Covering virtual reality, immersive worlds, and other emerging technologies
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Jon Brouchoud
Jon Brouchoud is founder and CEO of ARCH Virtual, which develops virtual reality solutions with Oculus Rift and game development engines for use in visualization, simulation and marketing solutions.
The  VR Airway Lab training application for medical professionals was recently put to the test in a study that found VR simulation to be on par, if not better than expected, when compared to a traditional teaching lab environment. Key Findings Faculty that took the VR training overwhelmingly felt it was aRead More →
Virtual reality has experienced rapid growth within architecture, engineering and construction industries over the past three years. What started as a curiosity has now become increasingly commonplace in architecture, real estate development, and construction. In fact, many building owners now request or require demonstration of virtual reality capabilities as part ofRead More →
Last year, Oculus VR kickstarted a whole new era of virtual reality. It’s easy to take for granted, now that the movement is well underway, but it’s important to remember that none of this would be possible without the ingenuity, persistence and forward thinking vision put forth by Palmer LuckeyRead More →
It was quite an honor to witness my uncle, David Brouchoud, exploring a virtual recreation of the USS Helena CA-75, a Navy heavy cruiser he served on more than 60 years ago. Using the Oculus Rift virtual reality headset, he was able to walk the decks of the ship again,Read More →
Arch Virtual is putting the finishing touches on a super fun project for the Sacramento Kings to help project stakeholders, fans and members of the community explore the arena long before construction starts. The new $477 million downtown Sacramento Entertainment and Sports Center was approved by the city of Sacramento lastRead More →
The Oculus Rift virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas, architecture, education and just about everything inRead More →
The value of virtual reality in architecture, real estate and construction industries is becoming increasingly well known, and what everyone wants to know is, “how much does it cost?†To help simplify the estimation process, we developed the Cost Estimation Tool, found at the bottom of our Architectural Visualization page,Read More →
We’re back from Autodesk University in Vegas, where we had the opportunity to show some of our latest Oculus Rift projects to the architecture, engineering and construction crowd there. Wow, was that ever fun! Exhibiting can be a boring, exhausting experience, but not with the Rift! From beginning to end,Read More →
Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality While the vast majority of my work is designing virtual world environments, our studio Crescendo Design, still takes on a new architectural project from time to time. The best part is, our clients get to become test subjects forRead More →
Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →
First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →
“WOW!† Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Watching a player’s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment.  With enthusiasticRead More →
The results of this Harvard Business School study, and many others like it, provide ample and compelling evidence to suggest that virtual collaboration is a powerful means of achieving new levels of efficiency and effectiveness: “Remarkably, an extensive benchmarking study reveals, it isn’t necessary to bring team members together to getRead More →
In early December, I wrote about the cease & desist order sent by lawyers representing the Frank Lloyd Wright Foundation to the Frank Lloyd Wright Virtual Museum in Second Life – which had recently been granted a licensing agreement by the same Foundation, and later attained official 501(c)3 non-profit statusRead More →
The Frank Lloyd Wright Virtual Museum, which was recently granted a licensing agreement with the Frank Lloyd Wright Foundation (and later attained official 501(c)3 non-profit status from the IRS) was served a cease & desist order by lawyers representing the Frank Lloyd Wright Foundation. This is a story that hits homeRead More →
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