Second Life, with a much bigger economy than that of OpenSim, also has a much bigger problem with copyright infringement than OpenSim. For instance, copybotters have long been using specialized third party viewers to duplicate creators’ content and offer them for sale, lowering demand for the legitimate versions of the
Second Life is moving its architecture to the cloud, Linden Lab announced last week, and that might help them offer lower land prices. The reason? On-demand cloud-based regions would only be up and running if people are currently visiting them, similar to how the commercial Kitely grid works on the
AviWorlds is coming back — again — with a brand-new business model and a brand-new technology partner. Since early 2011, owner Alexsandro Pomposelli has experimented with being the most expensive grid, and with offering land for free. He tried to have the grid hosted with Dreamland Metaverse, with Zetamex, with Kitely, and, most recently, with
While CtrlAltStudio viewer 184.108.40.206412 has provided 3D/VR access for the Oculus Rift in Second Life and OpenSim, there is another way to explore virtual worlds in VR – through VorpX. VorpX allows some applications and games not specifically designed for virtual reality headsets to work in 3D virtual reality mode. With virtual world viewers
Last week, Linden Lab said that it was no longer working on its Oculus Rift viewer for Second Life, dashing OpenSim user hopes that eventually their viewer would be open sourced and be a usable virtual reality access option for their grids. However, CtrlAltStudio’s David Rowe says that he is updating
Second Life’s economy has a GDP of around $500 million, CEO Ebbe Altberg told The Next Web. According to Altberg, users cashed out a total in excess of $60 million last year. One user has sold around 300,000 virtual dresses at roughly $4 each. By comparison, in 2009, Second Life reported a
Google Glass might not be completely dead. According to 9to5Google, an enterprise edition of Google Glass is on its way, and it will have a larger prism display, a faster processor and slightly better battery life. Late last fall, the Wall Street Journal reported that the new device will be
In mid-June, Linden Lab announced that third-party exchanges must stop selling Linden dollars, which will effectively put all or most of these exchanges out of business by August 1. There is an English-language petition with around 300 signatures at SaveTheExchanges.com and a German-language petition at OpenPetition with more than 700 signatures. There is a small
UK-based CasperTech Ltd, Second Life’s best-selling vendor system, has released its economy metrics. In particular, the company has released the numbers for the average merchant revenues, and sales continue to climb even after the news broke about Second Life’s new terms of service last fall. “The TOS changes haven’t had a noticeable
There’s a number of things to be said about the publicity Linden Lab recently attracted for moving developers towards a next-generation version of Second Life. It’s bad for OpenSim. OpenSim still draws the majority of its users from Second Life due to the fact that it uses the same interface.
Yesterday, I learned from a post by Daniel Voyager that Second Life gets between 9,000 and 13,000 new signups every single day. But the active user numbers are dropping. Now, Second Life stopped publishing its active monthly user numbers any more, but daily concurrency tends to move in line with
Linden Lab is working on a next generation virtual world that would not be backwards compatible with Second Life, said Radegast viewer developer Latif Khalifa in a post at SLUniverse today. According to Khalifa, Linden Lab CEO Ebbe Altberg broke the news today at a meeting with third party viewer
Second Life is a “viable and flexible” platform for physics simulations testing alternatives and predecessors to Newtonian physics, according to a paper published last month by a professor at the Lutheran University of Brazil The choice to use Second Life for the experiment was a simple one. “As I researched a few
In March, Second Life released an Oculus Rift-compatible viewer to a limited number of beta testers, including our own Ann Cudworth. Yesterday, an updated version of this viewer has been released, and this time it’s available to the public. It includes automatic hardware detection for faster setup and calibration, a
Designing Digitally, Inc. Develops HTML5 Version of Drive Vermont – DMV Drivers Training Online Learning System for the State of Vermont. Drive Vermont has helped over 10,000 permit drivers learn the rules and regulations of driving in the State of Vermont. Franklin, OH – Designing Digitally, Inc., a full-service interactive
It was good to hear Ebbe Altberg, Linden Lab’s new CEO, speak at the Virtual Worlds Best Practices in Education 2014 conference in Second Life yesterday. Ebbe addressed a number of pain points with the educator community in Second Life and brought some healthy visibility into how he sees things moving forward
Press release: VWBPE 2014 Kick-Off “Connections” March 12 — The four-day Virtual Worlds Best Practices in Education Conference starts on April 9, and will feature keynotes by Philip Rosedale, CEO of High Fidelity, founder of Linden Lab and creator of Second Life, and Ebbe Altberg, the new CEO of Second Life. The
Regions on Second Life are going black, creators pulling out, Renderosity and CG Textures forbidding the upload of their content to Second Life, and a new survey of content creators indicates they expect things to get worse, while OpenSim grids stand ready to welcome another crop of fleeing content creators.
