More big names names are jumping on the 360-degree video bandwagon. This fall, there were announcements from the NFL, the BBC, Sky, USA Today, Dwayne “The Rock” Johnson. National Football to launch new VR video program on Thanksgiving The National Football League, in partnership with Google and NextVR, announced last week that they are bringing NFLRead More →
Next year, all mainstream Windows 10 computers will be able to run augmented and virtual reality applications built for the Windows Holographic platform, Intel CEO Brian Krzanich announced at the Intel Developer Forum earlier this month. Windows Holographic was originally developed for the HoloLens, Microsoft’s augmented reality headset. Watch demo video below:Read More →
Intel has announced a new all-in-one virtual reality headset, Project Alloy,  at the Intel Developer Forum 2016 earlier this month. The headset has its own brain, so not does not need to be connected to a computer or smartphone in order to work. There is no word yet on when the headsetRead More →
Only 65 out of more than 110 participants were able to log into an OpenSim scalability test conducted last Friday by the U.S. Army Simulation & Training Technology Center. “Real-time inspection of the logins indicated messages were queuing — getting backed up — by the firewall,” said Douglas Maxwell, the center’s science and technology managerRead More →
The top 40 OpenSim grids gained 1,458 regions this month, for a new total of 24,040 regions on these grids, the second highest total since we began tracking these numbers in the summer of 2009. These grids also reported a total of 18,061 active users. A total of 224 gridsRead More →
Press release: Fashion Research Institute Oversees a Third Round of the Science Sim Land Grant Program with Intel Labs NEW YORK — Fashion Research Institute is pleased to announce the third round of OpenSim region grants in the ScienceSim grid. We will administrate the land program through our research collaboration withRead More →
Intel’s Distributed Scene Graph — the technology that allows OpenSim to handle thousands of avatars on a single region – is now available for download. In the future, the technology will become part of the standard distribution of OpenSim, core developer Justin Clark-Casey told Hypergrid Business. “No timeframe on this, though,”Read More →
Intel will release the code for its Distributed Scene Graph 3-D — which allows thousands of avatars on a single OpenSim regions — at the end of June, the company told Hypergrid Business today. The DSG code will be available at OpenSimulator.org/wiki/Download And there will be documentation about the code, asRead More →
Press release: Intel Announces New Research and Partnership Efforts at Annual R&D Event Will release open source packages: To increase avatar capacity on an OpenSim region 20 times, allowing thousands of simultaneous visitors To accelerate rendering of photo realistic images by 100 percent on Intel systems MOUNTAIN VIEW, Calif. –Read More →
The developers behind the realXtend branch of the OpenSimulator virtual world platform announced the formation of the realXtend Association today. “The purpose of the association is to be a place for realXtend users and developers to give feedback and steer together the platform development,” said association chairman Jani Pirkola. “TheRead More →
The non-profit, research-focused ScienceSim grid is now accessible via hypergrid teleports again, after more than a year of no hypergrid connectivity. ScienceSim turned off the hypergrid last January, due to security concerns. But new upgrades in the hypergrid technology — in particular, the ability to keep content from being takenRead More →
OpenSim’s ScienceSim grid is expanding its land grant program, with an offer of super-powered regions of up to a million primitive objects and 1,000 simultaneous avatars per region. ScienSim and Intel have long been pushing the boundaries of what is possible with OpenSim, with experimental regions holding more than 200,000Read More →
Press Release: Fashion Research Institute Collaborates with Intel Labs to Bring Premium Digital Content to Science Sim New York, NY – “Content is King†has long been the mantra of the gurus of the Internet. And now, Fashion Research Institute has teamed up with Intel Labs to provide users withRead More →
Press Release: Intel and Nokia Create First Joint Laboratory: New University Research Center will Lead to New User Interfaces and Experiences Intel Corporation, Nokia and the University of Oulu have announced the establishment of their first joint research center. One of the first objectives of the new lab is toRead More →
Can’t wait for Oscar night? I know I can’t. So here at Hypergrid Business we’re doling out our own awards. First, a little video introduction. This is a little sailboat trip that OpenSim’s own Bri Hasp took across a few virtual worlds. Yes, it is now possible to sail aRead More →
Sun’s open source virtual world platform — Project Wonderland — will not be receiving any support from Oracle, which is currently in the process of acquiring Sun, according to the developers. “We found out on Friday that development resources are no longer being applied to Project Wonderland,” said Nicole Yankelovich,Read More →
As OpenSim continues to enjoy a sky-high growth rate and alternatives lose ground, a new gold rush may be in the works — to patent as many key technologies as possible, before other companies do. That doesn’t make OpenSim core developers very happy. “Infrastructures must by owned by everyone andRead More →
OpenSim worlds will soon be able to have 1,000 avatar visitors to a single location, according to ReactionGrid CEO Kyle Gomboy. Gomboy, who was speaking Thursday in front of a live Second Life audience on the Train for Success program hosted by the Gronsted Group , said that Intel hasRead More →
Intel CTO Justin Rattner introduced OpenSim superstars Shenlei Winkler and Crista Lopes to the world yesterday at the at the SC09 supercomputing conference in Portland, Ore. According to Rattner, super computers can make three dimensional worlds richer and more immersive, creating a potential new driver for supercomputing sales in theRead More →
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