Virtual worlds are a great way to run classes. In fact, according to the latest Hypergrid Business survey, educators are the second largest professional user segment for OpenSim, and about a third of users overall used OpenSim for training and simulations. You can have students from all over the worldRead More →

During the Spring Semester of 2007, this fool rushed into Second Life, something he felt would not only change education but the world beyond. Virtual worlds looked like a utopian technology with lots of zealous folks ready to evangelize the masses. Six years later, grading what may be my last-everRead More →

Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality While the vast majority of my work is designing virtual world environments, our studio Crescendo Design, still takes on a new architectural project from time to time. The best part is, our clients get to become test subjects forRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

Linden Dollar: Another Virtual Currency Affected by FinCEN. Bitcoin has been in the news recently. But bitcoin is not the only virtual currency. Virtual currencies, in one form or another are here to stay. When U.S. Treasury Department’s enforcement arm, FinCEN, issued its interpretive statement, it recognized this much. TheRead More →

Starting a new company doesn’t have to take a lot of money, and you don’t have to make the big splash on your first day of operations. Instead, you can apply these tips from the world of lean business to start small and grow fast. 1: Identify a market needRead More →

As Linden Lab gradually loses landmass in its virtual world, as shown so graphically in Tyche Shepherd’s Grid Survey data, the Lab turns again to a dog it kicked repeatedly in 2010: educators. Hamlet Au broke the story that the Lab is “quietly” reaching out to selected schools and nonprofitsRead More →

Learning in “simulated worlds” is not a new idea – but the HP Catalyst team at City Academy in Norwich (UK) has a new approach… and some fascinating insights about its impact on at-risk students. Jerome Thompson, a teacher at City Academy Norwich, is one of the lead developers ofRead More →

[Editor’s Note: Aurora-Sim branched off from OpenSim in early 2011.] I am very sad to see so many people tell me that I should give up on Aurora-Sim, and that it is a waste. I think it is mostly been placed there because people remember its biggest tank — theRead More →

Because we’re so passionate and committed to the arena of E-Learning in its many forms – virtual worlds development, 3D training scenarios, serious games, learning management systems and more – we wanted to revisit a subject we blogged about back in June of this year – The Gamification of LearningRead More →

“WOW!”  Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Watching a player’s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment.  With enthusiasticRead More →

There has been some discussion about the practicality of accepting Bitcoin, but many fewer voices have been explaining the reasons Bitcoin may be a useful tool for your grid. There are at least five reasons that Bitcoin may be right for your grid. 1. Fraud mitigation BitPay, the number oneRead More →

On-line education is using a flawed Creative Commons license Prominent universities are using a nonfree license for their digital educational works. That is bad already, but even worse, the license they are using has a serious inherent problem. When a work is made for doing a practical job, the usersRead More →

Event manager = 1/3 mad scientist, 1/3 psychologist, 1/3 logistics expert Since virtual events share many of the attributes of physical events, it makes sense to start by discussing some of the attributes of event managers in general. In many ways, events are like chemistry experiments – place a fewRead More →

OpenSim is still in the early stages of development, so it’s rare to see advertising billboards cluttering up the virtual landscape – or ads for OpenSim hosting providers during the Super Bowl broadcast. Maybe “rare” is the wrong term. Make that, “unheard of.” And a lot of people would seeRead More →

Achievements, like badges and leaderboards, are one of the cornerstones of gamification, ways to increase user engagement and loyalty. The are also known as goals or quests. The achievement can be a reward in and of itself, can be used to give recognition to players, or can be combined withRead More →

A few friends, colleagues, and fellow creators have a need to band together. Our intention is to gather creators and artists from all “virtual reality” platforms in order to collect, and organize factual information about rights and responsibilities of content creators. By working together, we believe that many of us will be ableRead More →

A new version of OpenSim was recently released, OpenSim 0.7.4. There’s an upgrade function built into the Diva Distro version of OpenSim and its derivatives, including Sim-on-a-Stick and New World Studio. The updated version of the Diva Distro came out this past Wednesday, and the new Sim-on-a-Stick was released yesterday.Read More →

“Gamification” is the process of adding game-like elements to something without actually turning the whole thing into a game. Social grids can be gamified, for example, but even grids dedicated to education, non-profits, or business meetings can add gamification elements. The goal of gamification is to increase engagement. For commercialRead More →

At thr Immersive Education conference in Boston last month, eight Open Wonderland community members from six different countries joined me remotely to show off their work. Here’s a brief summary of the worlds and features presented during the showcase. In all cases, the presenters have agreed to leave their spacesRead More →

I had fun recently playing with using the Xbox Kinect sensor paired with OpenSim. The project I work on is called PLANE, Pathways for Learning Anywhere, anytime — a Network for Educators. One of our core missions is connecting educators from all sectors such as state run, independent and CatholicRead More →

Experiential learning — learning by doing — is a hot topic these days and getting hotter. I’ve been evangelizing the benefits of experiential learning for over a decade. But, as much as I believe in the power of experiential learning, it’s important to recognize its limitations. There are two waysRead More →

A great number of pixels have been used to praise or critique Cloud Party over at Hamlet Au’s New World Notes. True, one needs a Facebook account, and sacrifices anonymity, to use the service fully. Anonymous logins are possible at the link I gave above, but they only permit limited interactions and theRead More →

As Forsyth County Schools’ NOBLE Virtual World begins to generate more teacher interest, one question that repeatedly comes up is “How can math best be taught in a virtual world?” One suggestion is to use the virtual world to provide practical application of the math concepts in an authentic wayRead More →

For the past two and half years at my real job as the head of learning and collaboration, we’ve been early adopters of a virtual world product called AvayaLive Engage, developed by a company named Avaya. It was formerly known as Web.Alive, and although I’m not a fan of theRead More →