The Kitely Market is significantly different from Second Life’s Marketplace. Not only because it will soon allow delivery of items to foreign grids – that’s just the biggest and most obvious difference. But there are a number of other areas where, according to Kitely CEO Ilan Tochner, the new platform
Linden Lab has cut its land and setup prices in half for educators and non-profits, the company announced this morning. “We’re pleased to announce an update to Second Life pricing for educational and nonprofit institutions,” the company said. The offer is effective immediately, and applies to any accredited educational institution.
The top 40 OpenSim grids have reached 25,248 regions, a new record high. They also reported 295,411 total registered users and 19,505 active users this month, both of which are also record highs. The previous record high was last October, when the 40 top grids had 25,202 regions. The numbers dropped dramatically
Kitely, an on-demand OpenSim grid, cut off support for the official Second Life viewer today, as did the Brazilian social grid Meet3D. “We had to take this step because Linden Lab, the creators of the Second Life Viewer, have released a new version that no longer works with OpenSim,” Oren Hurvitz,
Students learning to drive in Vermont are getting an edge on their written exams thanks to an online tutorial with animation filmed inside Second Life. Vermont’s Department of Motor Vehicles reported this month that would-be drivers passed their written tests significantly more often after it deployed a virtual tutorial created
[Editor: A couple of years ago, Chris Ravensoft was an actual paying customer for Second Life Enteprise, a behind-the-firewall version of Second Life, designed for companies who needed a secure, private space for internal collaboration, training, and rapid prototyping. In the summer of 2010, Linden Lab shut the project down.]
Rivers Run Red was a pioneering 3D content development company in Second Life. No, make that THE pioneering content development company. The company brought major brands to Second Life — and was featured in a Businessweek cover story. Just last year, Rivers Run Red had about 30 regions in Second
One of my teeny tiny pet peeves is when people harp about Second Life being a game. This is often followed by declarations that games should not be taken seriously. Therefore, Second Life should not be taken seriously. But putting the benefits of play — such as learning, teamwork, relaxation,
The Global Conference on Gifted Education held its eleventh global virtual meeting in Second Life last week, taking advantage of the platform’s global reach. “Information can be accessed from anywhere in the world,”said Leslie Graves, member of the Executive Council for the World Council for Gifted and Talented Children, who
Because of its community and stability, Second Life is still the destination of choice for companies looking for a virtual world platform, said experts participating in a Second Life Community Conference panel about choosing the right virtual world. “Communities are amazing in Second Life,” said Chris Collins, CEO of Tipodean Technologies.
