Intel’s Distributed Scene Graph — the technology that allows OpenSim to handle thousands of avatars on a single region – is now available for download. In the future, the technology will become part of the standard distribution of OpenSim, core developer Justin Clark-Casey told Hypergrid Business. “No timeframe on this, though,”Read More →

OpenSim’s volunteer developers have launched a foundation, the non-profit Overte Foundation, which expected to solve the licensing problems that keep OpenSim server developers from talking to viewer developers. “One of the main reasons for creating such a foundation is so that we can drop the six month contribution barrier between OpenSimulatorRead More →