Framestore, the company behind the “Game of Thrones” virtual reality simulations at SXSWi 2014, has opened what it says is the world’s first virtual reality and immersive content studio. “We’re already building a state-of-the-art space in our New York office to accommodate a variety of cutting-edge equipment that will guideRead More →

Press release: Science Fiction Inspires Lowe’s Holoroom and Home Improvement Innovation Augmented reality project planning experience is first concept from newly-formed Lowe’s Innovation Labs MOORESVILLE, N.C. – On Wednesday, Lowe’s underscored its commitment to advancing retail innovation as it introduced Lowe’s Innovation Labs and the first concept to come outRead More →

London-based Cmoar Ltd. unveiled a new smartphone-based virtual reality headset at the Electronic Entertainment Expo in Los Angeles this week. The company is planning a Kickstarter for the project, but no date has yet been set. The headset is designed for watching traditional movies on a virtual movie screen, for watching 3DRead More →

Control VR, the glove-based controller system that got half-way to its $250,000 Kickstarter goal after just one day, has now passed that goal with 23 days left to go. The Los Angles-based company is promising delivery by Christmas of this year, with a two-glove development kit priced at the $600 pledge level.Read More →

I love watching YouTube demos of new Oculus Rift titles, and am a fan of PewDiePie and folks like him. Last night, however, I watched an Oculus Rift review video that wasn’t the typical player-scared-by-creepy-shadow or man-scared-by-rollercoaster or grandmother-astounded-by-Tuscan-villa. It was an opera, Senza Peso, reviewed by emart. I’ve been trying toRead More →

Quality reasons have caused Ohio-based YEI Corporation to delay shipping on its Kickstarter-funded PrioVR virtual reality full body controller system. “You deserve a quality product and we don’t believe the product we can ship next month will meet that level of quality,” said Mike Sutherland, VP of YEI Technology, in an announcement. “The shortRead More →

With 14 days left to go in its Kickstarter, the Beijing-based ANTVR Technology Co., Ltd., is now looking at stretch goals for the next two weeks. The Kickstarter for an open source version of the Oculus Rift ends on Jun 23 and has already passed $231,000 on a goal of $200,000.Read More →

Loading Human, a first-person adventure from Untold Games that ended a successful Kickstarter this past Tuesday, will have a natural, “invisible interface” approach to interactivity. Hand-held controllers allow the player to interact with any object in the game. Of particular interest is the fact that the in-world hands change gesturesRead More →

The Virtuix Omni, an omni-directional treadmill commonly seen in conjunction with the Oculus Rift, has delayed shipping to end of this summer or later. According to an update sent out a week ago to its Kickstarter backers, Virtuix has run into manufacturing issues with one of the components of theRead More →

Oculus VR is teaming up with Samsung on a new virtual reality headset, Engadget reported today. Oculus will provide the software, Samsung will handle the hardware. Samsung will also give Oculus early access to its next-generation OLED display screens. The site also reported that Samsung’s new headset will not beRead More →

The arcade industry was decimated back in the mid-90’s by the advancements in consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help drive the development of the technology, whet public appetite forRead More →

Vancouver-based Utherverse Digital Inc., a proprietary virtual world platform known for its adult content, is developing a new generation of its software that will not only be Oculus Rift compatible right from the start, but can also replace your current Web browser. According to Utherverse CEO Brian Shuster, the new Curio browserRead More →

The virtual reality hardware landscape is changing so quickly, it’s hard to keep up. But one trend is already clear, with devices falling into one of three categories — PC and console peripherals, self-contained systems, and smartphone-powered headsets. Here’s an overview of what’s going on with the all the majorRead More →

Survios is a virtual reality startup that combines an Oculus Rift headset, Sixense controllers, a Sony Move motion detector and a battery pack plus its own game software for a self-contained virtual reality system. It has raised $4 million in venture capital funding, led by Shasta Ventures, VentureBeat reported today.Read More →

Press release: SMI and WorldViz Bring Eye Tracking to Virtual Reality BERLIN and TELTOW, Germany — VSS 2014 inFlorida: SensoMotoric Instruments and WorldViz show responsive 3D scenarios incorporating gaze and motion tracking  for realistic analysis and interaction in VR environments. SensoMotoric Instruments (SMI), a leader in eye tracking technology, andRead More →

A Beijing-based company, ANTVR Technology Co., Ltd., has created an open source version of the Oculus Rift and has reached $145,000 of its $200,000 Kickstarter goal after just four days.   This particular device falls into the same category as the Oculus Rift and Sony’s Project Morpheus, offering fully immersive virtual reality,Read More →