Last week, I attended the Federal Consortium for Virtual Worlds annual conference. I realize the theme for the conference was “Inspire the Future,” but an underlying theme I sensed was “Keeping up with the Future.” Our society and the technological changes are hitting us at an exponential rate. Like oneRead More →

“Inspire the Future” was the 2012 theme of The Federal Consortium for Virtual Worlds conference that convened this past week in Washington, D.C. at the National Defense University’s iCollege, and it drew about about 300 physical world and an estimated 3,000 virtual world attendees. Several virtual worlds were demonstrated at the conference,Read More →

I have been involved with education in virtual worlds for several years now, and at discussions and conferences I often hear the question asked, “Why recreate a classroom with desks and PPT presentations in a world where anything is possible? Why create buildings with roofs and walls in a placeRead More →

Some newcomers to OpenSim have major concerns with hypergrid technology and these concerns should not be taken lightly. Many of these risks, however, are exaggerated, while others are present in all virtual worlds. These concerns may cause some to fear moving to OpenSim worlds. Creators and merchants, in particular, may fearRead More →

In 2008 and 2009 I spoke at conferences and webinars about the use of Second Life for corporate eLearning as an easy-to-use 3D animation application. “Easy” is a relative term to true 3D animation applications such as Blender and 3ds Max (formerly 3D Studio Max). The typical corporate eLearning department often does not have the budget for trueRead More →

At Designing Digitally, Inc., we’ve seen every type of virtual campus tour imaginable and have identified some common problems that can hinder their success. Here are the top four problems we see and how you can avoid them: 1. Navigation Many virtual campus tours today simply lead people through the tour and dictateRead More →

We recently celebrated our third birthday in InWorldz at a user conference in Las Vegas. The conference was fantastic, and was very well received. It also sparked an article “InWorldz at 3: Turning point or more of same?” by Maria Korolov. There were some very valid questions in the article,Read More →

This year’s International Women’s Day theme, “equal access to education, training, and science and technology,” is a powerful affirmation of what I am about and why I am blazing the trail of bringing Open Wonderland to bridge the educational, gender, economic, social, and technological divides in Africa and worldwide. BackgroundRead More →

A couple of years ago, I described how we were using the Open Wonderland virtual environment platform to host polls for users to express their opinions about proposed governmental policies, as part of  the +Spaces project. In the next stage of the project, we have taken a look at another way of engaging citizens: debates. TheRead More →

[Editor: A couple of years ago, Chris Ravensoft was an actual paying customer for Second Life Enteprise, a behind-the-firewall version of Second Life, designed for companies who needed a secure, private space for internal collaboration, training, and rapid prototyping. In the summer of 2010, Linden Lab shut the project down.]Read More →

OpenSim is making headway as a viable alternative to Second Life. About 98 percent of the functionality of Second Life is present in OpenSim. The remaining 2 percent primarily deals with vehicle physics. Although it is still considered “alpha” software, OpenSim hosting is sold, and teachers, students, and businesses are taking advantage.Read More →

There are many reasons why I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments,Read More →

Launching, maintaining, and expanding a virtual business — a new grid, design firm, hosting company or consultancy — can be an overwhelming task. While start-up costs are often not too high, it is difficult to run a viable business until consistent revenue streams are achieved. Regardless of financial situation though,Read More →

[Note from Editor: SimHost‘s James Stalling responded to this review with the following: “He was a difficult customer who did not give OpenSim a good evaluation before he got involved, and didn’t give it a fair shake after he got involved.  I have to say that I disagree entirely with hisRead More →

Zoe, a prototype AI bot, lives in her own house on OpenSim. (Image courtesy David Burden.)

[Editor: Recent OpenSim upgrades have substantially expanded support for NPCs — non-player characters — also known as bots or AIs. NPCs are typically used in games, as enemies for players to defeat, or characters who help the players in their quests. However, they are also increasingly being used for business.]Read More →

Over the course of two years, we designed and ran a simulation for the University of Richmond based upon Edgar Allan Poe’s “The Fall of the House of Usher” in the virtual world of Second Life. I wanted to enable my classes to change the ending of Poe’s tale, ifRead More →

If you like building — or need to build for your work or school — and you find Second Life cramped and expensive, OpenSim is a great option. But where do you start? There are over a hundred active public grids, dozens of hosting providers… for someone new to OpenSim,Read More →

Kitely — an OpenSim-based grid that runs its regions in the Amazon cloud — has a unique system that gives educators some interesting capabilities and advantages. To appreciate those features that are most beneficial requires just a bit of imagination and I have drawn on my perspective of having been involvedRead More →

Here is a little vignette describing how 3D collaborative environments can impact large organizations. Just as technology has advanced in almost every field, so has the technology surrounding learning and collaboration. Three-dimensional virtual immersive environments are the next logical evolution and extension of existing technologies—a convergence of 2D virtual classrooms,Read More →

In November, I led a well-attended three-hour workshop, Second Life is Dead – Prepare for an OpenSim Future at the 17th International Conference on Online Learning in Orlando, Florida. My basic point was that, right now, Second Life as a product for educators is actually dead unless something dramatically changesRead More →

One of my teeny tiny pet peeves is when people harp about Second Life being a game. This is often followed by declarations that games should not be taken seriously. Therefore, Second Life should not be taken seriously. But putting the benefits of play — such as learning, teamwork, relaxation,Read More →

[Editor: Joe Essid teaches a class about Edgar Allen Poe’s “Fall of the House of Usher” for the department of English & Rhetoric & Communication Studies at the University of Richmond, using virtual space on the JokaydiaGrid.] With some glitches along the way, six groups of students completed their finalRead More →