Educators are souring on virtual worlds, as evidenced by declining participation in online forums, in virtual conference attendances and education-related destinations on the Second Life grid. For example, Second Life Educators, the forum for educational organizations and educational use of Second Life, shows a dramatic decline in the number ofRead More →

Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, theRead More →

Press Release: Huzutech’s Paperworld Takes Social Gaming To New Virtual Worlds HuzuVirtual is a new technology which takes social gaming and community into whole new virtual worlds. GLASGOW —  HuzuVirtual is a brand new technology from HuzuTech, which promises to revolutionize the rapidly evolving social gaming market. The technology allowsRead More →

One of the things every grid owner should be concerned with is the possibility that one of the grid’s users will be using, selling or transferring content that infringes upon another’s copyright. While both technological measures and contractual limitations can be utilized, the fact remains that neither of them  canRead More →

Press Release: The Green Book: An Enterprise Guide to Virtual Worlds Guide Lists Over 50 Virtual World Solutions for Businesses and Organizations The Association of Virtual Worlds has just published the first Business Guide to Virtual Worlds listing over 30 virtual world solutions, vendors, or providers, for businesses and organizations.Read More →

Press Release: The Blue Book: A Consumer Guide to Virtual Worlds Is Now Available Free from the Association of Virtual Worlds The Association of Virtual Worlds has just released the new edition of  The Blue Book: A Consumer Guide to Virtual Worlds listing over 250 virtual worlds and is pleasedRead More →

Until recently, it has not really been possible for residents of virtual worlds to use their real life name. While Second Life™ has had its Custom Name Program for some time, residents have understandably balked at having to pay Linden Research, Inc. a fee of $1,000 (plus $500 per annum)Read More →

Press Release: Gartner’s 2010 Hype Cycle Special Report Evaluates Maturity of 1,800 Technologies Hype Cycle Research Provides a Cross-Industry Perspective on Potentially Transformative Technologies STAMFORD, Conn. —  Media tablets, private cloud computing, and 3D flat-panel TVs and displays are some of the technologies that have moved into the PeakRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

I’m ending it. Beset by criticism on all sides — okay, just one side — I am officially going cold turkey on “real life.” The phrase, that is, not the living itself. I’ve never been a big fan of the wording “in real life,” but haven’t noticed to what extentRead More →

You might be interested to learn that virtual world IMVU has almost 1.4 million fans of their Facebook fan page. Why do they use Facebook? Lots of reasons… It’s a marketing and communications channel: IMVU communicates the latest news, competitions and user updates Their users also use Facebook: So itRead More →

Mike Treder, the managing director of the Institute for Ethics and Emerging Technologies, recently asked a loaded question: If you could live in a world that was just the way you wanted it to be, with specifications you’d chosen, customized and personalized to meet your every need and fulfill yourRead More →

Press Release: The Blue Book: A Consumer Guide to Virtual Worlds Is Now Available Free from the Association of Virtual Worlds The Association of Virtual Worlds has released its new title The Blue Book: A Consumer Guide to Virtual Worlds listing over 250 virtual worlds and is pleased to offerRead More →