On its tenth anniversary, Virtual Worlds Best Practices in Education is adding a new element in to its conference program, a science fair. “Educators from all disciplines and levels are invited to participate,” outreach committee head Lorraine Mockford, also known as LoriVonne Lustre in-world, said in an announcement. “If you are interested in includingRead More →

Unimersiv has launched a new virtual reality platform for educational experiences, joining Google Expeditions, Nearpod VR, and Fieldscapes VR. It is currently available for the Oculus Rift and Samsung Gear VR, with support for other mobile-based platforms still to come. “We are planning on supporting Cardboard but definitely want to make theRead More →

Virtual learning environments can enhance retention through the feeling of presence and interactive learning tasks, according to the recently-published book Learning in Virtual Worlds, which is a compilation of studies about the use of virtual worlds in education. “Greater perceptions of presence do contribute positively to the type of learning studied here,” writes author Stephany Wilkes. TheRead More →

The Global Learning Forum is scheduled to take place this Friday, June 17, at the SOC StudioX’s in-world campus auditorium from 1 p.m. to 4.30 p.m. Central Time.  The topic is the role of cyberspace and integrated learning environments. The event is open to all hypergrid visitors. Hypergrid teleport to metaverse.austudiox.com:9000. It will featureRead More →

Google Expeditions, the virtual reality version of the 1990’s TV series The Magic Schoolbus, has reached over one million students, Google announced today. Google Expeditions was launched last spring, and is now in eleven countries. There are more than 200 virtual trips available to such destinations as Buckingham Palace and the Great Barrier Reef. TheRead More →

Daden Limited, a U.K Based firm that creates immersive learning and visualization systems, is planning to add a dozen new virtual locations to its recently released Fieldscapes VR, an educational virtual tour app for Android devices. Fieldscapes VR also allows users to create their own virtual learning environments, no coding required. In addition,Read More →

More than 100,000 students have participated in virtual reality field trips through Google’s Expeditions, and the program is now expanding to 15 additional cities, Google announced Monday. Benefiting from the new move are Alexandria, Baltimore, Cincinnati, Detroit, Indianapolis, Las Vegas, New Orleans, Orlando, Phoenix, Salt Lake City and Washington DC,Read More →

Virtual reality technology is on fire and definitely a stimulating field to be in these days, with areas such as computer animation, software engineering and virtual reality design in demand and thriving. A career in one of these fields could be highly rewarding, but is not for everyone. Take it forRead More →

BOSTON —  The Immersive Education Initiative today announced the first in a series of international “builder” tournaments during which students and schools compete against one another to build immersive experiences, content, apps and applications. The inaugural Minecraft “Builder Bowl” tournament begins in June, with the championship rounds and awards ceremony toRead More →

Ireland’s Immersive VR Education Ltd., has launched a Kickstarter to raise funding for its Apollo 11 virtual educational experience for the Oculus Rift. The Kickstarter launched yesterday and is already more than €3,000 towards its €30,000 (US $34,000) goal. Watch the video about the project below. You can also watch an RTERead More →

Press Release: Online Science Project Launched by CU Nobel Laureate Receives $2.5 Million to Enhance Middle School Science Two students tweak the ramp of a skateboarder in Energy Skate Park, sending her on a steep track that ends in a wild loop. They measure the energy of her motion asRead More →

A new book by Coventry University professor Maggi Savin-Baden offers practical advice to educators interested in virtual worlds. According to Coventry University, professor Savin-Baden is one of the UK’s leading academics on the subject and has used virtual technology extensively as a teaching resource. Some recent developments in Second Life,Read More →

NASA’s OpenSim-based Moon World — a quarter-million-dollar project —  will go live on December 1, allowing students to experience what it’s like to live and work on a NASA moon base. “It helps students understand the geography of the moon,” said Charles Wood, executive director for the Center for EducationalRead More →

When I first rezzed in January 2007, educators were investing heavily in Second Life, both its Teen and Main Grids. Throughout the “hype” era that ended the next  year, and amid the inevitable backlash against SL by mainstream media, many of us in education defended Linden Lab and its platform.Read More →

Press release: NYIT Receives $1 Million Grant from the National Science Foundation Project to Enable Teachers to Use Information and Communications Technologies in the Classroom New York, N.Y.  – New York Institute of Technology (NYIT) was awarded with a grant for $1 million from the National Science Foundation (NSF) forRead More →

Last month, Linden Lab announced that the Teen Grid was shutting down at the end of the year, sending many educators into a panic at the prospect of losing their virtual projects in the middle of the school year. To partially offset this loss, the Lindens also lowered the minimumRead More →

