WakingApp‘s ENTiTi VR is a cloud-based design tool that allows even those without any coding skills to create 360-degree immersive content using a variety of content types. There is also a correspondent viewer for experiencing the content online either on a personal computers or on headsets.  The ENTiTi Creator application isRead More →

The United States Copyright Office will, from next month, begin taking opinions from the tech industry and members of the public regarding Section 512 of the Digital Millennium Copyright Act that allows OpenSim grids and other content-sharing sites to take down infringing material and penalize repeat offenders.   The application of the infringementRead More →

Improving virtual reality immersion by increasing the field of view and having more accurate positional tracking will be the battlefield this year, according to a recent report by Digi-Capital. At the moment, the best-in-class of view for virtual reality device screen resolution is 136 degrees diagonally per eye, which is promising given that usersRead More →

Roundme virtual tour application allows photographers and brands to create, upload and share 360 degrees immersive paranomic photos and multimedia content of real spaces, which users can then visit virtually using Google Cardboard on the web browser or on Android and iOS devices. The application, which already hosts a numberRead More →

Virtual reality is set to transform future workplaces by becoming the preferred method of communication, training, socialization and collaboration due to its ability to deliver immersive experiences in these areas, London Business School professor Lynda Gratton said in a report released last month. Virtual reality enables “many-to-many communications,” in aRead More →

Samsung launched a virtual reality web browser last week, Samsung Internet optimized for Gear VR, allowing users to surf the Internet without taking off their virtual reality headset. The app allows users to check email and social media news feeds and read online articles and also supports 360-degree and 3D video streaming, as wellRead More →

More than a third of consumers say they would shop for more products online if they were able to try them virtually using headsets, and 63 percent say they expect virtual reality to impact their shopping experiences in the future, says the Reinventing Retail 2015 Report. Virtual reality or augmentedRead More →

WoofbertVR launched a Samsung Gear VR app this week that will allow users to take virtual tours to marque museums around the world. Powered by Oculus VR, the app is already available for download and first users will enjoy an offer to visit the Courtauld Gallery, which houses one of London’sRead More →

Quantum Bakery LLC has released an iPhone case that doubles as a virtual reality viewer for iPhone 6 Plus, iPhone 6S and iPhone 6S Plus, but most importantly, one that could turn out as very competitive since it  makes it possible to fit a virtual reality viewer into your pocket.Read More →

More than 100,000 students have participated in virtual reality field trips through Google’s Expeditions, and the program is now expanding to 15 additional cities, Google announced Monday. Benefiting from the new move are Alexandria, Baltimore, Cincinnati, Detroit, Indianapolis, Las Vegas, New Orleans, Orlando, Phoenix, Salt Lake City and Washington DC,Read More →

LandMark Entertainment Group is bringing theme park experiences to living rooms — via virtual reality. The company, best known for traditional rides and other theme park experiences based on movies such as Jurassic Park and Terminator, is planning to release the Pavilion of Me virtual entertainment portal,  in the fall of 2016Read More →

Games, immersive videos, and branded marketing experiences will drive adoption in virtual reality next year, according to a panel of experts hosted by We are Wearables last week in Toronto. Gaming markets will lead other markets in adopting commercial virtual reality, according to Milan Baic, founder of Pinch VR, a smartphone-based virtual reality headset maker.Read More →

New Zealand-based virtual reality startup 8i has received $20 million from Samsung and other investors to enable virtual reality users to immersively engage with realistic 3D video captures, or holograms, of people. “Wellington is the perfect place to scale this company,” 8i CEO and co-founder Linc Gasking said in a statement. “There are so many world leadersRead More →

Argentina-based Voxelus has announced that it is working on a virtual reality game creation tool, viewer, virtual world currency, and virtual content marketplace. Voxelus co-founder and CEO Martin Repetto told Hypergrid Business that the new platform will be released in the first quarter of 2016 will work on as many virtual reality devices inRead More →

Epic Games has released a new video, Sense of Presence, that tries to explain why virtual reality is so compelling and inevitable. The video, which is the first episode of a series that will seek to explore the power of virtual reality, features renowned experts Palmer Luckey, the founder Oculus Rift; KimRead More →

Immersive experiences are transforming the way in which media companies present their content — movies, TV broadcasts, and films. These experiences can help the content producers reach new audiences and increase engagement with existing viewers. The following are six new examples of the media using virtual reality. 1. Netflix releases Gear VR app; Hulu and TwitchRead More →

CNN has teamed up with virtual reality video company NextVR to stream October 13’s US Democratic presidential primary debate in virtual reality, the world’s first live stream of a news event in this new medium. CNN has always tried to bring the audience as close to the action as possible,Read More →

Picture by Floorplan Revolution VR

This past week, Atlanta-based Trick 3D announced an application that will allow architects, home builders, real estate marketers and developers to generate 3D virtual environments using just 2D floor plans. The Floorplan Revolution app will also allow their clients to experience photo-realistic walkthroughs of those environments using Samsung Gear VR and Google Cardboard headsets. The softwareRead More →

Beloola, a browser-based social virtual world, plans to leverage new developments in Chrome and Firefox to support virtual reality headsets. It is a room-based world, where every user gets a free room to start with. Travel between rooms is via menu-based or portal-based teleports. This is different from Second LifeRead More →