The Virtual Worlds Education Consortium is launching a seven-region virtual education campus called Eduverse, comprising a group of education-focused virtual sims in Second Life. The event starts at 11 a.m. Pacific Time on Saturday, May 21 on VWEC’s VWEC Eduverse region, the group’s welcome sim. The other regions that are
Due to unprecedented demand resulting from the COVID-19 epidemic, Linden Lab is having trouble getting enough server capacity to create new Second Life regions. “Our current server systems cannot accommodate unlimited growth without adversely impacting that stability and performance,” the company said in an announcement Thursday. “This means that region
Iâ€™ve been creating virtual world content since 2005, selling games like Greedy Greedy primarily in Second Life. I plan to stay in Second Life and continue supporting my games and developing new products there until the lights go out. I’ve also been on the look-out for a new virtual world
Second Life, with a much bigger economy than that of OpenSim, also has a much bigger problem with copyright infringement than OpenSim. For instance, copybotters have long been using specialized third party viewers to duplicate creators’ content and offer them for sale, lowering demand for the legitimate versions of the
Second Life is moving its architecture to the cloud, Linden LabÂ announced last week, and that might help them offer lower land prices. The reason? On-demand cloud-based regions would only be up and running if people are currently visiting them, similar to how the commercial Kitely grid works on the
AviWorlds is coming back — again — with a brand-new business model and a brand-new technology partner. Since early 2011, owner Alexsandro Pomposelli has experimented withÂ being the most expensive grid, and with offering land forÂ free. He tried to have the gridÂ hosted with Dreamland Metaverse,Â with Zetamex,Â with Kitely, and, most recently, with
While CtrlAltStudio viewer 188.8.131.52412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR â€“ throughÂ VorpX. VorpX allows some applications and games not specifically designed for virtual realityÂ headsets to work in 3DÂ virtual realityÂ mode. With virtual world viewers
Last week, Linden Lab said that it was no longer working on its Oculus Rift viewer for Second Life, dashing OpenSim user hopes that eventually their viewer would be open sourced and be a usable virtual reality access option for their grids. However, CtrlAltStudio’s David Rowe says that he isÂ updating
Second Life’s economy has a GDP of around $500 million, CEOÂ Ebbe Altberg told The Next Web. According to Altberg,Â users cashed out a total in excess of $60 million last year. One user has sold around 300,000 virtual dresses at roughly $4 each. By comparison, in 2009, Second Life reported a
Google Glass might not be completely dead. According to 9to5Google, an enterprise edition of Google Glass is on its way, and it will have a larger prism display, a faster processor and slightly better battery life. Late last fall, the Wall Street Journal reported that the new device will be
In mid-June, Linden Lab announced that third-party exchanges mustÂ stop sellingÂ Linden dollars, which will effectively put all or most of these exchanges out of business byÂ August 1. There is an English-language petition with around 300 signatures at SaveTheExchanges.com and a German-language petition at OpenPetitionÂ with more than 700Â signatures. There is a small
There’s a number of things to be said about the publicity Linden Lab recently attracted for moving developers towards a next-generation version of Second Life. It’s bad for OpenSim. OpenSim still draws the majority of its users from Second Life due to the fact that it uses the same interface.
Yesterday, I learned from a post by Daniel Voyager that Second Life gets between 9,000 and 13,000 new signups every single day. But the active user numbers are dropping. Now, Second Life stopped publishing its active monthly user numbers any more, but daily concurrency tends to move in line with
Linden Lab is working on a next generation virtual world that would not be backwards compatible with Second Life, said Radegast viewer developer Latif Khalifa in a post at SLUniverse today. According to Khalifa, Linden Lab CEO Ebbe Altberg broke the news today at a meeting with third party viewer
Second Life is a “viable and flexible” platform for physics simulationsÂ testingÂ alternatives and predecessors to Newtonian physics, according to a paper published last month by a professor at the Lutheran University of Brazil The choice to use Second Life for the experiment was a simple one. â€œAs I researched a few
In March, Second Life released an Oculus Rift-compatible viewer to a limited number of beta testers, including our own Ann Cudworth. Yesterday, an updated version of this viewer has been released, and this time it’s available to the public. It includes automatic hardware detection for faster setup and calibration, a
Designing Digitally, Inc. Develops HTML5 Version of Drive Vermont – DMV Drivers Training Online Learning System for the State of Vermont. Drive Vermont has helped over 10,000 permit drivers learn the rules and regulations of driving in the State of Vermont. Franklin, OH Â â€“ Designing Digitally, Inc., a full-service interactive
It was good to hear Ebbe Altberg, Linden Labâ€™s new CEO, speak at the Virtual Worlds Best Practices in Education 2014Â conference in Second LifeÂ yesterday. Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward
Press release:Â VWBPE 2014 Kick-Off â€œConnectionsâ€ March 12 — The four-day Virtual Worlds Best Practices in Education Conference starts on April 9, and will feature keynotes byÂ Philip Rosedale, CEO of High Fidelity, founder of Linden Lab and creator of Second Life, and Ebbe Altberg, the new CEO of Second Life. The
Regions on Second Life are going black, creators pulling out, Renderosity and CG Textures forbidding the upload of their content to Second Life, and a new survey of content creators indicates they expect things to get worse, while OpenSim grids stand ready to welcome another crop of fleeing content creators.
