Virtual reality is a hot topic in the field of science and technology. It is assumed that the cost of hardware and the complexity of production are the obstructions for the massive adoption of virtual reality. However, experts from the VR industry have different opinions. Virtual reality is an underestimated field thatRead More →

An interesting quesion arose from my ALT-C talk last week. It was basically “How can you use Second Life for teaching when it takes two hours to learn how to use it?” Which isn’t really a question, of course. It’s a statement. Along the lines of “It takes my studentsRead More →

Healthcare and the pharmaceutical industries can benefit from using training simulations and serious games in everything from sales and customer relations to helping medical professionals work with upset patients. Since replicating these types of experiences in traditional training programs is difficult and costly, finding a much more effective, learner centeredRead More →

The flight simulator celebrated its 100s anniversary a couple of years ago. A training rig was developed in 1909 to help pilots operate the control wheels of the early monoplanes in a safe environment and its predecessors have been a mainstay of pilot training ever since. Translating this concept toRead More →

Over the last three years I’ve planned, designed, and orchestrated a dozen learning events in the virtual world of Second Life. I’ve been fortunate enough to work with extremely experienced and talented programmers, producers, content experts, scripters, and machinima artists from whom I have learned volumes about planning and stagingRead More →

Press Release: WorldViz 3D Interaction Walls bring Semi-Immersive Virtual Reality to Mainstream Santa Barbara, CA –WorldViz, the industry leader in interactive virtual reality solutions, has released two turnkey 3D simulation systems based proprietary motion-tracking technology and a single front-projected 3D screen. The systems enable low-cost immersive Virtual Reality applications forRead More →

Press release: Plenary Sessions at Serious Play Conference To Tackle Major Challenges of Serious Games SEATTLE – Some of the best minds in serious games are coming together to discuss the major challenges facing the use of games for training and learning at Serious Play Conference, Tuesday through Thursday, August 23Read More →

Press Release: Cubic Delivers COMBATREDI Virtual Training System to the Florida National Guard ORLANDO, FL — Cubic Simulations Systems, the virtual training systems business of Cubic Corporation CUB +0.62% , has delivered a cutting-edge virtual training solution to the Florida National Guard (FLNG) that will provide the most advanced virtualRead More →

Press release: ON24 Survey Shows Growing Corporate Preference; Sodexo Use Case Illustrates Benefits SAN FRANCISCO, CA —  ON24, the global leader in webcasting and virtual event solutions, today announced survey results illustrating the growing acceptance by human resources and training professionals of virtual solutions for corporate training and HR applications. MoreRead More →

Virtual worlds like Second Life can successful be used for creative learning activities but only if the students understand the purpose of their activities in the virtual world, and aren’t overwhelmed by the learning curve, according to a researcher at Indiana’s Ball State University. Otherwise, students will feel frustrated withRead More →

Press release: ProtonMedia and Sify Sign Technology and Services Agreement Partnership to deliver next-gen virtual learning and training solutions to global life sciences companies LANSDALE, Pa.-ProtonMedia and Sify Software Limited today announced a new technology and services agreement that will bring collaborative learning and training solutions to global life sciencesRead More →

There are several different components to consider in designing and developing interactive 3D software that will ensure that your training simulation will get the results you want. These components aren’t random in design and structure. They are developed within each serious game to allow management and training coordinators to haveRead More →

The world of computer or web-based training has evolved rapidly over the last several years. In particular, a large amount of interest has surrounded the world of interactive 3D simulation training and the several advantages it brings to hands-on training. The question: Are people really learning here? The answer: quiteRead More →

Colleges and medical institutions have been trying out immersive virtual environments for training and teaching for years, but one new service, CliniSpace, is trying to take ease-of-use a big step forward — into the browser. Los Altos Hills, CA-based Innovation in Learning, Inc. launched CliniSpace in September of 2010, andRead More →

On a recent trip to London, I found myself sitting in a Yo! Sushi. As I watched the colored plates winding their way around the room, I noticed a poster on the wall advertising “Blue Plate Mondays” (any sushi plate for £2 as opposed to the usual £3-5). Since gameRead More →

We just found out about a wonderful write-up on the real-time animated training video we recently created for the Exergen Corporation.  The magazine, Executive Healthcare Management, is a well respected trade publication for healthcare management professionals and has a two page Q&A spread with Dr. Francesco Pompei, founder and CEORead More →

Press Release: New venture to deliver decades of applied research and cognitive application development to learning in simulated environments Three firms will combine expertise to deliver highly interactive and responsive 3D virtual reality environments Round Hill, Va. — Cranial Tap, Inc., a leading developer of virtual world solutions, announces aRead More →

Virtual immersive environments can provide more effective training programs in less time, and for less cost, according t0 a report released today by ProtonMedia, a firm that provides enterprise-focused virtual environments. “We’ve put together a new white paper for life sciences trainers to help them better understand how they canRead More →

Press Release: Daden selected for new genetic screening virtual application Virtual world solution specialists Daden have been awarded a contract to create the laboratory functionality to enable scenario-based training as part of the University of Leicester’s SWIFT project in Second Life. Based on Daden’s open-source award winning software PIVOTE, theRead More →

Press Release: Unisfair Hosts “The Virtual Classroom: Effective Training on a Virtual Platform” Showcase Event on Sept. 9 Experts from ASTD and The eLearning Guild Outline How to Effectively Train Key Audiences While Significantly Reducing Cost per Attendee Menlo Park, CA — Unisfair, the leading provider of virtual events andRead More →

Press Release: Unisfair launches virtual training environment Shown to reduce costs by up to 95% Companies like IBM, Intuit, Novartis and ACS Are Leveraging the Unisfair Virtual Classroom to Easily and Cost-Effectively Train Customers, Partners and Employees Menlo Park, CA – On September 15, Unisfair, the leading provider of virtualRead More →

Press Release: Murrow Center 3D Newsroom Debuts in Second Life A Shared Media Experience and Citizen Journalist Training Center Sponsored by the McCormick Foundation PULLMAN, Wash. – The Edward R. Murrow College of Communication at Washington State University and the McCormick Foundation are partnering for the creation of the MurrowRead More →