The Global Conference on Gifted Education held its eleventh global virtual meeting in Second Life last week, taking advantage of the platform’s global reach. “Information can be accessed from anywhere in the world,”said Leslie Graves, member of the Executive Council for the World Council for Gifted and Talented Children, whoRead More →

Over the last three years I’ve planned, designed, and orchestrated a dozen learning events in the virtual world of Second Life. I’ve been fortunate enough to work with extremely experienced and talented programmers, producers, content experts, scripters, and machinima artists from whom I have learned volumes about planning and stagingRead More →

I have been using OpenSim since October, 2008. The software is still in an alpha stage of development, but it has come a long way, and its usage has exploded, and will continue to do so. Linden Labs has basically stopped focusing on education — which has also included droppingRead More →

Press release: New Learning System for Virtual World Educators Released The creators of Texas State Technical Colleges’ virtual presence in Second Life®, vTSTC, have released a new learning management system created specifically for educators using virtual worlds like Second Life® for teaching and learning. Abilene, TX — The creators of TexasRead More →

I am looking for volunteers for an OSGrid Academic Consortium — somewhere between four to eight schools who want to have free regions in an education-oriented community located near to one another on the non-profit OSGrid. Here is how it will work. I will take care of the setup —Read More →

Press release: Immersive Virtual Classrooms Boost Engagement and ROI for Instructor-Led Training: VenueGen Execs to Discuss at eLearning DEVCON and ICELW VenueGen CEO David Gardner and President Jeff Crown will explore the potential of virtual environments to make enterprise distance education as powerful as face-to-face instruction Research Triangle Park, NCRead More →

The last four months have been tumultuous ones for our university. With the end of educational discounts for our island in Second Life, we faced a tough decision. Second Life’s steep learning curve and our local system of incentives and rewards for faculty had discouraged any use of virtual worldsRead More →

Educators looking for OpenSim alternatives to Second Life are currently limited to ReactionGrid or Jokaydia Grid, which is operated by ReactionGrid — unless they want to set up their own grid or join a multi-purpose grid that’s about more than just education. That changed this week when Houston-based FireSabre Consulting,Read More →

Press Release: eTraining Experts Tony O’Driscoll and Karl Kapp To Host an Intimate Talk in VenueGen on Immersive Online Learning and Collaboration Co-authors of the new book “Learning in 3D” will virtually join 40 attendees to explore the impact of the immersive Internet on the future of enterprise learning ResearchRead More →

Changchun is a city in northeast China known for its auto plants. “We’re the Detroit of China,” said David Deeds, IT manager and teacher at the Changchun American International School. “Except that they’re still making cars here.” The school, which was founded four years ago, is affiliated with an autoRead More →

Press release: 2011 Horizon Report Identifies Six “Key Emerging Technologies” for Higher Education. Today, the New Media Consortium (NMC) and EDUCAUSE Learning Initiative (ELI) jointly released the 2011 Horizon Report. This eighth edition conveys annual findings from the NMC’s Horizon Project, an ongoing research project designed to identify and describeRead More →

Press Release: EON Reality Develops Unique EON Icube Content for Education and Entertainment IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, has recently taken a strategic decision to invest in the Virtual Learning Program content development area in addition to their current software and hardware strategy.Read More →

Press release: Languagelab.com students spend 15 hours a week in English City Outside of Class time. Languagelab, creator of English City based in Second Life, have found that students spend on average 15 hours a week practicing in English City excluding scheduled class time. Languagelab, creator of English City basedRead More →