Will stick with V1 interface Will add support for mesh, media-on-a-prim, server-side baking and export permissions Will continue to support OpenSim Work is resuming on the Imprudence viewer, the developer team announced this week. Imprudence is a popular old-style viewer for Second Life and OpenSim and uses the old-style interface,Read More →

The Singularity team released a new version of the viewer today that supports the new “export” permission that was announced in March. The viewer — which is designed to work both in Second Life and in OpenSim — also added Server Side Baking and mesh uploads, among other improvements. TheRead More →

We’re about to see a big increase in the size of the hypergrid. According to my data, there are currently 96 grids that I know of that are hypergrid-enabled, with a total of 16,628 regions and 8,052 active users — though some of those active users might overlap as someRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

Adminotech Ltd., a realXtend vendor, began publicly testing its WebRocket browser-based viewer for its Meshmoon virtual world today. The viewer is in its very early stages, however. It supports text chat and basic movement controls, but has no in-world building tools, avatar customization, user inventories, or voice. “This is not aRead More →

Press release: WebGL Momentum Creating the Industry’s Most Secure and Portable 3D Platform Multiple WebGL implementations now fully conformant on desktop and mobile; WebGL 1.0.2 being ratified for stricter behavior and functionality extensions SAN FRANCISCO — The Khronos Group today announces that multiple WebGL 1.0.1 implementations are now fully conformantRead More →

Metaverse security took a big step forward today as Avination donated OpenSim code implementing an “export” permission setting. The company also worked together with Singularity viewer developers to add support for this new permission to the viewer. Today, OpenSim has three permissions — copy, transfer, and modify — that determine whatRead More →

With PixieViewer, we’re closer to the dream of a Web-based viewer for OpenSim than we’ve ever been before. This particular viewer, which is built using HTML 5 technology, solves the biggest usability problem that OpenSim has. It requires no download — no plugins, no Java, no configuration, nothing. You goRead More →

PixieTec, a virtual worlds development company based in Germany, released the preview version of its browser-based PixieViewer today, which allows users to visit OpenSim grids without installing any software or plugins. PixieViewer is based on HTML 5 technology, and runs in Chrome, Firefox, Safari, and other modern browsers. It loadsRead More →

Even though OpenSim had mesh support the very next day after Second Life did — and, in fact, one branch of OpenSim, realXtend, had mesh since 2008 — OpenSim users have been slower to adopt mesh than residents of Second Life. One reason is that most grids do not dictateRead More →

[Editor’s Note: Aurora-Sim branched off from OpenSim in early 2011.] I am very sad to see so many people tell me that I should give up on Aurora-Sim, and that it is a waste. I think it is mostly been placed there because people remember its biggest tank — theRead More →

AvaCon, the non-profit best known for organizing the Second Life Community Conventions, is now seeking volunteers, presenters, and partners for a new series of metaverse-related events. On Friday, the group announced the launch of the Metaverse Cultural Series. These events will take place in multiple virtual worlds and will showcaseRead More →

This is probably already known to everybody else, but either I’m an idiot, or I missed the day that everyone learned about it, but there’s a very quick and easy way to create seamless textures. Now that I’m thinking of sharing the stuff that I make, I’ve become absolutely paranoidRead More →

Update Aug. 2016: DigiWorldz is now registered. Do you own a grid? Do you allow other users to upload content to your grid? Do you have legal license agreements on file for every script, texture and object on your grid? If your answers are yes, yes, and no, then get outRead More →

Let’s say you want to hold a virtual event — a class, an exhibition, a support group, a virtual tour, what have you — and have picked Kitely because it’s a low-cost, easy-to-use platform. Here are a few tips to get the most out of your Kitely events. Use meteredRead More →

Like many folks, I started out in OpenSim using Hippo, then graduated to Imprudence when Hippo was no longer supported. Today, Imprudence is still the recommended viewer on many grids, including OSgrid. Then, because I wanted mesh and media-on-a-prim, I started using the official Second Life viewer. It took aRead More →

The Firestorm viewer now has an office on OSGrid, project developers announced yesterday. According to Jessica Lyon, lead developer at Phoenix Firestorm Project Inc. the office is located on two regions donated by Walter Balazic, owner of the Littlefield Grid and founder of the Littlefield community on OSGrid. OSGrid is theRead More →

OpenSim is still in the early stages of development, so it’s rare to see advertising billboards cluttering up the virtual landscape – or ads for OpenSim hosting providers during the Super Bowl broadcast. Maybe “rare” is the wrong term. Make that, “unheard of.” And a lot of people would seeRead More →

As more and more people explore OpenSim, the content licensing issue comes up over and over again. It may be quite a puzzle for folks used to Second Life, where licensing is taken care of by the permissions system. In OpenSim, licensing and permissions are two different things. Permissions —Read More →

A new version of OpenSim was recently released, OpenSim 0.7.4. There’s an upgrade function built into the Diva Distro version of OpenSim and its derivatives, including Sim-on-a-Stick and New World Studio. The updated version of the Diva Distro came out this past Wednesday, and the new Sim-on-a-Stick was released yesterday.Read More →

Over my twenty-year-plus career as a journalist, I’ve helped dozens of other writers get started — as an editor, and, prior to that, as an active member of the National Writers Union and the Society of Professional Journalists and other professional organizations. For example, at the SPJ, I headed upRead More →