In recent months, the amount of innovation coming out of the OpenSim community has been staggering. Hypergrid travel is not only more secure, but now supports cross-grid friendships, messages, and landmarks. OpenSim providers are hosting their regions on-demand and in public (and private) clouds, offering full regions for under $10
Press Release: Virtual Library of Birmingham opens its doors for public exploration Birmingham, U.K. — The Virtual Library of Birmingham, built by Daden Limited, has opened its doors to the public allowing access two years before the real life building is ready for occupancy. The Virtual Library of Birmingham allows
You cannot compare Second Life and OpenSim. One is a social world. The other is an open source piece of server software. You can’t even compare Second Life to individual grids using OpenSim as their backend software. Second Life has around a million users logging in each month, while the
Second Life is a tipping point, and has been precariously balanced there for months. Average daily concurrency has been slipping since the start of 2010, according to data from Metaverse Business. In fact, according to Tateru Nino, concurrency in Second Life is at its lowest level in two years. The
The transition to 3D immersive environments is inevitable. Just look at the video game market. When kids are deciding what game to spend their $50 bucks on, they’re more likely to pick an immersive, 3D game rather than a new take on, say, Tetris or a new text adventure game.
Am I being premature? Second Life has outlived its many obituaries. This is not an obit. At the same time, only the most ardent SL-cheerleaders would deny that the virtual world has stagnated. In the case of education, I expect no more than a gradual decline in participation. Other worlds
Press Release: Second Life’s New Leader: Rod Humble Becomes CEO of Linden Lab MMO and Gaming Industry Visionary to Bring New Life to Second Life SAN FRANCISCO — Linden Lab®, creator of 3D virtual world Second Life®, today announced that Rod Humble has become the company’s Chief Executive Officer. Humble
Press Release: Tipodean launches Canvas, a Web-based viewer for Second Life and OpenSim, which is built using Unity 3D Tipodean Technologies is pleased to announce the preview launch of Canvas, a web-based viewer for both Second Life and Opensim. Licensed from IBM, Canvas is unique in that it is highly
The Immersive Education Initiative, a Boston-based non-profit coalition, announced today that it will offer free land, and free migration services, for educators working in Second Life’s Teen Grid. The Initiative currently provides thousands of OpenSim regions to members around the world through its Education Grid project, Aaron Walsh, founding director
UPDATE: TalentRaspel has lowered its price for exporting Second Life regions. It now starts at US $273 (200 Euros) per region, and is based on the complexity of the build. Vendors are offering full-region migrations from Second Life to OpenSim at prices starting at as little as $80 a region.
When I first rezzed in January 2007, educators were investing heavily in Second Life, both its Teen and Main Grids. Throughout the “hype” era that ended the next year, and amid the inevitable backlash against SL by mainstream media, many of us in education defended Linden Lab and its platform.
Last week, Laura Crane Trust, a non-profit which provides support to teenage and young adult cancer patients in the U.K., had decided to build its virtual world in OpenSim. Jonathan Tyreman, the charity’s online development coordinator, originally wanted to go with Second Life but decided to recommend OpenSim to the
Press Release: Daden selected for new genetic screening virtual application Virtual world solution specialists Daden have been awarded a contract to create the laboratory functionality to enable scenario-based training as part of the University of Leicester’s SWIFT project in Second Life. Based on Daden’s open-source award winning software PIVOTE, the
Press release: Wiecha Receives Grant to Study Face-to-Face vs Virtual Health Education for African-American Women BOSTON — Boston University School of Medicine Assistant Dean for Academic Affairs John Wiecha, MD, MPH, in the Department of Family Medicine, has received a National Institutes of Health (NIH) American Recovery & Reinvestment Act
Update: “As Philip has mentioned, Linden Lab has discontinued the Second Life Enterprise development program,” Adam Nelson, Linden Lab’s Executive Director of Monetization, told Hypergrid Business. “We will continue to honor our beta customer commitments and contracts, but will not be accepting new customers for the beta product. Second Life
Press Release: CyberWatch Launches Virtual World Environment for Learning, Training and Global Meetings Second Life environment will extend services to national members in virtual space. Washington, DC., August 15, 2010 — The CyberWatch organization announces today the launch of a 3D online virtual environment in Second Life. The virtual island
Press Release: VenueGen Offers Free Migration Solution for Second Life Business Customers RESEARCH TRIANGLE PARK, NC- – VenueGen, provider of a 3-D virtual meeting platform for collaborative meetings, training, and events today announced a migration solution for users of the Linden Labs Second Life virtual world platform. Linden Labs Second Life
Linden Lab announced 30 percent staff cuts today, and also promised a Web-based viewer for Second Life. While a Web-based viewer would be a significant benefit for companies interested in using virtual worlds for quick meetings and public conferences, a more sobering note is that the announcement of “strategic restructuring
The Second Life and OpenSim platform are the best bet for educators, according to a white paper released today by virtual worlds research firm Daden Limited. “It is the only one offering reasonable graphics with in-world building tools, and as a result high levels of flexibility,” wrote author David Burden.