I’ve written before about a few low-cost Oculus Rift alternatives, which basically put a cellphone inside some kind of frame. They include the Altergaze, which just concluded a successful Kickstarter with headset prices at around $140. And the vRase, which had its successful Kickstarter last fall with Kickstarter prices for the preorders starting at around $80.Read More →

Boycotting the Oculus Rift because of the Facebook buyout? Or maybe the $350 price tag is too steep. You have 19 hours left to chip in for the Altergaze Kickstarter, which has already passed its funding goal of UK £25,000. A pledge of  £30 or more gets you all the 3D files youRead More →

A Swedish Internet service provider has created an ad to demonstrate how terrible slow Internet speeds are, with a viral video that uses the Oculus Rift. The company, Umea Energi put the Oculus Rift, paired with a webcam and a Raspberry Pi,  to create a lag in the way peopleRead More →

The Oculus Rift virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas, architecture, education and just about everything inRead More →

Press release: Over a Hundred Global Visitors Experienced the Latest in Virtual Reality Technology at the EON Experience Workshop in Manchester Two days of speakers and technology demonstration celebrated the first anniversary of the opening of EON Reality’s Manchester office. IRVINE, CA, April 24th, 2014 – EON Reality Inc., the world’sRead More →

Virtuix, the company that makes an omni-directional treadmill designed to work with the Oculus Rift, announced a $3 million investment round today. The company raised $1.1 million in a successful Kickstarter campaign last summer. The Omni is currently available for preorder, at prices starting at $500, with delivery slated for September. The investorsRead More →

The Virtuix Omni, an omni-directional treadmill designed to be used with the Oculus Rift and similar virtual reality systems is now available for preorder at $499, with shipping scheduled for July. The company raised more than $1.1 million on Kickstarter last year, with more than 2,500 units already sold toRead More →

When the announcement came out on March 12 that Linden Labs was inviting beta testers for their Oculus Rift based VR viewer, I dusted off my Oculus Rift Developers kit and signed up. About six months ago, I tried out the first version of the Oculus Rift developer’s kit inRead More →

After Sony made their Project Morpheus announcement, and the Oculus Rift won best of show at CES, and rumors began flying around about Microsoft planning a virtual reality product, I knew I had to get my act in gear. Mass adoption of virtual reality is coming, and while it’s takenRead More →

Press release: Conquer Mobile and VRcade Partner to Provide Fully Immersive Virtual Reality Medical Simulation Solutions Conquer Mobile will Use the VRcade Virtual Reality (VR) Out-of-Home Platform to Create State of the Art Medical Simulation Solutions for Medical Education. Vancouver, BC  – Conquer Mobile, a mobile solutions specialist, and VRcadeRead More →

In a stunning development for the virtual reality industry, Facebook founder Mark Zuckerberg announced today that his company will buy Oculus VR Inc., the company behind the leading virtual reality headset. “The incredible thing about the technology is that you feel like you’re actually present in another place with otherRead More →

Virtual reality is finally starting to hit the prime time, with the Oculus Rift taking Best of Show at the Consumer Electronics Show and Sony unveiling its own headset, Project Morpheus, at the Game Developers Conference this week. This isn’t the same virtual reality that flopped big in the 90s.Read More →

Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, theRead More →

Press release: Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS – According to a new report, Augmented Reality & Virtual Reality Market  – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR ofRead More →

Not too many people saw the 2009 movie Surrogates in which Bruce Willis plays both his old, gnarly self as well as a plastic, youthful-looking robot version of himself. In the still above, Bruce Willis is sitting in a recliner, wearing a comfy bathrobe, about to lie back and put onRead More →

Press release: New Device to Revolutionize Gaming in Virtual Realities How is it possible to walk through 3D virtual realities while staying in one place? Engineers from the Vienna University of Technology have solved this problem and are now introducing their “Virtualizer”. VIENNA — Head-mounted devices, which display three dimensionalRead More →

CtrlAltStudio released a viewer yesterday that can be used to access Second Life and OpenSim grids with an Oculus Rift. This is a preview viewer, which can be used to walk and look around inside the virtual world, but is missing user interface functionality. It works both in standard mode,Read More →

The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-readyRead More →

The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 developmentRead More →

PressRelease: RescueSim introduces next generation Head Mounted Display for full immersion virtual incident management training Rotterdam – Leading international developer of simulators and virtual training VSTEP, is proud to announce that its RescueSim virtual incident management training platform is to be fully compatible with the next generation Oculus Rift HeadRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

“WOW!”  Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Watching a player’s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment.  With enthusiasticRead More →

At Designing Digitally, Inc., we’ve seen every type of virtual campus tour imaginable and have identified some common problems that can hinder their success. Here are the top four problems we see and how you can avoid them: 1. Navigation Many virtual campus tours today simply lead people through the tour and dictateRead More →