The great thing about OpenSim? As much low-cost — or even free — land as you want. The bad thing? You have to have terrains for all that land. Sure, you can go in-world and use the terrain editing tools, but those take forever. And, if you’re anything like me,Read More →

The Phoenix Firestorm team has released its latest update for OpenSim, part of its plans to have two separate builds, one for OpenSim and another for Second Life, according to a press release on the team’s blog. The build for Second Life was postponed because pathfinding isn’t ready and HavokRead More →

Firestorm will have support for OpenSim grids, the developers announced today. Firestorm is a third-party viewer that can be used to access Linden Lab’s Second Life grid, and which also has some existing support for OpenSim grids, as well. However, licensing issues have forced Linden Lab to restrict third-party usersRead More →

I was recently a guest on Designing Worlds, discussing virtual projects that got real money from Kickstarter — or are trying to. Fellow guests included  Zayn Till and Wynx Whiplash, Tinies from Raglan Shire, who just successfully raised $11,112 on Kickstarter for their JazzPaws project, handily exceeding their original goal ofRead More →

I frequently want to know if some far-away region is up or not.  Say, for example,  I have a blamgate up to my favorite shopping mall. I want the gate to be nice and bright when the destination region is up, and go dark if the destination region is down.Read More →

Credit card thieves have figured out a way to steal money from OpenSim grid owners. They take the credit cards, and use them to purchase virtual currency from the grids. Then they turn around and redeem the currency for cash before the card holder notices the theft and complains. TheRead More →

Imprudence — the recommended viewer for OSGrid, Kitely, and many other OpenSim grids — will be phased out in favor of the next-generation Kokua viewer. But folks who’ve exported content using Imprudence don’t have to worry. Kokua will, eventually, support object and exports and imports in the same format asRead More →

Press Release Pleasanton, CA – Companies that want to monetize a hybrid event shouldn’t neglect the importance of marketing the virtual side, says Erica St. Angel, vice president of marketing for Sonic Foundry, who spoke at the 2012 Virtual Edge Summit, Jan 9-11, in San Diego. Companies already face the challengeRead More →

AMSTERDAM — Chatbots.org, the Industry Catalyst of Intelligent Virtual Characters, reveals a business directory of almost 300 companies in conversational AI, (3D) avatar animation, speech synthesis and speech recognition and visual biometrics, and an additional Vendor Selector tool to select providers, designed for corporations in the middle of their buyingRead More →

The Aurora-Sim distribution of OpenSim now supports mega regions of unlimited size, according to an announcement made this weekend. That doesn’t mean that the regions offer endless land to build on — buildable land is limited to the size of the underlying region, either a standard region or a variable-sizedRead More →

Aurora-Sim is a hot, fresh, new distribution of OpenSim that promises some nice features for grid managers (see story here) but, until this weekend, its users were cut off from the rest of the metaverse. That compatibility problem has been solved, and residents of OSGrid, FrancoGrid, and most other gridsRead More →

Updated June 28, 2017: Some of the sites I used to have on this list are now down and new ones have appeared. If I’m missing any, please email me at maria@hypergridbusiness.com. One of the common complaints people and organizations have about OpenSim is that if they set up aRead More →

Developers of the Aurora Sim version of OpenSim are building a hypergrid bridge to mainline OpenSim, said Enrico Ranucci, head of New Voice, d.i., an Italian technology company that’s been in business since 2005. Aurora Sim uses a different version of hypergrid, called IWC — InterWorldConnector — to allow teleportation betweenRead More →

Enterprises rolling out new OpenSim grids are often concerned about security issues of running OpenSim, and justifiably so. OpenSim is alpha software and still poses some security challenges. However, the security level of a particular OpenSim deployment depends quite a bit on how it is configured. Here are the mostRead More →

Latest update: April 8, 2013 This is a primer for folks considering moving into OpenSim who have never used OpenSim before and who don’t have much of a technical background. First look at OpenSim If you want to get into OpenSim in the quickest, easiest way possible, just follow thisRead More →

OpenSim grid owners now have another option for their grid server software — Aurora-Sim. This branch of OpenSim, still in “pre-alpha” stage of development, promises more security features and better vehicle physics than mainline OpenSim, but it is still too early to tell whether it will be able to deliver.Read More →

Virtual environments are changing rapidly, and it’s sometimes hard to keep up with everything that’s going on. Here is a quick round up of the best options for the most common uses of virtual worlds for various types of enterprise needs. If you’re looking for a high-end, Fortune 500-caliber virtualRead More →

One of the key early decisions to game design or creating a virtual currency platform is designing the price and exchange rate of virtual currency. Unfortunately after it’s been released, it’s also one of the most difficult to change, because the change impacts the userbase and economy of the systemRead More →

The following is a script you can place on any object to turn it into a hypergrid teleportation portal. If you put it on something that looks like a giant blue swirly circle, everyone will know that it’s a hypergate. But you can also use it to create teleport buttonsRead More →

In the wake of the closing of Second Life’s Teen Grid, and the price hike to educators and non-profits, many organizations are considering moving to OpenSim. The first question they usually ask themselves is, “Which grid should we join?” But the more important question should be: “Should we join aRead More →