Press Release: Murrow Center 3D Newsroom Debuts in Second Life A Shared Media Experience and Citizen Journalist Training Center Sponsored by the McCormick Foundation PULLMAN, Wash. – The Edward R. Murrow College of Communication at Washington State University and the McCormick Foundation are partnering for the creation of the Murrow
New Orleans law firm Jones Walker has been conducting meetings and training programs in Second Life, the company announced this month. “We created office space where we could conduct meetings, make presentations, provide training, and explore the applications of Second Life to the law firm environment,” said chief marketing officer
Two major things happened before the World Wide Web took off in a big way. One was the fact that individuals were able to create Web sites and link them to other Web sites. Once individuals did it — individual researchers, individual teachers, individual hobbists, individual company employees — they
Second Life released a new version of its viewer today, Second Life Viewer 2 Beta, offering easier navigation and additional functionality. The biggest single improvement is the ability to see media on in-world surfaces — not just a single QuickTime video per region, but Flash and even live Web pages.
Total regions on the public OpenSim grids increased from 5,613 in September to 7,246 in December — a growth rate of 29% for three months, or an annualized growth rate of 177%. By comparison, resident-owned regions in Second Life reached 23,900 in December 2009, up 6% over December 2008. At
Press Release: AI Learning Center Being Built in Second Life The IEEE Computer Society is developing an Artificial Intelligence Learning Center (AILC) on IEEE’s island on Second Life and is looking for participation from those interested in showcasing the use of AI technologies in virtual worlds, robotics, Web, and smart
Second Life is being held back by an “elite group” of users, according to Forrester Research, Inc. analyst Tom Grant. There is an ” Iron Law of Oligarchy,” Grant wrote this week. “Over time, a subset of customers emerge who participate regularly in user group meetings, discussion forums, the comments
Press Release These days, City Tech faculty and students are happy to oblige if anyone tells them to “get a life.” That’s because several classes are involved with developing the College’s presence in Second Life (SL), a virtual digital world created by its more than nine million “residents,” where alter
Social networking tools dominate communication over the web and this is not limited to sending simple messages between friends but can also include interaction and collaboration within virtual world environments such as Linden’s Second Life application. The targeted use of Web 2.0 social networking applications provides opportunities for communities of
As the number of virtual worlds proliferates, Second Life is beset on all sides — niche worlds, big social worlds, high-end worlds, inexpensive worlds, browser-based worlds, kid worlds, business worlds and many more. Today, Second Life has the clear first-mover advantage when it comes to mixed-use social worlds, but consumer
Amsterdam-based architecture firm Dedato has moved into its new headquarters — a building originally prototyped in Second Life. Rakeem Buaku, who coordinated the virtual construction, called the project a success, and told The Arch Network that he would definitely consider using virtual worlds again for future projects. The architecture firm
Press Release: 1 Billion Hours, 1 Billion Dollars Served: Second Life Celebrates Major Milestones for Virtual Worlds Linden Lab Shares Statistics Revealing Tremendous User Engagement and the Largest User-Generated Virtual Goods Economy in the World SAN FRANCISCO — May 27, 2009 — Linden Lab®, creator of the virtual world Second
When I show people around OpenSim, the first question they ask is: “So this is like Second Life? Only worse?” Which is a valid question. Any particular OpenSim world — like, say, OSGrid, or OpenLife, or ReactionGrid or WorldSimTerra — is small and puny in comparison to SecondLife’s grid. Imagine
Remember Compuserve? You had a dial-up modem and you could log into this bulletin board and send messages to other members. You had to stay inside Compuserve though – there was no place else to go. Well, there was America Online – but you had to get for a new
