Part of the reason the HTC Vive gets such great reviews — and costs so much — is that it does positional tracking. When you walk around wearing the headset, you walk around inside the virtual environment as well.
Mobile-based headsets, on the other hand, require you to move using a joystick or some kind of in-game mechanism that doesn’t involve actual physical walking. And when your virtual reality experience makes you think you’re moving, but you’re actually sitting still, that’s when motion sickness kicks in.
Unfortunately, it isn’t capable of tracking hand gestures. The system alsoÂ requires a separate computer to run it, connected using a 150-foot cable, or a separate portable computer module.
“This option is more expensive for users as they have to buy an additional module for about $500 but users can freely move without any limit in terms of distance,” a ZED spokespersonÂ told Hypergrid Business. “It’s a first step towards the final objectiveÂ — toÂ integrate the module into the headset or phone. We believe this will be possible in one or twoÂ years.”
Currently, phones aren’t powerful enough to run the camera on top of running the virtual reality applications.
The camera can also be used on drones and to record 110-degree virtual reality video. There’s also a software development kit so that other companies can build their own applications using the camera.
Watch a demo video below:
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