Dlodlo VR glasses due out in August

Dlodlo Glass V1. (Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

Dlodlo Glass V1. (Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

The Dlodlo Glass V1 headset looks like a pair of sunglasses and weighs just 78 grams, or less than three ounces. It has a field of view of 100 degrees — a little higher than the Gear VR’s 96 degrees, and almost as good as the 100 degrees of the Oculus Rift and the HTC Vive.

It has a resolution of 2560 by 1024 pixels per eye — compared to the Rift’s Oculus Rift’s 1080 by 1200 per eye.

It also has a very impressive 90 hertz refresh rate — this is the rate recommended for virtual reality, the same as the Vive and the Rift — and a 10 millisecond time delay, which is lower than the 20 milliseconds recommendation. The Vive is 22 milliseconds, and the Rift is 20.

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

It’s powered the company’s own D-Box Android-based mini computer, which can plug into your smartphone to play Google Cardboard apps, or into your desktop for PC-based virtual reality applications.

The Dlodlo headset is a bit heavier than regular sunglasses, because it has some built-in electronics, including the sensors it needs to know how you’re turning your head, as well as the displays.

It’s expected to come out in August, with a price tag of around $500.

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

I’m particularly interested to see how the field of view is accomplished. Usually, glasses-style headsets — typically used for watching movies — have narrow fields of view.

If it does work as advertised, it will demonstrate that it’s possible to build a virtual reality headset with the form factor of sunglasses. Imitators are likely to emerge quickly, putting downward pressure on prices.

In addition, the electronics are likely to shrink over time while performance improves, which will only accelerate the pace of growth for virtual reality.

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

(Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

I can definitely imagine a future where we have smart glasses that can replace regular glasses or sunglasses, that connect to our phones wirelessly, that can do augmented reality, and that can go all the way to full virtual reality.

That will bring us closer to a time where the virtual world is always close by — just like the online world has become as close to us as our smartphones.

Watch a promotional video from the company below:

Dlodlo also has a more traditional virtual reality headset — if you can call something “traditional” that’s only been on the market for less than two years.

The Dlodlo Glass H1, available on AliExpress for $80, promises a field of view of 100 to 120 degrees, depending on your smartphone, has built-in motion sensors with less than 10 milliseconds of latency, has adjustable focus, and has Gear VR-style controls — volume buttons, a back button, and a trackpad.

It reminds me a bit of the Pico 1 headset, which also had a trackpad and extra buttons and sensors — but they only worked with the company’s own app.

Dlodlo Glass H1. (Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

Dlodlo Glass H1. (Image courtesy Shenzhen Dlodlo Technologies Co. , Ltd.)

That’s a problem with any non-standard interface. On the one hand, buyers get functionality that they can’t get anywhere else. On the other hand, you have to get developers to write custom software for your headset.

Samsung’s Gear VR deals with this via a partnership with Oculus, which gives it a channel to connect to developers and get that custom software. But its app store still only has a fraction of virtual reality apps that are available on Google Play.

Google’s Daydream platform has been released, offering more functionality than Cardboard, including an external motion controller.

Smartphone and headset manufacturers around the world are hurrying to get to the market with their products, as are app developers. It would make more sense for manufacturers who don’t have the market power of, say, Samsung or Apple, to stay with Daydream and get the benefits of being part of a large ecosystem.

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Maria Korolov

Maria Korolov is editor and publisher of Hypergrid Business. She has been a journalist for more than twenty years and has worked for the Chicago Tribune, Reuters, and Computerworld and has reported from over a dozen countries, including Russia and China. Follow me on Twitter @MariaKorolov.

7 Responses

  1. hhyin09@gmail.com' GmailIsDown says:

    This is such an unfortunately named product…

  2. fonsecaloffpt@yahoo.com' Carlos Loff says:

    NOW… This is more like it, this yes, it will be the future, people in the buses and subway, just looking at nothing in the sky apparently but very focused on their virtuality, and of course some system to keep track of what is all around you so you don´t trip on stuff and burglars don´t take your wallet

    • More likely on an airplane or long train ride. With virtual reality, you either get immersion or you have situational awareness of where you physically are — and the two interfere with one another.

      • fonsecaloffpt@yahoo.com' Carlos Loff says:

        Yes, agree 100% – for now… That is exactly the challenge and the key to have it on the masses for millions of users, just like smartphones, etc – Allow the virtuality but also allow the reality, maybe with a dosage button for each to gear more from one or another according to each situation, pulling VR to 90% on the Plane and just balancing it to 50% on the Bus

        I see myself trekking on the far hills and pulling a 20% virtuality dosage to see the trail but get the stats of miles and main map milestones, names, heights, just like Google 360 views, etc

        And I see myself laying on my couch and pull virtuality to 95%, just allowing a bit of field to my cats and girlfreind awareness, lol

  3. tixierpierre@hotmail.com' amanieux says:

    this looks like pure vaporware because how much battery can they put in a total weight of 78 gram ? even if the rendering is done on the phone the wireless reception and decompression of a video image at 2560*1024*2*90hz will suck battery very fast.