Amazon is going all out today with deals on virtual reality products, running the whole gamut of headset options, computers, and accessories. If you’ve been waiting to get into VR until you see a good deal, this is a good day for you. For extra bang for your buck, makeRead More →

Customers will purchase more than 450,000 Google Daydream View headsets by the end of the year, according to SuperData Research. Samsung’s Gear VR, Daydream’s closest competitor, is estimated to sell around 2.3 million units. However, the headset has been on the market for over a year. Daydream View will hitRead More →

Udacity, an online platform for college courses, is now offering a VR development course — with no previous programming experience necessary. The class costs $199 per month, and runs for six months. Those who complete the program will receive a “nanodegree” certificate from Udacity — and get half of theirRead More →

Last week, Linden Lab said that it was no longer working on its Oculus Rift viewer for Second Life, dashing OpenSim user hopes that eventually their viewer would be open sourced and be a usable virtual reality access option for their grids. However, CtrlAltStudio’s David Rowe says that he is updatingRead More →

Oculus has released an update to its software yesterday, allowing its games to run on other headsets. “We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check,” the company said in a statement. “We won’t useRead More →

Virtual reality trailblazer Oculus VR has launched its VR for Good program, offering support to students, filmmakers, and nonprofit organizations looking to create immersive films. The first part, aimed at high school students in the San Francisco area, is a six-week program designed to help students explore careers in the sciencesRead More →

Samsung, Sony, HTC, and Oculus will lead other brands in shipping about 9.6 million units of virtual reality hardware in the global market this year, to surpass previous estimates of $2 billion in sales and reach around $2.3 billion, International Data Corp. predicted in a new research report, not counting salesRead More →

I’ve been noticing a disturbing trend in much of the news media and analyst research reports covering virtual reality hardware — a complete and utter dismissal of the virtual reality headsets made in China. Instead, all the attention goes to the super-pricey and super-niche tethered headsets like the Oculus Rift,Read More →