Apple co-founder Steve Wozniak told me he was excited about the potential of virtual reality. “I’m bullish and predict a huge future for it,” he said. “Not only that, but it’s a great opportunity for entrepreneurs.” He said he can see a lot of uses for it. “Especially for games, butRead More →

If you haven’t done enough this week to honor our planet you can get some belated Earth Day action this weekend at the annual EarthX conference in Dallas, Texas — and, if you can’t get there in person, streaming online and on its YouTube channel. The event, which is taking place onRead More →

Augmented reality endorsement picks up pace, according to a recent market forecast. The AR market volume is expected to hit $30 billion by 2023, growing at 39 percent CAGR. This growth is rooted in AR’s utility. Augmented reality proves itself a multi-purpose technology, being eagerly adopted across different domains, such asRead More →

Press release: Discover How to Build the Smarter — Engaged — High Performance Organization MARICOPA, AZ— Elearning! Media Group, producers of the Enterprise Learning! Conference 2016 (ELC16), the leader in learning and workplace technology media, is pleased to announce its groundbreaking Keynote Speaker for the conference. Anders Gronstedt, Ph.D., President, The GronstedtRead More →

Press release Immersv Introduces a Mobile Virtual Reality Ad Platform Dedicated to Helping Consumers Discover Great VR Apps and Content Former Tapjoy and RockYou execs launch innovative platform for the distribution and monetization of mobile VR content LOS ANGELES — Today, Immersv  announced the public launch of its mobile virtual reality advertisingRead More →

Right now, and probably for the next few years, there are two major dimensions that can be used to define different virtual reality solutions and experiences, and which tell you a lot about the costs, scope and feasibility of what is being described. The dimensions are: The kind of display that is used inRead More →

Virtual reality is a fast-changing field, and is about to explode. Stay on top of the news by subscribing to the top blogs on the subject. The page authority numbers are from Open Site Explorer and are estimates of how the site does in search results — the higher the number,Read More →

Last updated: June 18, 2016 Disclosure: Where buying information is included, affiliate links are used where available. Quick Links: 10 best VR headsets under $100  • Google Cardboard QR Codes Jump to:  Headsets made out of actual cardboard • Open-sided headsets • Cardboard-compatible headsets • All-in-one headsets • PC and console headsets Headsets made outRead More →

Press release: Unity Technologies Unveils Vision Virtual and Augmented Reality Summit SAN FRANCISCO, CA — Unity Technologies announced Vision Virtual and Augmented Reality Summit, a new conference focusing on the development of Virtual and Augmented Reality products across industries with the mission of bringing together artists, engineers, programmers, designers, musicians, directorsRead More →

Combined revenue for head mounted displays, and virtual reality accessories and content will increase from $108.8 million in 2014 to $21.8 billion worldwide by 2020, with a compound annual growth rate of 142 percent, according to a new report from Tractica. “Getting users to experience virtual reality technology firsthand, and therefore trulyRead More →

CHICAGO–SIGGRAPH 2015, the annual interdisciplinary education experience and conference on the latest computer graphics and interactive techniques, will debut a new program this August. The 2015 VR Village will feature real-time immersion in the latest virtual and augmented realities, including Nomadic Virtual Reality (VR), Tabletop Augmented Reality (AR), Full-Dome Cinema,Read More →

  Industrial Light & Magic, the special effects company founded by George Lucas 40 years ago to work on Star Wars, is launching a lab specifically for virtual reality projects — and will begin with Star Wars. “As this new dimension in storytelling unfolds, ILMxLAB will develop virtual reality, augmented reality, real-time cinema,Read More →

Sony is currently leading the virtual reality patent race, according to a new report from Houston-based patent consulting firm LexInnova, According to the firm’s analysis of nearly 12,000 patents or patent applications, Sony has 366 virtual reality patents or patent applications. Microsoft is close behind, with 365, followed by Samsung withRead More →

MindMaze Announces $8.5 Million in Angel Funding; MindLeap Game System Driven by Players’ Brainwaves SAN FRANCISCO — GAME DEVELOPERS CONFERENCE – Today MindMaze, a neurotechnology company, unveiled the industry’s first thought-powered virtual reality (VR), augmented reality and motion capture game system, MindLeap. The system is based on MindMaze’s proprietary, medically-provenRead More →

John Vechey, the cofounder of Bejeweled maker PopCap Games, has created a new startup, Pluto VR, to take advantage of the opportunity that the resurgence of virtual reality has created. Seattle-based Pluto VR will focus on the software needed to make virtual and augmented reality environments more social and connected. ReadRead More →

Press release: Open Source Virtual Reality platform gains traction with 13 new partners VR ecosystem is now supported by 38 members; Academia Support Program announced to support developers worldwide CARLSBAD, Calif. – Razer, a world leader in connected devices and software for gamers, and Sensics, a leader in high-performance virtualRead More →

Virtual reality technology is going to radically change what it means to attend church in the next fifty years — and maybe much sooner. While the technology is still in its infancy, however, virtual churches are limited experiments rather than significant outreach efforts – but this will change. “Numerous persons andRead More →

We seem to be hitting the inflection point on the old hockey-stick curve when it comes to the adoption of virtual reality technology. Consider these headlines, from just the past few days. First, the media-related news, since I’m in the media, and pay more attention to this than pretty muchRead More →

Press release: The Immersive Technology Alliance Announces Metaverse Working Group AvaCon, Cloudhead Games, SiliconArts, Cubicle Ninjas and More Join Alliance October 2, 2014 – The Immersive Technology Alliance (The ITA) is pleased to announce that AvaCon will be leading a working group pertaining to the development and interoperability of the metaverseRead More →