Many people think that the OpenSim platform was reversed engineered from Second Life’s browser — but this is not actually true. It was actually built based on eavesdropping. No, not on company phone calls — on the communications between the Second Life browser and the Second Life servers. Servers are
The three top businesses in Second Life are land sales, item sales, and (presumably — no hard data available) sex. For businesses looking to explore Second Life, however, these are the worst businesses to get into right now. First, land. It might seem a no-brainer on the surface: rent land
These last couple of weeks have been problematic for many of us using OpenSim. The OSGrid, in particular, has had more than its share of downtime as a result of ongoing software upgrades, and links between regions break frequently because of incompatible software versions. So in planning the location of
Nineteen years ago, a diagnosis of multiple sclerosis and accompanying seizures cost Marianna Monentes her driver’s license and landed her in the hospital. After a few years of dealing with medical issues, she found a new path in Second Life where she learned to make virtual jewelry. In 2012, she
VisionZ HG Magazine will be celebrating its second anniversary on March 15 from 1 to 3 p.m. Pacific time on the 3rd Life Grid. “Our focus is on all things happening in the Hyperverse, those spaces connected via the hypergrid protocol,” said editor Sunbeam Magic. The event will feature a live performance by
Alife Virtual reported a dramatic increase in active users this month, to 1,576 unique monthly visitors, but those stats may not be accurate, according to technology expert Magnuz Binder, who has previously submitted patches to OpenSim. In his non-OpenSim life, Binder is a former academic focusing on technology and now works as
Digitaleisure, one of the new grids created in the wake of AviWorlds’ latest flame-out, has been forced to rebrand as SkyLifeGrid due to legal issues. The original name and domain was too close to that of Digital Leisure, an online gaming company. Digital Leisure paid for the domain transfers, said SkyLifeGrid owner Josh
According to researchers at Stanford University, one of reasons people get motion sickness while wearing virtual reality headsets is that in real life, our eyes get more light bouncing back from near-by objects than from distant ones. In a typical virtual reality headset, however, all the light rays are coming
Residents on the Virtual Life grid can now make purchases on the Kitely Market, the grid announced today. “Virtual Life users will be able to purchase items on the Kitely Market and have them delivered to any region,” said grid founder and CEO Keith Sparkman. “This means that Virtual Life
The craft of storytelling is experiencing a sea-change in its development. Putting a viewer in the event directly with the help of virtual reality technology is what journalists are likely to be doing in the next decade. Nonny de la Peña, CEO of Emblematic Group, is considered a pioneer of
Mal, Maria and Tara are joined by Petlove Petshop and Cinders Vale for wide ranging discussion, including reflections on Relay for Life in Second Life, changes in the Terms of Service, the eighth closing of AviWorldz, the falling price of land in OpenSim and the latest improvements in OpenSim metrics.
The biggest choice every new grid makes is whether to enable hypergrid or not. Every single grid up until now has opted for either yes, no, or sometimes. Newly-launched Exo-Life, however, has picked a different path. It is on the hypergrid, but connects only to eight other grids. Currently, of the
There are many reasons why I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments,
[Editor: Recent OpenSim upgrades have substantially expanded support for NPCs — non-player characters — also known as bots or AIs. NPCs are typically used in games, as enemies for players to defeat, or characters who help the players in their quests. However, they are also increasingly being used for business.]
Press Release: PPD and ProtonMedia Win 2011 Microsoft Life Sciences Innovation Award Microsoft recognizes ProtonMedia for the second consecutive year for its innovation in life sciences with its ProtoSphere virtual collaboration technology LANSDALE, Pa. — Microsoft Corp. has named PPD, Inc. and ProtonMedia winners of a Microsoft 2011 Life Sciences Innovation Award, recognizing their innovative use