Second Life’s economy has a GDP of around $500 million, CEOÂ Ebbe Altberg told The Next Web.
According to Altberg, users cashed out a total in excess of $60 million last year. One user has sold around 300,000 virtual dresses at roughly $4 each.
![Second Life GDP (in millions of US dollars).](https://www.hypergridbusiness.com/wp-content/uploads/2015/11/Second-Life-GDP-in-millions.jpg)
By comparison, in 2009, Second Life reported a total GDP of $567 million and gross resident earnings of $55 million.
In addition, the service currently has 900,000 active monthly users, a drop of 18 percent from its peak of 1.1 active monthly users in the spring of 2010. Second Life stopped publishing most economic data in the fall of that year.
![Second Life active monthly logins. (Image courtesy GridSurvey.com.)](https://www.hypergridbusiness.com/wp-content/uploads/2015/11/Residents-logged-in-during-last-30-days-grid-survey-dot-com-700x350.png)
However, Second Life has continued to make available the concurrent login numbers, and GridSurvey.com has been collecting this data for the past six years.
![Average daily concurrency. (Image courtesy GridSurvey.com.)](https://www.hypergridbusiness.com/wp-content/uploads/2015/11/Average-daily-concurrency-GridSurvey-700x350.png)
The data shows a slight but steady decline in concurrency since its peak in early 2010, totalling a drop of about 20 percent — almost exactly matching the decline in monthly users cited by Altberg.
Click here for full article and audio recording of interview with Altberg.
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