A lot of debate about open source code versus proprietary code these days centers on the personalities of the folks involved, or on the politics behind the idea of open source. But, from a business perspective, the availability of open source alternatives is a net positive for enterprise — andRead More →

One of the common complaints enterprises have about OpenSim is that if they set up a private grid, they’ll have to create all the content from scratch. Employees will have to create their own hair, fashionistas will have to make their own shoes, teachers will have to create their ownRead More →

Sun’s open source virtual world platform — Project Wonderland — will not be receiving any support from Oracle, which is currently in the process of acquiring Sun, according to the developers. “We found out on Friday that development resources are no longer being applied to Project Wonderland,” said Nicole Yankelovich,Read More →

It will take at least six months to get the Xenki OpenSim viewer ready for public use, according to the new lead developer on the open source project. Kevin Tweedy, founder and head of Philadelphia-based Extreme Reality, a virtual reality technology company, said he took the project over in March.Read More →

The battle for the future of the 3D Web is about to get hot… and steamy. Utherverse CEO tells us that he’s planning to launch an all-out attack against the other virtual world platforms out there, with free hosting and a set of free building tools designed to attract businessRead More →

If Opensim is the Apache of the Metaverse, then what will be the Joomla of the Metaverse?  This isn’t a idle or rhetorical question, it’s something which has to be answered if Metaverse solutions like Opensim are ever going to truly become the next incarnation of the Web. While itRead More →

When I show people around OpenSim, the first question they ask is: “So this is like Second Life? Only worse?” Which is a valid question. Any particular OpenSim world — like, say, OSGrid, or OpenLife, or ReactionGrid or WorldSimTerra — is small and puny in comparison to SecondLife’s grid. ImagineRead More →

I missed the first Internet investment boom. I was covering wars in Central Asia, but that’s no excuse. I could have invented Yahoo! — it started with a guy in his dorm room with a list of favorite links. I could have done that. Or eBay — a guy whoRead More →

Unlike Second Life, the open source virtual world platform OpenSim does not have a built-in currency system. To users, this is a significant lack of functionality – but developers see it as a feature. The reason? OpenSim is not a clone of the Second Life game – that multi-user virtualRead More →

Virtual worlds can be difficult to access, with most of the popular ones — such as Second Life and games like World of Warcraft — requiring the installation of special software. The new OpenSim-based virtual worlds are no exception, requiring that users install software and then struggle to  figure outRead More →

Update: Full, up-to-date list of OpenSim hosting providers is here. Running an OpenSimulator instance is a challenging prospect for many — there are a number of important criteria you should be looking at before purchasing, but the single most important question is: “Will I be managing this myself?” “Do itRead More →

When it comes to virtual world real estate and design, DeepThink has been a big player, operating one of the largest continents in Second Life. But in recent months, the Shanghai-based company has been refocusing on OpenSim, the open-source platform that’s rapidly becoming the standard for enterprise virtual worlds. OpenSimRead More →

According to OpenSim core developer Charles Krinke, there are 330 key functions in Second Life – and 300 of them have been fully implemented in OpenSim. Of the remaining 30, half have to do with vehicle physics, he said. These are the functions that allow virtual passengers to ride inRead More →

Charles Krinke joined the OpenSim core development team a year and eight months ago. In that time, he saw the project go from being a collection of 600 messages – packets – used by Second Life browsers to communicate with their servers – to a fully-fledged platform for building hyperlinkedRead More →

The OpenSim project – while backed by big companies like IBM and Intel – is not beholden to them. In fact, it works more like a pick-up game of basketball. People show up at the same court, break into teams, play a few games, then go home when they’re tiredRead More →

As a demonstration project, Mueller is now building his own grid, called NextReality, which will be home to Future City, a business destination.

[Update: You can browse all hypergrid-enabled public OpenSim grids with Hyperica, the directory of hypergrid destinations. Directory indexes more than 100 shopping and freebie store locations. Updated hypergrid travel directions here.] Today I stepped through a StarGate — several times — to travel between different grids in the OpenSim universe.Read More →

The three top businesses in Second Life are land sales, item sales, and (presumably — no hard data available) sex. For businesses looking to explore Second Life, however, these are the worst businesses to get into right now. First, land. It might seem a no-brainer on the surface: rent landRead More →