Editor: The U.S. Army’s MOSES grid has long been making cutting-edge contributors to OpenSim, building a grid management system, running scalability tests, and donating content to the OpenSim community. Now they are in the process of moving to a branch of OpenSim called Halcyon, open-sourced last year by InWorldz, OpenSim’s most popular grid, and areRead More →

Editor: The team behind U.S. Army’s MOSES grid have long been cutting-edge contributors to OpenSim, building a grid management system, running scalability tests, and donating content to the OpenSim community. Now they are in the process of moving to a branch of OpenSim called Halcyon, open-sourced last year by InWorldz, OpenSim’s most popular grid.Read More →

Anyone who has worked on the production side of virtual environments can attest that content creation and scene development is a costly and time consuming endeavor. Depending on the complexity and fidelity of the scene, production can easily become the highest expense of the project. In more traditional virtual environmentsRead More →