One of the key early decisions to game design or creating a virtual currency platform is designing the price and exchange rate of virtual currency. Unfortunately after it’s been released, it’s also one of the most difficult to change, because the change impacts the userbase and economy of the systemRead More →

Last week, ProtonMedia made a formal announcement about a project I first reported on in September  of this year that ProtoSphere, the 3D enterprise collaboration and learning tool, is  now fully integrated with Microsoft’s  Lync Server 2010. The Lync server is a software product that unifies enterprise voice, instant messagingRead More →

WonderSchool, a startup formed by Els Von Tol and myself, is a portal for schools where they can build their own virtual world, or use an existing one, and give their users access to software programs.  Today, WonderSchool offers live Alice workshops for teachers in the Netherlands and Germany. AliceRead More →

Like many aspects of life sciences today, speaker programs are being cut due to budgetary constraints and the tightening regulatory landscape. I read a recent article by Bill Cooney in PharmaExec that highlighted this trend, reporting that speaker program activity is down 30 percent or more at most pharmaceutical companies.Read More →

Much has been discussed and written about virtual environments achieving levels of immersion and interactivity that rival (and some believe exceed) face-to-face meetings. Much has also been written about increasing the retention of information shared in world. Interacting in a virtual environment But to many, the whys and hows surroundingRead More →

Much has been said in recent years regarding the benefits and substantial returns an organisation can achieve by integrating an Online 3D Environment into their everyday operations. Indeed, examples and demonstrations of the power and financial savings 3D collaboration can bring to businesses have been researched, developed, trialed and documentedRead More →

We just found out about a wonderful write-up on the real-time animated training video we recently created for the Exergen Corporation.  The magazine, Executive Healthcare Management, is a well respected trade publication for healthcare management professionals and has a two page Q&A spread with Dr. Francesco Pompei, founder and CEORead More →

One of the things every grid owner should be concerned with is the possibility that one of the grid’s users will be using, selling or transferring content that infringes upon another’s copyright. While both technological measures and contractual limitations can be utilized, the fact remains that neither of them  canRead More →

I work with a number of clients who exhibit at a virtual trade show for the first time.  They find that once they complete their first virtual trade show, that each successive show is simpler.  However, for the very first one, they’re often in need of some guidance.  Here’s ourRead More →

Until recently, it has not really been possible for residents of virtual worlds to use their real life name. While Second Lifeâ„¢ has had its Custom Name Program for some time, residents have understandably balked at having to pay Linden Research, Inc. a fee of $1,000 (plus $500 per annum)Read More →

MissionV – 3D Immersive Technology in the classroom for the support of exceptionally able and twice exceptional students What if you were told of an amazing untapped, sustainable national resource that has been discovered yet is not being exploited? I’m pretty sure your interest would be piqued, particularly in the currentRead More →

I spent the last few days reading Virtual Justice by Greg Lastowka. Lastowka outlined some legal issues that arise in virtual environments. Who owns what? What rights — if any — do you have when buying or creating digital content? It is important reading for anyone involved in virtual digitalRead More →

Exactly how many people can a region in OpenSim support? How many people could meet for business meetings or presentations in an OpenSim region? Allow me to illustrate with this piece of string and a tape measure. There are unfortunately many variables to consider, so much so that it isRead More →

The power of first impressions is either ignored or overlooked. Perhaps the poor state of design in Second Life is due to myopia—no one can see his or her own face objectively. A stroll around the Aloft group in Nonprofit Commons is a lesson in visual frustration. (Because the 30Read More →

Everyone wants to go green these days, including meeting planners. And while there are many ways to green a meeting, one of the greenest approaches to meetings is to not meet in person. This is a way to have most of the functionality of a face-to-face meeting, while saving enormousRead More →

I have lost track of the number of times over the last few weeks that I have been somewhere in the OpenSim grid and heard someone say “This is like Second Life in the early days – I love it.”  This resonates for me – and I have been thinkingRead More →

Much has been discussed and written about virtual environments achieving levels of immersion and interactivity that rival (and some believe exceed) face-to-face meetings. Much has also been written about increasing the retention of information shared in world. But to many, the whys and hows surrounding this remain a mystery. PerhapsRead More →

My local farmers market had a “Vote 4 Your Favorite Booth” contest.  While the contest was active, I noticed that the fruit vendors were much more engaging and the amount of free samples increased dramatically.  The fruit stands had become more customer-friendly as a result of the competition.  This wasRead More →

Virtual events are undoubtedly effective… but can they also be fun? Over the last several years, many companies, squeezed by tough economic conditions, have looked for alternatives to in-person events. At the same time, virtual event providers have responded with a hundred rational arguments regarding why meeting online is betterRead More →

“Attend our free webinar!” How many of these emails do you get these days? I don’t know about you, but my itchy “Delete” finger gets really itchy when these appear in my inbox. Why? I think we’ve all been to many online events that are nothing more than PowerPoint presentationsRead More →

Last month I attended one of the most engaging meetings I’ve ever experienced and I was not even there.  The event was EventCamp Twin Cities.  This was a one-day conference for event professionals.  It was a hybrid event, meaning they had a live conference with a virtual component. I hadRead More →

Introduction 1. $54 million in cost savings 2. $19 million in productivity and time savings 3. 34,000 tons of carbon emissions eliminated If those kinds of numbers are interesting to you, we hope you will take a minute and read on, because that’s just the beginning of the story. TheseRead More →

How do you keep up with industry trends?  You hear from the people setting the trends.  On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA.  The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

When I first rezzed in January 2007, educators were investing heavily in Second Life, both its Teen and Main Grids. Throughout the “hype” era that ended the next  year, and amid the inevitable backlash against SL by mainstream media, many of us in education defended Linden Lab and its platform.Read More →

