Amazon is going all out today with deals on virtual reality products, running the whole gamut of headset options, computers, and accessories. If you’ve been waiting to get into VR until you see a good deal, this is a good day for you. For extra bang for your buck, makeRead More →

Customers will purchase more than 450,000 Google Daydream View headsets by the end of the year, according to SuperData Research. Samsung’s Gear VR, Daydream’s closest competitor, is estimated to sell around 2.3 million units. However, the headset has been on the market for over a year. Daydream View will hitRead More →

Udacity, an online platform for college courses, is now offering a VR development course — with no previous programming experience necessary. The class costs $199 per month, and runs for six months. Those who complete the program will receive a “nanodegree” certificate from Udacity — and get half of theirRead More →

Last week, Linden Lab said that it was no longer working on its Oculus Rift viewer for Second Life, dashing OpenSim user hopes that eventually their viewer would be open sourced and be a usable virtual reality access option for their grids. However, CtrlAltStudio’s David Rowe says that he is updatingRead More →

Oculus has released an update to its software yesterday, allowing its games to run on other headsets. “We continually revise our entitlement and anti-piracy systems, and in the June update we’ve removed the check for Rift hardware from the entitlement check,” the company said in a statement. “We won’t useRead More →

Virtual reality trailblazer Oculus VR has launched its VR for Good program, offering support to students, filmmakers, and nonprofit organizations looking to create immersive films. The first part, aimed at high school students in the San Francisco area, is a six-week program designed to help students explore careers in the sciencesRead More →

Samsung, Sony, HTC, and Oculus will lead other brands in shipping about 9.6 million units of virtual reality hardware in the global market this year, to surpass previous estimates of $2 billion in sales and reach around $2.3 billion, International Data Corp. predicted in a new research report, not counting salesRead More →

I’ve been noticing a disturbing trend in much of the news media and analyst research reports covering virtual reality hardware — a complete and utter dismissal of the virtual reality headsets made in China. Instead, all the attention goes to the super-pricey and super-niche tethered headsets like the Oculus Rift,Read More →

Preorders for Oculus Rift bundles are now available on Amazon, Best Buy and the Microsoft Store, with delivery scheduled for the end of April. Prices start at $1,499 for an ASUS desktop plus headset, and go all the way up to  $3,149.98 for an Alienware desktop and headset.    

Two years ago, Google gave away a free Google Cardboard kit to all 6,100 attendees at its I/O conference. This week, Valve founder Gave Newell announced that all 1,400 attendees at the sold-out Vision Summit 2016 will get free HTC Vive headsets — each worth several hundred dollars each. Ticket pricesRead More →

On an earnings call yesterday, Facebook CEO Mark Zuckerberg said he was happy with the number of Oculus Rift pre-orders. “I don’t show much joy, but I am happy,” he told investors and analysts. Zuckerberg said that virtual reality has reached an important milestone with the shipping of the Samsung GearRead More →

Customers will be able to try out Oculus Rift headsets before buying them at retail stores in April, reports Road to VR. There’s no word on which retail partners Oculus will be working with just yet, but in the U.S. one suspect is Best Buy, the country’s largest consumer electronicsRead More →

Oculus VR is now taking pre-orders for the Oculus Rift headset, but at $600 it’s about twice as expensive as many expected. The purchase page says the headset will start shipping in May to 20 different countries. By comparison, the developer kit cost about $350. The company says that the headsetRead More →

CtrlAltStudio viewer developer David Rowe said he plants to stop work on the viewer, which is the only OpenSim viewer that currently supports the Oculus Rift. Linden Lab has an experimental viewer for the Oculus Rift, but it does not currently work with OpenSim. “I developed CtrlAltStudio viewer as a stop-gapRead More →

Trying to find new virtual reality apps? Check out WearVR, which catalogs nearly 1,000 virtual reality applications for all major platforms. Apps can be sorted by newest, highest rated and most popular, and can also be filtered by device, platform, and genre. The site also has a section of virtualRead More →

Three virtual reality hardware products were the focus of attention at the Oculus Connect 2 conference in Hollywood last week. The products included the Gear VR headset, produced in partnership with Samsung, a new Touch control device, and the consumer version of the Oculus Rift headset itself, scheduled for 2016 product release. And,Read More →

Las Vegas’ Neon Museum released a virtual reality app for the Oculus Rift last year and was ported to the iPhone and Android last spring for viewing with Google Cardboard-compatible headsets. Now the app is also available for Samsung’s Gear VR. Thanks to VRFocus for the heads-up. Watch a previewRead More →

According to Roy Taylor, corporate vice president of Alliances for AMD,  there will be 30 million virtual reality headsets in use in North America and Europe by 2018. He was citing figures that resulted from the inaugural meeting of the VR Council, an industry group with 70 members. Half ofRead More →

Although the first consumer version of the Oculus Rift virtual reality headset is not scheduled to be released until the first quarter of 2016, some Hypergrid Business readers have shelled out for one of the preview developer kits — or know someone who has. If you’re one of these lucky people, here are sevenRead More →

Since June, Wells Fargo has been putting virtual reality Oculus Rift Development Kit 2 headsets on consumers at local events across America as the San Francisco bank works to build brand awareness in a fun way. It’s called the Together Experience tour, and has consumers playing a virtual maze game andRead More →

A federal judge denied a request by Oculus VR and Facebook to dismiss a lawsuit filed by ZeniMax Media claiming infringement over trademarks tied to the Oculus Rift virtual reality headset. Read full article at Polygon.

