Second Life is moving its architecture to the cloud, Linden Lab announced last week, and that might help them offer lower land prices. The reason? On-demand cloud-based regions would only be up and running if people are currently visiting them, similar to how the commercial Kitely grid works on the
Press release: New platform enables user-created social VR experiences SAN FRANCISCO – Linden Lab, the creators of Second Life, today announced that applications have opened for an upcoming “Creator Preview” for Project Sansar, the new platform for user-created social virtual reality experiences. Interested 3D content creators can now apply at ProjectSansar.com and accepted
By all indications, the hypergrid is hopping. As of mid-January, 68 percent of all active users, 75 percent of all public OpenSim grids, and 93 percent of all regions were on the hypergrid, and the number of hypergrid events and communities is exploding. The Kitely Market now delivers to more
Press release: Linden Lab Invites First Virtual Experience Creators to Project Sansar Testing SAN FRANCISCO – Linden Lab, the creators of Second Life, today announced that a small number of creators have been exclusively invited to be the first to help test its new platform for virtual experiences, codenamed Project
In mid-June, Linden Lab announced that third-party exchanges must stop selling Linden dollars, which will effectively put all or most of these exchanges out of business by August 1. There is an English-language petition with around 300 signatures at SaveTheExchanges.com and a German-language petition at OpenPetition with more than 700 signatures. There is a small
A week ago, Linden Lab announced that third-party exchanges have to stop offering Linden dollars, which will effectively put all or most of them out of business. Exchange operators are now asking users to sign a petition to keep them alive. So far, this petition has already garnered 600 signatures.
The title of Ebbe Altberg’s talk at the Silicon Valley Virtual Reality Conference on Monday was “The Future of VR is User-Created.” While Altberg did describe examples of well-known user-created content in the current Second Life virtual world, there were no specifics about how users will generate content in Linden