Quality reasons have caused Ohio-basedÂ YEIÂ CorporationÂ to delay shipping on its Kickstarter-funded PrioVR virtual reality full body controller system. “You deserve a quality product and we donâ€™t believe the product we can ship next month will meet that level of quality,” saidÂ Mike Sutherland, VP of YEI Technology, in an announcement. “The short
Today, the leading contender for the default virtual reality input device are hand-held controllers such as the Razer Hydra from Sixense, or camera-based systems which are limited by the camera’s line of sight. Now, Los Angles-based Control VR is attempting to change the game — so to speak — with
Scientists at Delft University in the Netherlands have improved the accuracy of a quantum entanglement-based communication channel from one in 100 million in a previous experiment in Maryland to 100 percent today. The information was sent from one solid-state diamond chip to another one, three meters, or ten feet, away.
Loading Human, a first-person adventure from Untold Games that ended a successful Kickstarter this past Tuesday, will have a natural, “invisible interface” approach to interactivity. Hand-held controllers allow the player to interact with any object in the game. Of particular interest is the fact that the in-world hands change gestures
The Virtuix Omni, an omni-directional treadmill commonly seen in conjunction with the Oculus Rift, has delayed shipping to end of this summer or later. According to an update sent out a week ago to its Kickstarter backers, Virtuix has run into manufacturing issues with one of the components of the
Oculus VR is teaming up with Samsung on a new virtual reality headset, Engadget reported today. Oculus will provide the software, Samsung will handle the hardware. Samsung will also give Oculus early access to its next-generation OLED display screens. The site also reported that Samsung’s new headset will not be
The arcade industry wasÂ decimated back in the mid-90â€™s by the advancements inÂ consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help drive the development of the technology, whet public appetite for
Vancouver-based Utherverse Digital Inc., a proprietary virtual world platform known for its adult content, is developing a new generation of its softwareÂ that will not only be Oculus Rift compatible right from the start, but can also replaceÂ your current Web browser. According to Utherverse CEO Brian Shuster, the new Curio browser
The virtual reality hardware landscape is changing so quickly, it’s hard to keep up. But one trend is already clear, with devices falling into one of three categories — PC and console peripherals, self-contained systems, and smartphone-powered headsets. Here’s an overview of what’s going on with the all the major
Survios is a virtual reality startup that combines an Oculus Rift headset, Sixense controllers, a Sony Move motion detector and a battery pack plus its own game software for a self-contained virtual reality system. It has raised $4 million in venture capital funding, led by Shasta Ventures, VentureBeat reported today.
Press release: SMI and WorldViz Bring Eye Tracking to Virtual Reality BERLIN and TELTOW, Germany — VSS 2014 inFlorida: SensoMotoric Instruments and WorldViz show responsive 3D scenarios incorporating gaze and motion tracking Â for realistic analysis and interaction in VR environments. SensoMotoric Instruments (SMI), a leader in eye tracking technology, and
A Beijing-based company,Â ANTVR Technology Co., Ltd., has created an open source version of the Oculus Rift and has reached $145,000Â of its $200,000 Kickstarter goal after just four days. This particular device falls into the same category as the Oculus Rift and Sony’s Project Morpheus, offering fully immersive virtual reality,
I’ve written before about a few low-cost Oculus Rift alternatives, which basically put a cellphone inside some kind of frame. They include the Altergaze,Â which just concluded a successful KickstarterÂ with headset prices at around $140. And theÂ vRase, which hadÂ its successful KickstarterÂ last fall with Kickstarter prices for the preordersÂ starting at around $80.
Press release: Consumer Virtual Reality market worth $5.2bn by 2018 Cambridge, U.K. — The consumer virtual reality market will be worth $5.2 billion by 2018, according to the latestÂ KZero market sizing report on the Consumer Virtual Reality market. As part of this report, both hardware and software forecasted sales from
According to a new report from research firm Markets and Markets, the augmented reality and virtual reality market will reach $1.06 billion in 2018, with a compounded annual growth rate of more than 15 percent. The immersive virtual reality market specifically is projected by reach $408 million by 2018. “The
TheÂ Oculus RiftÂ virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas,Â architecture, education and just about everything in
Press release: Over a Hundred Global Visitors Experienced the Latest in Virtual Reality Technology at the EON Experience Workshop in Manchester Two days of speakers and technology demonstration celebrated the first anniversary of the opening of EON Realityâ€™s Manchester office. IRVINE, CA, April 24th, 2014 –Â EON Reality Inc., the worldâ€™s
Virtuix, the company that makes an omni-directional treadmill designed to work with the Oculus Rift, announced a $3 million investment round today. The company raised $1.1 million in aÂ successfulÂ Kickstarter campaign last summer. The Omni is currently available for preorder, at prices starting at $500, with deliveryÂ slated for September. The investors
The Virtuix Omni, an omni-directional treadmill designed to be used with the Oculus Rift and similar virtual reality systems is now available for preorder at $499, with shipping scheduled for July. The company raised more than $1.1 million on Kickstarter last year, with more than 2,500 units already sold to
Press release: Conquer Mobile and VRcade Partner to Provide Fully Immersive Virtual Reality Medical Simulation Solutions Conquer Mobile will Use the VRcade Virtual Reality (VR) Out-of-Home Platform to Create State of the Art Medical Simulation Solutions for Medical Education. Vancouver, BC Â â€“ Conquer Mobile, a mobile solutions specialist, and VRcade
In a stunning development for the virtual reality industry, Facebook founder Mark Zuckerberg announced today that his company will buy Oculus VR Inc., the company behind the leading virtual reality headset. “The incredible thing about the technology is that you feel like you’re actually present in another place with other
Virtual reality is finally starting to hit the prime time, with the Oculus Rift taking Best of Show at the Consumer Electronics Show and Sony unveiling its own headset, Project Morpheus, at the Game Developers Conference this week. This isn’t the same virtual reality that flopped big in the 90s.
Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, the
Press release:Â Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS –Â According to a new report,Â Augmented Reality & Virtual Reality MarketÂ – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR of
Press release: New Device to Revolutionize Gaming in Virtual Realities How is it possible to walk through 3D virtual realities while staying in one place? Engineers from the Vienna University of Technology have solved this problem and are now introducing their â€œVirtualizerâ€. VIENNA — Head-mounted devices, which display three dimensional
CtrlAltStudio released a viewer yesterday that can be used to access Second Life and OpenSim grids with an Oculus Rift. This is a preview viewer, which can be used to walk and look around inside the virtual world, but is missing user interface functionality. It works both in standard mode,
The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-ready
The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 development
PressRelease: RescueSim introduces next generation Head Mounted Display for full immersion virtual incident management training Rotterdam â€“ Leading international developer of simulators and virtual training VSTEP, is proud to announce that its RescueSim virtual incident management training platform is to be fully compatible with the next generation Oculus Rift Head
First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where itâ€™s almost
â€œWOW!â€ Â Seems to be an almost universal reaction to a first experience trying on the newÂ Oculus Rift VR headset. Â Watching a playerâ€™s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment. Â With enthusiastic
At Designing Digitally, Inc., weâ€™ve seen every type of virtualÂ campus tour imaginable and have identified some common problems that can hinder theirÂ success. Here are the top four problems we see and how you can avoid them: 1. Navigation Many virtual campus tours today simply lead people through the tourÂ and dictate