I hate that sinking feeling in the pit of the stomach when I know something has been lost that I care about. After my initial shock of hearing that Linden Labs was dropping education discounts, I immediately communicated with colleagues (most of whom I have never met in person) aboutRead More →

How do you keep up with industry trends?  You hear from the people setting the trends. On September 24th, FountainBlue held its annual virtual worlds conference on Cisco’s campus in Milpitas, CA. The event featured a session titled “Trends in the Virtual Worlds Industry: An Update on What’s New andRead More →

You might be interested to learn that virtual world IMVU has almost 1.4 million fans of their Facebook fan page. Why do they use Facebook? Lots of reasons… It’s a marketing and communications channel: IMVU communicates the latest news, competitions and user updates Their users also use Facebook: So itRead More →

Mark Szelenyi (Image courtesy On24)

Webcasting is seen by many professionals as an ideal marketing and communications tool, offering the effectiveness and efficiency that enterprises require in today’s business environment. These best practices can help you easily run a successful webcast. Maximizing Registration Rates Timing.  Avoid Mondays and Fridays, as these are peak meeting daysRead More →

The world is about to turn nasty. I don’t mean the world is about to turn nasty on you, personally, but its going to be a much harder world to do business in, as economic disruptions throughout Europe make strikes much more likely. Greece already is as close to aRead More →

International Freelancers Day is “the biggest ever (FREE) online conference exclusively for solo professionals.”  Want to know how to effectively generate virtual event registrations? Follow this event’s lead.  They make it easy for you to sign up.  And once you do, they provide you with compelling value well before youRead More →

Last week, I had a conversation with someone who’s organizing a virtual event. She wanted me to speak on the topic of using telesummits to build your list and I gladly agreed due to the quality of speakers and the refreshed format (I’m on that tip these days). As IRead More →

As businesses look to cut costs, one technology that they have begun adopting is the use of 3D virtual immersive environments or virtual worlds to hold meetings, trade shows and even conduct training. This is all done with users who log into these environments as avatars. An avatar in aRead More →

The way we work has changed dramatically over the past few years.  I’m relatively young…turning 27 in a few weeks – yet even I can recall working for previous employers where there was just no way of getting things done without being present in the same location as my teamRead More →

There is a ton of debate and discussion and information Out There about why virtual worlds are, or aren’t, or might someday be, important for business. Important, that is, to people who are wearing their money-making hats to know about, or to use, or to invest time or effort orRead More →

Editor’s introduction: Machinima refers to animations filmed inside virtual worlds or video games. Machimina is cheaper and faster than the alternatives — traditional filming using real actors and sets, hand-drawn animation, or computer-generated animation.    Many people see machinima as a documentation of the virtual life — a bridge that allowsRead More →

Some event planners just know that they want to produce a virtual event.  Others take a circuitous route to a virtual event, considering other options first.  For those of you “on the fence” – you’re interested in virtual, but not sure if a virtual event makes sense right now, readRead More →

Ever since Second Life made virtual world a common reality, people have been trying to find ways to utilize this new-found platform for unimaginable reasons. Soon enough other companies cropped providing quick similar features. These include Active Worlds and Entropia Universe. They all mainly started as a virtual social gameRead More →

(Image courtesy Unisfair.)

The virtual event space has heated up over the last year.  That’s what a recent Unisfair survey of 500 technology marketing professionals revealed:  40 percent polled considered virtual events “one of the top emerging channels for lead generation in 2010 and beyond.”  Companies today look for an experienced virtual platformRead More →

Second Life, Openism, Blue Mars, 3D Explorer.  If these mean nothing to you today, they certainly will in future.  They are all example of Virtual Worlds and this evening in Manchester I had the job of Chairing a really interesting mixed reality debate called The Death of Distance.  Around 800MRead More →

These days, we are experiencing a period of extraordinary growth in the Virtual Events space. Let’s face it, air travel isn’t getting any easier as long security lines, service reductions and flight delays take their toll on traveling executives. Recent pandemics from bird to swine flu prompted companies to implementRead More →

Early mainstream adoption of enterprise immersive software will most probably not take place in 2013 because of issues regarding the ease of use and the scalability of those immersive environments. That is what Erica Driver, a co-founder and principal at ThinkBalm, told me. I interviewed Erica about OpenSim and theRead More →

One of the great things about the Internet is that it connects people who, in the past, have had a hard time keeping in touch. In researching the phenomena of medical amputees rehabilitating and re-integrating into their home communities, it has been shown that peer support is a real keyRead More →

Last week I attended two conferences simultaneously, one in Cancun, Mexico (MPI Meet Different) and the other in Santa Clara, Ca. (Virtual Edge Summit)  Such is the life of a virtual traveler!  While I certainly missed the face-to-face interaction at both events, the experience of navigating two conferences at theRead More →

I recently saw the Michael Douglas/Demi Moore 1994 movie called “Disclosure.” In the movie (which explores sexual harassment in the workplace), Michael Douglas was working for a computer company that created a 3D virtual reality database. The user would put on special glasses and he was literally inside the database with the data. HeRead More →

A growing number of companies are instituting virtual workforces allowing the employees to be closer to their customers and working in a remote environment. These remote employees work distantly from the members of their team and may rarely have in person contact. As a manager you soon learn you can setRead More →

I was reading something about how a small cadre of vocal power users can skew the development of a virtual world platform, and it got me thinking about the kinds of things corporate clients I’ve worked with have asked for in the past. Oddly, these are things that don’t evenRead More →

Second Life is being held back by an “elite group” of users, according to Forrester Research, Inc. analyst Tom Grant. There is an ” Iron Law of Oligarchy,” Grant wrote this week. “Over time, a subset of customers emerge who participate regularly in user group meetings, discussion forums, the commentsRead More →