All I wanted was to take a Damien Fate rigged mesh skirt, tweak it a little bit in Blender, and import it into OpenSim. But for some reason, bringing it into Blender destroyed the rigging. Kathleen Watkins, also known as Serene Jewell in-world, teaches free Blender classes on Kitely. (HerRead More →

Last night, on In World Review, a major topic of discussion was how horrendously difficult Blender is to use. You can’t just install it and start playing around. I tried, and it almost killed me. No obvious mouse gestures work. The menus don’t make sense. In fact, there are threeRead More →

I’ve been reading lately about how great mesh will be for Second Life. But I’m wondering whether it won’t actually be better for OpenSim, instead. Off-world content versus in-world content In Second Life, the most common imported content is textures. But it costs money to bring them in — anRead More →

Just a day after Second Life launched its mesh beta, OpenSim already has experimental mesh in the latest test release, and people have begun trying the technology out on OSGrid’s experimental Danger Grid. According to OpenSim core developer Justin Clark-Casey, the OpenSim implementation of mesh leverages the work done byRead More →

The lack of mesh imports has long been a problem for enterprise users of OpenSim and Second Life. But Second Life is about to start open beta testing of mesh — and OpenSim won’t be far behind. According to OpenSim core developer Justin Clark-Casey, the OpenSim team will adapt theRead More →

Philip Rosedale at Second Life Community Convention 2010.

Philip Rosedale who recently returned to the helm of Linden Lab, gave his first major speech of his second term as CEO on Saturday with a couple of bold announcements — Second Life was definitely rolling out meshes, and the Teen Grid will soon close. Rosedale gave no firm deadlineRead More →