San Francisco-basedÂ Fove Inc.Â concluded its Kickstarter campaign withÂ $480,650 today, almost twice its initial goal of $250,000, and a couple of announcements about the headset. First, a new design was released, billed as lighter and smaller than the previous design, with new clasps. The company promises it will make for a more
Plans to use Microsoft’s HoloLens augmented reality headset in space have been set back indefinitely, as the unmanned SpaceX rocket carrying the device exploded shortly after takeoff on Sunday. “Cause still unknown after several thousand engineering-hours of review,” saidÂ SpaceX CEO Elun Musk in a TweetÂ on Monday. “Now parsing data with
Press release: Sphericam campaignÂ reaches $50,000 in just one day PRAGUEÂ — Sphericam, the first 360 degree video camera made specifically for virtual reality film production, launched on Kickstarter today, June 30, with a funding goal of $150K. As huge companies like Oculus Rift and Samsung work furiously to create the best
Google released an update for its YouTube app this week with support for both standard and immersive 360 degree video. The update is currently only available forÂ Android devices, but an iOS version is expected soon. Users without virtual reality headsetsÂ will be able to turn their phones or tablets while watching
Oculus VR founder Palmer Luckey recently told Re/code that virtual reality will initially be mostly for hard-core gamers. The headset is expensive, and the computer hardware needed to run virtual reality applications is even more so — the total price is expected to come in at around $1,500. But you’ll
Press release: NASA, Microsoft Collaborate to Bring Science Fiction to Science Fact NASA and Microsoft are teaming up to develop Sidekick, a new project using commercial technology to empower astronauts aboard the International Space Station (ISS). Sidekick uses Microsoft HoloLens to provide virtual aid to astronauts working off the Earth,
India’s home furnishings retailer HomeLane has created its own Google Cardboard-based headset to allow customers to visit virtual product showrooms. “Wear these glasses and walk into a virtual world where choosing between colours and finishes, countertops and flooring options, appliances and accessories is as easy as pie,” the company said
China-basedÂ OnePlus, known for their OnePlus One smartphone, is launching theirÂ OnePlus 2 smartphone next month in virtual reality. “Youâ€™re going to want to experience it, and to help you out, we are releasingÂ our very own Cardboard,” the company said in an announcement. “Itâ€™s based on Cardboard 2.0, but with some notable
Netherlands-basedÂ Manus Machina demonstrated a new virtual reality glove aimed at consumers at the E3 conference last week. The gloves connect wirelessly via Bluetooth to virtual reality headsets. “There are currently no other VR gloves on the market that are wireless and platform free,” the company said on its website. The
Thousands of real estate agents already using the technology to create virtual property tours seen by over a million people a month MOUNTAIN VIEW, CA â€“ Matterport, a leader in computer vision technology and immersive media, announced that it has raised a $30M Series C financing led by Qualcomm Incorporated,
Press release: Starbreeze launches VR venture with the acquisition of InfinitEye STOCKHOLM — Starbreeze AB, an independent creator, publisher and distributor of high quality entertainment products, announced its virtual reality initiative with the acquisition of French company InfinitEye VR SAS for US $2 million Â in cash. InfinitEye is developing a
According to a new KZero report covering virtual reality hardware, mobile device-based headsets have beaten integrated headsets to the market. Consumer versions of the Google Cardboard,Â Durovis Dive,Â Seebright,Â Altergaze,Â VrizzmoÂ andÂ SamsungÂ headsets are already available on the market, the report shows, while not a single of the integrated devices has hit the consumer market yet.
PRAGUEÂ — Sphericam 2, the first 360 degree video camera made specifically for virtual reality film production, will launch a Kickstarter campaign on June 15th with a $150,000Â funding goal. As huge companies like Oculus Rift and Samsung work furiously to create the best virtual reality viewing platform, Sphericam has been created
Miami-basedÂ NeuroDigital TechnologiesÂ launched a KickstarterÂ last week forÂ a new virtual reality input device,Â Gloveone, which allows users to touch a virtual object. â€œWith Gloveone, you will be able to feel its shape or weight, sense all of its physical features, and even smash it,â€ said Luis Castillo, founder and CEO of NeuroDigital Technology.
ABC Family launched a virtualÂ app for smartphones yesterday, “Stitchers: Hack The Case,” available for both Android and iOS devices to promote their new series”Stitchers.” The app can work either with or without a virtual realityÂ headset. However, for the virtual reality option to work, it requires either a Google Cardboard V2
For iPhone owners who have the Google Cardboard or an equivalent headset, we had theÂ 29 fun VR apps for the iPhoneÂ article. Now it’s Android’s turn. You can find out where to get the older version of the Google Cardboard headset here, and the new version, released last last month, here.
Seattle development firm Luma has partnered withÂ Studio216 and DEI Creative to create virtual reality experiences for potential condo buyers. The experience requires Oculus Rift headsets, but Studio216 also has virtual reality apps that can be accessed via smartphone headsets like the Google Cardboard. Read more about it here.
