Some users turn to OpenSim during outage

Some grids reported an increase in logins or registrations yesterday during Second Life’s protracted network outage.

David Daeschler

According to InWorldz co-founder David Daeschler, also known as Tranquillity Dexler in-world, the grid saw a peak of 352 simultaneous users on Thursday afternoon, at a time when the grid normally averages between 200 and 250 people.

“The welcome center got maxed out with 74 people online at one point getting their avatar dressed up and a couple dozen more trying to get there,” he told Hypergrid Business. “We had to redirect traffic to load balance between our sandboxes and the welcome center so mentors could and systems could handle the incoming new residents. We’ll be creating a system to make copies of the primary welcome center for on demand instances in the future.”

In addition, 60 new user accounts were created during that time.

“But most of the visitors seemingly already had accounts and were returning to check out the progress we’ve made,” he added.

InWorldz is the most popular OpenSim grid, with 5,772 active monthly users as of our last grid report.

OSGrid's LBSA Plaza is the cross-roads of the hypergrid.

The number of users logged into OSGrid, the largest OpenSim grid, rose as well.

According to Ken Grunke, an OSGrid admin, also known as Key Gruin in-world, usage grew from 140 to 196 avatars within the space of an hour.

To put these numbers into context, however, Second Life typically has anywhere from 30,000 to 70,000 people logged in at any given time, according to Dwell On It’s concurrency charts.

Second Life saw downtime and instability throughout the day on Thursday due to bug triggered by a network upgrade, parent company Linden Lab announced today.

The company plans to address the issue on Monday morning, at which time residents may some additional downtime. Users are also advised to save all builds and refrain from rezzing no-copy objects on Monday morning from 6 to 9 a.m. Pacific time, and to avoid making in-world transactions.

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

11 Responses

  1. Ener Hax says:

    Tateru said they were down/unreliable for 12 hours and it seems that it was a surprise the LL did not gove much informatioon! i dunno, but that seems like the same LL that chased me out two years ago!

    at least with OpenSim you can be in a situation where it’s primarily yourslef that determines if you are up or down! =)

    glad to hear that InWorldz saw an uptick – some of those visiting will see that it’s pretty good and start spending more time in non SL places . . .

  2. graymills says:

    It’s interesting to see folk branching out. Not many perhaps but network effects can act as multipliers. It would be interesting to see whether there was also an increase in SL forum activity. I vaguely recall the Lindens keeping comments active on scheduled maintenance posts so people could chat in the queues while they waited for the grid to come back online. Some of it was quite funny — offers to go down the chippie, that kind of thing.

    Seeing “name” SL avatar/bloggers like Gwyneth Llewelyn, Inara Pey and Dale Innis start to take an interest is a good sign (OK, Gwyn’s been there a long time). Hamlet seems to be looking on the brighter side too. I can’t help thinking though that Kitely need to figure out if/how they are going to manage the social side — or is that an unnecessary overhead for them ultimately?

    •' Ilan Tochner says:

      Hi graymills,

      There are various aspects of social VW usage that are on a grid level and many that are on an inworld group level. Most inworld groups tend to manage themselves, each in its own way. While on the grid-level there are various things that may be required down the line. Some of them are easy to automate, like an upcoming events calender, while others are very human intensive (like greeting new users who don’t belong to an existing inworld group yet).

      At our current stage of development we are focusing on aspects which we can automate but, as grid-level communities grow (and with it our revenue) we may need to address some of the more labor intensive elements of running a successful VW service.

  3. Key Gruin says:

    Maria, I’m not OSGrid admin, Nebadon is. I’m *an* OSGrid admin, more accurately assistant Plaza admin. Just wanted to clear that up in case you happen to quote my tweets again.  

  4. Tom Novelli says:

    Amusing 🙂 SL peaks at 88,000 users 5 years ago, dwindles to (I’m guessing) 20,000 now, goes down for 12 hours, and OSGrid peaks at 350 users. But virtual reality still has a future!

    Just skimming the Wikipedia article on SL, it’s obvious that the technology sucks. It’s a fixed-size server grid, no auto-scaling, running a realtime simulation based on that awful LSL language which can’t be parallelized or even optimized, not in a practical way. It makes Javascript look awesome. Maybe VR has a future, just not by following Linden Labs’ example. Some language/compiler/math/physics/gamedev geniuses would have to get together and start fresh… assuming they’re interested.

  5. They had a bug on Thursday and did not address it until the following Monday?  Did I read this correctly?

  6.' Joe Builder says:

    Agree when SL has issues the opensims prosper, but soon as its fixed and back up and running they all flock back to SL. This is the sad truth, SL will and always will be #1, Yes they have high prices thats how a growing economy works same as RL. Openims is just a happy Sandbox for people to play in. If you want to make a living in virtual worlds there is no better than SL. I do own a private grid and yes its a fun sandbox of sorts. My income comes from my stores in SL that I will never leave, I’m about making a small bit of money not playing all day in a sandbox. Opensims sadly enough is 10 steps backwards from SL technology and always will be. Never settle for second best your only fooling yourself if you do. Thing to keep in mind SL is a huge corporation where as Opensims is Opensource which equals Free, maybe im wrong but the content thing is if its falls in a opensouce platform then you take the risk of pirates and copy botters shame on you. and finally at Tom there is no real numbers how many or what SL stats are. As with our failing world economy went down a few left SL not the numbers you suggest. I see the stats and numbers of online people at any given time in the 3 top grids its really not impressive at all. I’m not a Opensim basher just stating the facts as they are..

    •' Jamie Wright says:

      Not everyone who builds and shares in free culture is a copy botting pirate or supports that mentality There are many of us who want to learn and share resources together without participating in a virtual economy. I’m not saying markets are evil but please respect that people who just want to create for the sake of art and fun as opposed to profit are not stepping backwards against the grain of “normal”.