Intel’s DSG to be part of core OpenSim
Intel’s Distributed Scene Graph — the technology that allows OpenSim to handle thousands of avatars on a single region – is now available for download.
In the future, the technology will become part of the standard distribution of OpenSim, core developer Justin Clark-Casey told Hypergrid Business. “No timeframe on this, though,” he added. Clark-Casey is also president of the non-profit Overte Foundation, which manages the licensing of the OpenSim code base.
Today, each region of OpenSim runs on a single server. If the server is powerful enough, multiple regions can share the same server. However, if a region requires more resources, it cannot be spread among several servers. That means that there’s a maximum limit of how many objects and how many visitors a single region can handle — the hardware and bandwidth available on a single machine.
That limit is about 100 avatars, and a few hundred thousand “primitive” objects.
With DSG, a single region can be handled by multiple servers — one server can handle the physics simulations for the region, another server can run the scripts that add interactivity and animate objects, and a third server — or multiple servers — can handle visiting avatars.
“If you want to have hundreds or thousands of client connections, one server isn’t going to be able to handle that,” said Intel engineer Dan Lake in a presentation about the new technology at Intel Days 2011.
These servers can, in turn, be optimized so that they can handle their function best. An overview of the technology is available from Intel for download in PDF format.
The DSG is not for the faint of heart.
To get the software, you would have to clone the branch from the git repository with a command such as
git clone -b dsg git://opensimulator.org/git/opensim
The DSG can be used in combination with dedicated hardware — or it can be used with a cloud computing provider such as Amazon EC2.
Intel plans to release documentation about the code, as well as setup and configuration scripts. Intel will also publish instructions on how to run DSG on Amazon’s EC2 computing cloud.
One OpenSim hosting provider, Kitely, is already running on Amazon EC2 and will be well positioned to take advantage of the new technology — once it’s part of the official OpenSim release.
“If it is stable and maintained then definitely, yes, we want to be able to support very crowded worlds on demand,” Kitely CEO Ilan Tochner told Hypergrid Business.
The Distributed Scene Graph technology was developed in cooperation with Sandia National Laboratories and the Fashion Research Institute, said Lake. Testing has been conducted on ScienceSim, the Intel-backed OpenSim research grid.
Watch Intel’s Dan Lake talk about DSG: