All I wanted was to take a Damien Fate rigged mesh skirt, tweak it a little bit in Blender, and import it into OpenSim. But for some reason, bringing it into Blender destroyed the rigging. Kathleen Watkins, also known as Serene Jewell in-world, teaches free Blender classes on Kitely. (HerRead More →

For years I have been wanting to see 3D on the web become ubiquitous and with Katalabs‘ OurBricks, I am closer than ever to seeing that dream come true. Leveraging the power of WebGL and its supported browsers, OurBricks allows users to examine a full 3D version of any modelRead More →

Just a day after Second Life launched its mesh beta, OpenSim already has experimental mesh in the latest test release, and people have begun trying the technology out on OSGrid’s experimental Danger Grid. According to OpenSim core developer Justin Clark-Casey, the OpenSim implementation of mesh leverages the work done byRead More →

The lack of mesh imports has long been a problem for enterprise users of OpenSim and Second Life. But Second Life is about to start open beta testing of mesh — and OpenSim won’t be far behind. According to OpenSim core developer Justin Clark-Casey, the OpenSim team will adapt theRead More →

When most people compare virtual worlds, they do so from a technical perspective — how many concurrent users, what kind of interface is being used, what data standards are supported. Too often, however, general business requirements are overlooked. This is a pity, because from a technical perspective there are fewRead More →