The Kitely Market is significantly different from Second Life’s Marketplace. Not only because it will soon allow delivery of items to foreign grids – that’s just the biggest and most obvious difference. But there are a number of other areas where, according to Kitely CEO Ilan Tochner, the new platform
Linden Lab has cut its land and setup prices in half for educators and non-profits, the company announced this morning. “Weâ€™re pleased to announce an update to Second Life pricing for educational and nonprofit institutions,” the company said. The offer is effective immediately, and applies to any accredited educational institution.
The top 40 OpenSim grids have reached 25,248 regions, a new record high. They also reportedÂ 295,411 total registered users andÂ 19,505 active users this month, both of which are also record highs. The previous record high was last October, when the 40 top grids had 25,202 regions. The numbers dropped dramatically
Kitely, an on-demand OpenSim grid, cut off support for the official Second Life viewer today, as did the Brazilian social grid Meet3D. “We had to take this step because Linden Lab, the creators of the Second Life Viewer, have released a new version that no longer works with OpenSim,”Â Oren Hurvitz,
Students learning to drive in Vermont are getting an edge on their written exams thanks to an online tutorial with animation filmed inside Second Life. Vermont’s Department of Motor Vehicles reported this month that would-be drivers passed their written tests significantly more often after it deployed a virtual tutorial created
[Editor: A couple of years ago, Chris Ravensoft was an actual paying customer for Second Life Enteprise, a behind-the-firewall version of Second Life, designed for companies who needed a secure, private space for internal collaboration, training, and rapid prototyping. In the summer of 2010, Linden Lab shut the project down.]
Rivers Run Red was a pioneering 3D content development company in Second Life. No, make that THE pioneering content development company. The company brought major brands to Second Life — and was featured in a Businessweek cover story. Just last year, Rivers Run Red had about 30 regions in Â Second
One of my teeny tiny pet peeves is when people harp about Second Life being a game. This is often followed by declarations that games should not be taken seriously. Therefore, Second Life should not be taken seriously. But putting the benefits of play — such as learning, teamwork, relaxation,
The Global Conference on Gifted Education held its eleventh global virtual meeting in Second Life last week, taking advantage of the platform’s global reach. â€œInformation can be accessed from anywhere in the world,â€said Leslie Graves, member of the Executive Council for the World Council for Gifted and Talented Children, who
Because of its community and stability,Â Second Life is still the destination of choice for companies looking for a virtual world platform, said experts participating in a Second Life Community Conference panel about choosing the right virtual world. â€œCommunities are amazing in Second Life,” said Chris Collins, CEO of Tipodean Technologies.
In recent months, the amount of innovation coming out of the OpenSim community has been staggering. Hypergrid travel is not only more secure, but now supports cross-grid friendships, messages, and landmarks. OpenSim providers are hosting their regions on-demand and in public (and private) clouds, offering full regions for under $10
Press Release: Virtual Library of Birmingham opens its doors for public exploration Birmingham, U.K. — The Virtual Library of Birmingham, built by Daden Limited, has opened its doors to the public allowing access two years before the real life building is ready for occupancy. The Virtual Library of Birmingham allows
You cannot compare Second Life and OpenSim. One is a social world. The other is an open source piece of server software. You can’t even compare Second Life to individual grids using OpenSim as their backend software. Second Life has around a million users logging in each month, while the
Second Life is a tipping point, and has been precariously balanced there for months. Average daily concurrency has been slipping since the start of 2010, according to data from Metaverse Business. In fact, according to Tateru Nino, concurrency in Second Life is at its lowest level in two years. The
The transition to 3D immersive environments is inevitable. Just look at the video game market. When kids are deciding what game to spend their $50 bucks on, theyâ€™re more likely to pick an immersive, 3D game rather than a new take on, say, Tetris or a new text adventure game.
Am I being premature? Second Life has outlived its many obituaries. This is not an obit. At the same time, only the most ardent SL-cheerleaders would deny that the virtual world has stagnated. In the case of education, I expect no more than a gradual decline in participation.Â Other worlds
Press Release: Second Life’s New Leader: Rod Humble Becomes CEO of Linden Lab MMO and Gaming Industry Visionary to Bring New Life to Second Life SAN FRANCISCO â€” Linden LabÂ®, creator of 3D virtual world Second LifeÂ®, today announced that Rod Humble has become the company’s Chief Executive Officer. Humble
Press Release: Tipodean launches Canvas, a Web-based viewer for Second Life and OpenSim, which is built using Unity 3D Tipodean Technologies is pleased to announce the preview launch of Canvas, a web-based viewer for both Second Life and Opensim. Licensed from IBM, Canvas is unique in that it is highly