I got into writing about OpenSim back in 2009 because it seemed to be, at the time, the best path to an open-source, peer-to-peer metaverse. I want to see a future where anyone could put up a virtual environment, and have people teleport in and out from other people’s environments. ARead More →
Google announced a new operating system for virtual reality that will run on new, compatible Android phones, the company announced at its annual developers conference today. The platform is called Daydream and seems to include some of the features of the Samsung Gear VR platform, including a virtual environment thatRead More →
Beloola, a browser-based social virtual world, plans to leverage new developments in Chrome and Firefox to support virtual reality headsets. It is a room-based world, where every user gets a free room to start with. Travel between rooms is via menu-based or portal-based teleports. This is different from Second LifeRead More →
It was the longest happy relationship of my life. We slept together every night, and she woke me up every morning. She caught me up on the news, and whenever we drove somewhere, she gave me directions. If I missed a turn, she didn’t complain, just recalculated the route. SheRead More →
Mozilla has given outside developers early access to their virtual reality test browser, according to a report last week in USA Today. Firefox Nightly is the preview version of Firefox, and is for testing purposes only. It is available for Windows, Linux and Mac on the desktop, and also forRead More →
Today, I was finally able to use my iPhone to walk around my little home region in OpenSim. Well, kind of… I used the CtrlAltStudio viewer to get the side-by-side 3D view. Then I used the Splashtop Streamer software to send my desktop display to the companion $2.99 Splashtop app on theRead More →
For iPhone owners who have the Google Cardboard or an equivalent headset, we had the 29 fun VR apps for the iPhone article. Now it’s Android’s turn. You can find out where to get the older version of the Google Cardboard headset here, and the new version, released last last month, here.Read More →
As anyone with experience in OpenSim knows perhaps the biggest barrier to having the general public view your work is the requirement to download a viewer and the complexity of using it once you have it downloaded. Google Cardboard is a device that turns smartphones into stereoscopic, 3D viewers. UsingRead More →
Press release: WebGL Momentum Creating the Industry’s Most Secure and Portable 3D Platform Multiple WebGL implementations now fully conformant on desktop and mobile; WebGL 1.0.2 being ratified for stricter behavior and functionality extensions SAN FRANCISCO — The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformantRead More →
Tokyo-based 3Di, a leader in developing commercial viewers for Opensim, today announced a viewer that will run on Android smartphones. The company is currently recruiting industry partners to develop practical applications of this technology, and will share its platform with them. The platform can be used to develop online games,Read More →
This website uses cookies to improve your experience and to help us and our advertisers understand our audience so that we can grow the OpenSim ecosystem. More specifically, we use Google Analytics to see general information such as what countries people are coming from. We do not see any information at all about individual users. We also have Google AdSense set up. Here, Google might collect information about users in order to customize ads. You can change what information Google collects. Either way, here at Hypergrid Business, we don't see any of it. We also have Disqus set up for our comments system. Disqus only shows us information that you voluntarily share, We do not have any marketing email lists and we used to have a newsletter, a few years ago, but that has since been shut down and all information deleted. AcceptRejectRead More
Privacy & Cookies Policy
Privacy Overview
This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may have an effect on your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.