The 2018 OpenSim Community Conference. started off with a bang this morning with an announcement of a new virtual reality viewer for OpenSim. OpenSimulator core developer Melanie Thielker — also known as Melanie Milland in-world — announced that she is releasing her virtual reality OpenSim viewer to the open sourceRead More →

Nearly 800 responses came in for this year’s Seventh Annual OpenSim Grid Survey, and after 31 were deleted as invalid, DigiWorldz came out with the most responses, while AllCity received the highest scores, followed by FrancoGrid, Virtual Highway, DigiWorldz and Lost Paradise. People rated 51 different grids, of which 19 made it pastRead More →

OpenSim developers are getting ready to release OpenSim 0.9.0, and some grids are already experimenting with the new features by downloading the experimental version of the new release — and they are running into some problems. The problem is specific to grids using the new ubOde physics engine, which is includedRead More →

Adapting OpenSim to work on virtual reality headsets will require a substantial amount of work on both server and viewer code. Is this something that OpenSim users want to see happen? According to a survey conducted on this site this week, 79 percent of OpenSim users think that VR isRead More →

I got into writing about OpenSim back in 2009 because it seemed to be, at the time, the best path to an open-source, peer-to-peer metaverse. I want to see a future where anyone could put up a virtual environment, and have people teleport in and out from other people’s environments. ARead More →

More than 100 people responded to our survey of how people use OpenSim, and the results are in — the majority of people use OpenSim for work and for creative self-expression. The first question of the survey asked people who they were. The single biggest group of respondents, or aboutRead More →