When Stanford kicker Derek Belch started work on his master’s thesis in virtual reality football, he had limited aspirations. “Goal number one was to do a good enough job to get an ‘A’ on the project,” Belch told USA Today. “Number two, help Stanford football. Floating in the back of our mindsRead More →

Travel agencies and tour operators are now using virtual reality technology to differentiate themselves from their competitors. Agents are showing potential guests immersive virtual experiences that help the viewers better understand where they could travel and stay, and what they can do at different destinations. For hotels to take advantageRead More →

Today, I was finally able to use my iPhone to walk around my little home region in OpenSim. Well, kind of… I used the CtrlAltStudio viewer to get the side-by-side 3D view. Then I used the Splashtop Streamer software to send my desktop display to the companion $2.99 Splashtop app on theRead More →

Oculus VR founder Palmer Luckey recently told Re/code that virtual reality will initially be mostly for hard-core gamers. The headset is expensive, and the computer hardware needed to run virtual reality applications is even more so — the total price is expected to come in at around $1,500. But you’llRead More →

According to a new KZero report covering virtual reality hardware, mobile device-based headsets have beaten integrated headsets to the market. Consumer versions of the Google Cardboard, Durovis Dive, Seebright, Altergaze, Vrizzmo and Samsung headsets are already available on the market, the report shows, while not a single of the integrated devices has hit the consumer market yet.Read More →

This week, Oculus VR demonstrated the new consumer version of the Oculus Rift headset, due to hit the market in the first quarter of 2016, as well as a couple of controllers — a standard XBox controller and a spacial motion controller. The biggest design difference from the most recentRead More →

Hawaii-based Total Recall Technologies is accusing Oculus VR founder Palmer Luckey of violating a confidentiality agreement that he signed as a former employee of the company. According to the lawsuit, he was hired specifically to develop a head-mounted display but used proprietary information for his Oculus Rift Kickstarter campaign. Read more about the case at Reuters.

Oculus Connect 2, the second annual developer conference, will bring together engineers, designers, and creatives from around the world to learn about the future of the Oculus platform and push virtual reality forward. This year’s Connect will feature keynotes from Brendan Iribe, Michael Abrash, and John Carmack, plus everything developersRead More →

Oculus Rift virtual reality headsets will begins shipping in the first quarter of 2016, the company announced today. Pre-orders will begin later this year. “In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift,”Read More →

Virtual Desktop is a free Windows application that instantly makes the entire Windows operating system accessible via the Oculus Rift. Anything that you can use on your monitor, such as a word processor or a browser, you can use in virtual reality. Read a very thorough review at Road to VR.

Mountain Dew has produced the Dew VR Snow Experience, a live-action snowboarding virtual reality experience that takes fans on a 360 degree adventure through the Utah backcountry. The on-site experience will debut at the Burton US Open of Snowboarding in Vail, Colorado and South by Southwest in Austin, Texas and willRead More →

With the renewed interest in consumer-grade virtual reality systems, it is inevitable that there will be a new sort of “format war” going on for the hearts and minds — and wallets — of the general public. How this will play out is anybody’s guess, but the current positioning of contendersRead More →

Oculus has shipped more than 100,000 DK2 headsets, Oculus VR CEO Brendan Iribe announced in a Tweet on Thursday. Previously, Oculus had also shipped 65,000 units of the DK1 headset.

Rethink Communications, a Vancouver-based advertising agency, recently approached my company, AC+A with an interesting project to raise awareness for the #NoTankers campaign. The campaign is run by Rethink’s clients, the non-profit Dogwood Initiative, to stop the increase of oil tanker traffic in Vancouver’s Burrard Inlet. Rethink wanted to create aRead More →

A Swedish Internet service provider has created an ad to demonstrate how terrible slow Internet speeds are, with a viral video that uses the Oculus Rift. The company, Umea Energi put the Oculus Rift, paired with a webcam and a Raspberry Pi,  to create a lag in the way peopleRead More →

The Oculus Rift virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas, architecture, education and just about everything inRead More →

Virtual reality is finally starting to hit the prime time, with the Oculus Rift taking Best of Show at the Consumer Electronics Show and Sony unveiling its own headset, Project Morpheus, at the Game Developers Conference this week. This isn’t the same virtual reality that flopped big in the 90s.Read More →

Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, theRead More →

Press release: The Immersive Technology Alliance to Launch at Game Developers Conference Non-profit organization represents and grows Augmented Reality, Virtual Reality, 3D and Gesture markets. San Francisco – Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been formally renamed the The Immersive Technology Alliance (The ITA) and hasRead More →

Press release: Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS — According to a new report, Augmented Reality & Virtual Reality Market  – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR ofRead More →

