Today, most virtual reality avatars are very basic, cartoony figures, with a limited range of motions and expressions. Vendors are working to change this, and make avatars more realistic, with facial expressions that reflect those of that actual users. The technology that makes it possible involves facial, body and eyeRead More →

As the virtual- and augmented- reality wars heat up, Apple is making sure it stays competitive with occasional acquisitions¬†such as AR pioneer Metaio and 3D sensor outfit PrimeSense. Now it’s adding another company to its quiver, Swiss-based Faceshift, whose motion capture tech¬†allows animated avatars to double the facial movements ofRead More →