Press Release: Virtual World Campus for OpenSim HOUSTON, TEXAS  — FireSabre Consulting, a virtual world developer focused on educational clients, responded this week to the announcement by Linden Lab that the Teen Second Life virtual world product was to be discontinued. FireSabre has launched a program to help K-12 institutionsRead More →

The New York-based Fashion Research Institute, Inc. is giving away five copies of its ground-breaking butterfly exhibit to researchers or educators. The exhibit, available in the form of an OpenSim archive file (an OAR) includes a copy of the entire Shengri La Chamomile region from Intel’s ScienceSim grid, with overRead More →

Press Release: Serious Games are Effective Learning Solutions for ‘Soft’ and ‘Hard’ Skills From leadership and program management, to emergency evacuation or electrical safety – games, simulations and virtual worlds provide an effective learning experience. Through interactive case studies, attendees at the 2010 Learning and Entertainment Evolution Forum at HarrisburgRead More →

Press Release: 3Di, Inc.’s 3D Virtual World Technology Powers Language Learning Service Offered by NTT Learning Systems and ALC Press “Virtual English Conversation Class” Service Opens, Enabling Avatar-Based Learning in 3D Virtual World 3Di, Inc. , which develops and offers 3D Internet solutions, announces the deployment of its 3Di OpenSimRead More →

Educators in primary schools, colleges, and other institutions looking for lower costs, better controls, and no age restrictions are considering switching from Second Life to its open source alternative, the OpenSim virtual world server platform. The OpenSim server software can be used to power an entire public grid, or aRead More →

Clever Zebra is about to roll out its Campus toolset for educators in OpenSim, company president Nick Wilson tells Hypergrid Business, with work already underway for the first beta customers. OpenSim is an open source platform for creating and serving virtual worlds, which uses the same viewers and interface asRead More →

I just got off the phone with a company building an educational grid for a company in China — in OpenSim. They picked the platform not for its cheapness, but it’s feature set. This too often gets missed in the hype surrounding the various virtual worlds, but OpenSim is actuallyRead More →

Second Life is being held back by an “elite group” of users, according to Forrester Research, Inc. analyst Tom Grant. There is an ” Iron Law of Oligarchy,” Grant wrote this week. “Over time, a subset of customers emerge who participate regularly in user group meetings, discussion forums, the commentsRead More →

As OpenSim-based social grids continue to grow, Second Life content designers are understandably worried about the free content floating around these grids — content which may have been ripped off from Second Life. Part of this is accidental. Users copy their bought-and-paid-for inventories from Second Life to their OpenSim regions,Read More →

Press Release These days, City Tech faculty and students are happy to oblige if anyone tells them to “get a life.” That’s because several classes are involved with developing the College’s presence in Second Life (SL), a virtual digital world created by its more than nine million “residents,” where alterRead More →

Virtual Worlds, Simulations, and Games for Education: A Unifying View I wrote this article for Innovate magazine a few months ago, to coincide with the release of Learning Online with Games, Simulations, and Virtual Worlds. While pieces have have been excerpted, many have asked for the complete article, which IRead More →

Press Release: UC Irvine establishes Center for Computer Games & Virtual Worlds Will join forces with Institute for Software Research and Game Culture & Technology Laboratory UC Irvine’s Donald Bren School of Information & Computer Sciences has established the Center for Computer Games & Virtual Worlds, led by ICS AssociateRead More →

Boston students may be able to attend a virtual high school in September 2010, if Roxbury Institute of Technology‘s plans for a charter high school are approved by the Massachusetts Department of Education. The school will combine a virtual environment, based on the Sun Wonderland virtual platform, and a real-worldRead More →

Professors at Purdue University, Indiana, say their year-long presence in Second Life has made their teaching more engaging by giving students face-to-face interaction, preparing them to use virtual reality as a professional tool, and allowing business classes to simulate concepts. The program was originally for distance learning students, but laterRead More →

Just as colleges and universities were among the first to embrace the World Wide Web, educational institutions are now in the forefront of those embracing innovative uses of OpenSim and other virtual worlds platforms. For example, the CSI project from the Kansas-based Greenbush Education Service Center is an interactive crime-solvingRead More →

South Carolina’s Appalachian St. University has been delivering an instructional technology degree almost completely inside virtual worlds for eight years, professor Sean Williams told Hypergrid Business. But recently the university ran a program designed to integrate virtual world technology into middle schools. The reason? As virtual reality branches into newRead More →

Glasgow Caledonian University in Scotland will become the first UK university to offer a comprehensive virtual world creation course, the institution announced this summer. The course, available to fourth-year computing students, will cover the design and development of 3D virtual worlds, using the OpenSim and Second Life platforms. Creative computingRead More →