I first wrote about wanting a content management system for a virtual environment in 2009, when I was just getting started in OpenSim. I’m revisiting the topic now because I’ve continued to think about it ever since, because nobody has built one yet, and because the imminent arrival of the OculusRead More →

Not too many people saw the 2009 movie Surrogates in which Bruce Willis plays both his old, gnarly self as well as a plastic, youthful-looking robot version of himself. In the still above, Bruce Willis is sitting in a recliner, wearing a comfy bathrobe, about to lie back and put onRead More →

Press release: Virtual Reality Set to Revolutionize Architecture, Engineering and Real Estate PocketCake’s virtual reality services, combined with Oculus Rift hardware, allow clients to experience a project in an immersive 3D environment for a price comparable to traditional architectural illustrations KANSAS CITY, Mo. — PocketCake is working with some ofRead More →

Dear Linden Lab board of directors: I just heard that CEO Rod Humble is stepping down. I guess you guys will be looking for a new chief? I’d like to suggest some questions to ask yourselves as you decide the future direction of the company. Now, you might think thatRead More →

MADISON, Wisconsin – Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors,Read More →

2013 was a busy year for virtual worlds in general and Hypergrid Business in particular. According to Google Analytics, over 125,000 different people visited the site this year. About 44 percent were new visitors, stopping by just for one story that caught their attention. The rest, 56 percent, visited moreRead More →

We’re back from Autodesk University in Vegas, where we had the opportunity to show some of our latest Oculus Rift projects to the architecture, engineering and construction crowd there. Wow, was that ever fun! Exhibiting can be a boring, exhausting experience, but not with the Rift! From beginning to end,Read More →

I just got back to my computer from a big, turkey-filled family dinner, taking a quick break before settling in for a marathon session of Arrow episodes and writing a book chapter about the Chinese economy. And, reflecting on the current status of the hypergrid, there’s quite a bit toRead More →

Oculus Rift inventor Palmer Luckey was in Cambridge Saturday, at the Microsoft NERD Center, for a recruitment event and mini virtual reality conference. If you couldn’t make it, you missed three different tracks of presentations, running from 3 p.m. to 9 p.m., plus demos of several Oculus Rift games. MostRead More →

Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, andRead More →

Apple co-founder Steve Wozniak told me he was excited about the potential of virtual reality. “I’m bullish and predict a huge future for it,” he said. “Not only that, but it’s a great opportunity for entrepreneurs.” He said he can see a lot of uses for it. “Especially for games, butRead More →

Over the course of the past week, I attended two very different technology conferences. One was a virtual conference, last weekend’s OpenSimulator Community Conference 2013. The other was a traditional conference, held in a hotel complex in the Chicago suburbs, the Unisys Universe conference. Both included participants from around theRead More →

CtrlAltStudio released a viewer yesterday that can be used to access Second Life and OpenSim grids with an Oculus Rift. This is a preview viewer, which can be used to walk and look around inside the virtual world, but is missing user interface functionality. It works both in standard mode,Read More →

Press release: Arch Virtual releases architectural visualization application built with Unity3D game engine, including Oculus Rift compatibility This week, Arch Virtual released a new interactive, real-time architectural experience for the Panoptic Group, based out of Chicago, Illinois. The application was developed using the Unity3D game development engine, and can be embeddedRead More →

The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-readyRead More →

At some distant point in the future, virtual reality will be good enough and immersive enough that we can telecommute to our jobs by simply stepping into some version of a Holodeck or plugging into some version of the Matrix. Today’s virtual reality has only very limited use for theRead More →

The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 developmentRead More →

The land area of the top 40 OpenSim grids continued to grow, with the number of regions now at 25,783 — an increase of 535 regions compared to the same time last month. This is another record high month for OpenSim region totals. ScienceSim saw the most growth, with 512Read More →

The Oculus Rift is coming to Second Life. It’s already available for the Unity platform. Other virtual world platforms and games are rapidly signing on, including the Unreal engine, Valve, Bioshock, Hawken, Minecraft, Portal, and many, many more. This 3D headset — and the flood of competitors soon to comeRead More →

San Francisco-based virtual worlds developer David Rowe has released a 3D viewer for OpenSim and Second Life, based on the Firestorm Viewer. The CtrlAltStudio Viewer works in conjunction with active shutter glasses and high-end graphics cards to create a 3D effect. “With the CtrlAltStudio Viewer, the display effect is that the virtualRead More →

PressRelease: RescueSim introduces next generation Head Mounted Display for full immersion virtual incident management training Rotterdam – Leading international developer of simulators and virtual training VSTEP, is proud to announce that its RescueSim virtual incident management training platform is to be fully compatible with the next generation Oculus Rift HeadRead More →

These last few weeks, I’ve felt a feeling of foreboding. Like there were big things looming on the horizon. Big things that would change the world as we know it. These big things are still far off, and even bigger things maybe creeping up behind them, out of our view.Read More →

Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality While the vast majority of my work is designing virtual world environments, our studio Crescendo Design, still takes on a new architectural project from time to time. The best part is, our clients get to become test subjects forRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in theRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

“WOW!”  Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Watching a player’s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment.  With enthusiasticRead More →