Mozilla brings VR to web with MozVR

On Monday, to celebrate the tenth anniversary of Firefox, the Mozilla foundation launched the MozVR project to help fosaster the emerging virtual reality Web.

In June, an Oculus-compatible version of Firefox was released. This is not a full virtual world platform like OpenSim, but more of an open source alternative to Unity 3D. Firefox already supports some 3D features, via WebGL and HTML 5, and the Oculus support allows 3D scenes to be viewed in the side-by-side stereoscopic format.

MozVR is an online community that will help developers share 3D experiences, tools, and tutorials, the organization said in its announcement.

(Image courtesy Mozilla Foundation.)
(Image courtesy Mozilla Foundation.)

The first demos highlighted on MozVR include Sechelt, a WebGL fly-through of coastal British Columbia built with Ricardo Cabello of Three.js, and The Polar Sea, a documentary by DEEP that takes users to the Arctic in 360° VR video, powered by eleVR’s WebGL VR video player.

The platform currently supports only the Oculus Rift, but support for other devices is coming soon.

“We are using the Rift as our initial test and development device, but are committed to device-agnostic Web VR,” the organization said.

Maria Korolov

Maria Korolov is a science fiction writer who covers cybersecurity, AI and extended reality as a tech journalist at her day job.
Check out her author page on Amazon or follow her on Twitter, Facebook, or LinkedIn. Her first virtual world novella, Krim Times, made the Amazon best-seller list in its category. Her second novella, The Lost King of Krim, is out now.