Press Release: TEDxBoston Expands Reach With Avaya web.alive Global Online Auditorium — Avaya web.alive Immersive Web Conferencing Enables Attendees to View Event From Comfort of Their Desktops — TEDxBoston Speakers Live Streamed From Event to Avaya web.alive Audience of Avatars BASKING RIDGE, NJ — Avaya, a global provider of businessRead More →

Press release: VastPark Launches OpenAvatar for Virtual Worlds and Games Washington, DC & Melbourne, Australia — VastPark, an industry leader in virtual worlds, launches OpenAvatar to create an open source standard generator for avatar development for the virtual world and gaming industry. Frustrated by the lack of high quality 3D avatarRead More →

A researcher at the University of California in San Diego is seeking participants for a large-scale study of avatar movement in Second Life and OpenSim. The study involves both online questionnaires and in-world movement tracking. The researcher, Jean-François Lucas, is a graduate student at the Department of Anthropology and SociologyRead More →

Press Release: IU shares $297,929 NSF grant to study use of 3D virtual worlds by business and education enterprises BLOOMINGTON, Ind. — The National Science Foundation has awarded $297,929 to a multi-disciplinary team from Indiana University and Arizona State University. The award supports on-going research concerned with the use ofRead More →

Employees willing to interact with a variety of avatars — except for those that are “creepy” Employees prefer to use more formal avatars to represent themselves According to a new study from Microsoft and the University of Washington, employees are generally open to using avatars for email and instant messaging,Read More →

Much has been discussed and written about virtual environments achieving levels of immersion and interactivity that rival (and some believe exceed) face-to-face meetings. Much has also been written about increasing the retention of information shared in world. But to many, the whys and hows surrounding this remain a mystery. PerhapsRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

The lack of mesh imports has long been a problem for enterprise users of OpenSim and Second Life. But Second Life is about to start open beta testing of mesh — and OpenSim won’t be far behind. According to OpenSim core developer Justin Clark-Casey, the OpenSim team will adapt theRead More →