Virtual reality will be â€œthe next mega tech themeâ€ and worth more than $60 billion in a decade, according to Piper Jaffray analystÂ Gene Munster. â€œThe diverse applications of VR in combination with accelerating technological improvements will lead to mainstream adoption over the next 10 years,â€ Munster wrote in a report
Virtual reality poster child Oculus VR has just acquired Surreal Vision, a computer vision firm that works onÂ real-time 3D scene reconstruction. “By achieving the ability to continuously reconstruct and track the world around us, weâ€™ll be able to build an understanding of the world at a semantic level,” said Surreal
Updated Jan. 2, 2016: This page is so out of date! Please go see our Virtual Headsets Buying Guide, which lists over 70 Google Cardboard-compatible headsets categorized by price, and our handyÂ Mobile virtual reality headset comparison chart, which has all the key specs, prices, and buying links for all theÂ headsets
More than a million Google Cardboard headsets are now in the hands of users, saidÂ Clay Bavor, Google’s VP of product management, in a presentation yesterday at the Google I/O conference. “We started with a piece of cardboard, some Velcro, add some lenses and a rubber band and amazingly enough, that
Google’s new Jump platform combines blueprints for a 360-degree camera rig, software that automatically assembles the videos into 3D footage, and a mobile app that can play the videos. Like with Google Cardboard, any manufacturer can create Jump-compatible cameras. Filmmakers can also make their own using off-the shelf cameras such
Hawaii-basedÂ Total Recall Technologies is accusing Oculus VR founder Palmer Luckey of violating a confidentiality agreement that he signed as a former employee of the company. According to the lawsuit, he was hired specifically to developÂ a head-mounted displayÂ butÂ used proprietary information for his Oculus RiftÂ Kickstarter campaign. Read more about the case atÂ Reuters.
Press release: Second Annual Silicon Valley Virtual Reality Conference & Expo Draws Record Attendance SAN JOSE, Calif. — Earlier this week, the second annual Silicon Valley Virtual Reality Conference & Expo, known as SVVR 2015, gathered over 1,400 professionals on May 18th and 19th at the San Jose Convention Center.
Oculus Connect 2, the second annual developer conference, will bring together engineers, designers, and creatives from around the world to learn about the future of the Oculus platform and push virtual reality forward. This yearâ€™s Connect will feature keynotes from Brendan Iribe, Michael Abrash, and John Carmack, plus everything developers
AltspaceVR’s social virtual reality platform is now open to all, the company announced at the Silicon Valley Virtual Reality Conference today. The company offers a proprietary cloud-based platform for holding virtual meetings in which users can meet, talk, wave their hands, and share videos and other Web-based content. There’s a
The second annual Silicon Valley Virtual Reality Conference and Expo started this morning, and the first video footage is up. The presentationsÂ start at the 42 minute mark with opening remarks by “Cymatic” Bruce Wooden of AltSpaceVRÂ and conference organizer Karl Krantz, who is also the founder of the escVR virtual reality
More than 300 entrants are competing for more than $1 million in prizes in theÂ Oculusâ€™ Mobile VR Jam 2015 — and voting for the Community Choice prizes began yesterday, and will continue through May 26. Submissions include 184 games and 124 apps or experiences. One of the more visually compelling
Sony is currently leading the virtual reality patent race, according to a new report from Houston-based patent consulting firmÂ LexInnova, According to the firm’s analysis of nearly 12,000 patents or patent applications, Sony has 366 virtual reality patents or patent applications. Microsoft is close behind, with 365, followed by Samsung with
Oculus Rift virtual reality headsets will begins shipping in the first quarter of 2016, the company announced today. Pre-orders will begin later this year. “In the weeks ahead, weâ€™ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift,”
Press release: WorldViz Introduces VizMove: The Industryâ€™s First Out-of-the-Box Virtual Reality Solution for the Enterprise New end-to-end VR solution featuring Vizard 5.1 provides seamless set of tools for portable virtual reality SANTA BARBARA, Calif. Â â€“ WorldViz, the company that powers virtual reality, today announced VizMove, the industryâ€™s first out-of-the-box wide-area-walking
Over the past few years, educationâ€”from the elementary to the post-secondary levelâ€”has started to put much greater emphasis on the STEM fields, that is, science, technology, engineering, and mathematics. The reason for this is the growing recognition of the importance of STEM in modern digital society, and the predicted increase
In a paper released today, neuroscientists from Sweden’s Karolinska Institutet have used virtual reality to find out how people feel when they think their body is invisible. “This experience affects bodily self-perception and social cognition,” the authors wrote. AÂ person wasÂ primed to think they’re invisible by wearing a virtual reality headset,
I’ve gotten a little wary of trying new virtual reality applications because some of the best ones, graphically, do the nastiest job on my stomach. There was that one swimming-with-sharks simulations that made me seasick, that I still remember well. AltspaceVR has figured out how to put people in a
As anyone with experience in OpenSim knows perhaps the biggest barrier to having the general public view your work is the requirement to download a viewer and the complexity of using it once you have it downloaded. Google Cardboard is a device that turns smartphones into stereoscopic, 3D viewers. Using
Virtual Desktop is a free Windows applicationÂ that instantly makes the entire Windows operating system accessible via the Oculus Rift. Anything that you can use on your monitor, such as a word processor or a browser,Â you can use inÂ virtual reality. Read a very thorough reviewÂ at Road to VR.
Press release: Leading universities worldwide join OSVR Open Source Virtual Reality hardware dev kits to be given to more than 20 higher education labs and research facilities SAN FRANCISCO â€“ Organizers of the Open Source Virtual Reality, a software platform designed to set an open standard for virtual reality input
Mountain Dew has produced theÂ Dew VR Snow Experience, a live-action snowboarding virtual reality experience that takes fans on a 360 degree adventure through the Utah backcountry. The on-site experience will debut at the Burton US Open of Snowboarding in Vail, Colorado and South by Southwest in Austin, Texas and will