As the number of virtual worlds proliferates, Second Life is beset on all sides — niche worlds, big social worlds, high-end worlds, inexpensive worlds, browser-based worlds, kid worlds, business worlds and many more. Today, Second Life has the clear first-mover advantage when it comes to mixed-use social worlds, but consumerRead More →

Charles Krinke joined the OpenSim core development team a year and eight months ago. In that time, he saw the project go from being a collection of 600 messages – packets – used by Second Life browsers to communicate with their servers – to a fully-fledged platform for building hyperlinkedRead More →