“We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check,” the company said in a statement. “We won’t use hardware checks as part of DRM on PC in the future.”
The company left its options open, however.
“We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content,” the statement continued.
Since rolling out the hardware-check feature in May, ostensibly designed to thwart piracy, the company defended its move by arguing that video game exclusivity was good for the industry.
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