Press Release: Next Galaxy Corp Partners With Miami Beach Chamber Of Commerce To Host The Business Innovation And Growth (B.I.G.) Summit At The New World Center MIAMI BEACH, Fla. – Next Galaxy Corp., an innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers, is pleased toRead More →

Facebook will be “investing aggressively” in virtual reality, company executives said on an earnings call yesterday. The company closed on a $2 billion acquisition of virtual reality headset maker Oculus VR earlier this week. “We’re not getting into more specifics on the exact headcounts,” said Facebook CFO Dave Wehner. “But weRead More →

Press release: ImmersiON announces strategic fusion with VRelia IRVINE, Calif. — Irvine-based ImmersiON has announced a partnership with Spain’s VRelia to combine ImmersiON’s head-mounted display technology with the Professional Head Mounted Display business unit of VRelia to provide the user with an unparalleled experience. “This is ground breaking news,” said Kevin Williams, chairman of International ImmersionRead More →

Silicon Valley Virtual Reality Conference & Expo 2014 — billed as the world’s first professional conference for consumer virtual reality — kicked off today with Oculus Rift inventor Palmer Luckey and other hardware innovators and a keynote by Second Life founder Philip Rosedale. Some of the videos of the firstRead More →

Press release: Over a Hundred Global Visitors Experienced the Latest in Virtual Reality Technology at the EON Experience Workshop in Manchester Two days of speakers and technology demonstration celebrated the first anniversary of the opening of EON Reality’s Manchester office. IRVINE, CA, April 24th, 2014 – EON Reality Inc., the world’sRead More →

For the past few years, virtual reality meetings, events, and classrooms haven’t taken off the way that proponents expected, due to inconvenience, usability issues, bandwidth requirements, the need for high-end computers, and expensive headsets, new software, and more. Nothing works right — it’s easier to have a phone call orRead More →

WorkLink usecase

Enterprises are optimistic about the potential of virtual and augmented reality, according to a recent report by Perkins Coie in collaboration with XR Association trade group and venture capital firm Boost VC. Two-thirds of companies expect to increase spending on immersive technologies this year compared to 2019, the report said, withRead More →

WorkLink usecase

Scope AR’s WorkLink platform, an augmented reality tool that provides AR-enabled remote assistance and step-by-step work instructions, is helping factories by having maintenance experts provide real-time remote assistance and work instructions to factory workers in geographies where Chinese experts are no longer allowed to travel due to COVID-19, previously knownRead More →

When you think of university level English education, an AR game might not be the first thing that comes to mind. However, with the current availability of powerful cellphones and inexpensive standalone VR headsets, augmented and virtual reality could be regularly used in college humanities courses sooner rather than later.Read More →

The world of augmented reality is undergoing a major metamorphosis. This past winter, the industry saw the collapse of three major AR players, all of which lacked sufficient funding and were unable to deliver on promises. But fast-forward six months and one of those companies, Meta, has been resurrected byRead More →

  If you are in the UK this fall, and are interested in seeing some virtual reality and augmented reality art for free, check out the Alternate Realities touring exhibition that is part of the Sheffield Doc/Fest and will be coming to Brighton in October, Manchester in November and willRead More →

We asked the best and brightest in virtual reality to share their thoughts on what we can expect from VR in 2020. We’re more than halfway through 2019, so let’s get real about what’s happening in virtual reality. Across the globe, VR is a trend that is rapidly exploding andRead More →

You know the scene. You’re walking down the street in a town, maybe your hometown, on a quiet Tuesday afternoon. The sun is shining, people are sitting outside a coffee shop chatting and browsing, and you can hear birds chirping and the drone of distant traffic. You turn the cornerRead More →

Rockcliffe University Consortium Conference to Return to San Francisco on November 9-10, 2018 SACRAMENTO, Calif. — The Annual Rockcliffe University Consortium Conference ‘The Future Present’ is happening November 9-10, 2018 at the Fort Mason Center in San Francisco, California. Educators registering for the conference can expect hands-on and networking opportunities,Read More →

Survey: Enterprise Companies Seeing Strong Return on Investment in VR & AR LONDON – Businesses working in areas such as automotive, construction, manufacturing and retail are seeing a good return on their investment in virtual and augmented reality, according to an industry survey by VR Intelligence. The survey targeted senior-levelRead More →

Apple has lagged behind in the virtual and augmented reality race so far. Their phones can be used for some low-end VR, via the Cardboard platform from Google, but they haven’t had anything of their own to match the higher-end Samsung Gear VR and Google Daydream View headsets. Its latestRead More →

As anyone with an innovative idea has probably discovered, a great idea can only go so far without support, and when it comes to creating music content in the virtual reality space two key questions often arise: How to convince the music industry to support productions and how to keepRead More →

Educators are using virtual worlds, but not in the way they had used them in the past, and not in the same numbers. What you see now is a more selective and targeted use by a smaller subset of the educational community, primarily higher education. Those groups that still useRead More →

The first set of Daydream View clones have hit the market, and I just got one of them in the mail – the BoboVR Z5. Disclosure: I received the BoboVR Z5 free from GeekBuying, where it currently sells for $60. Bottom line: The big pluses are that the field of viewRead More →

It’s taken me a while to write this review, because I’ve been out of town and caught up with various other issues. So, my apologies to HelloPro, who sent me this headset more than two months ago. Sorry, guys! Now, I personally don’t like viewers with built-in headphones, and wasRead More →

AltspaceVR, a social virtual reality platform, has launched a talk show focused on women in virtual reality that is taped before a live audience — well, live virtual audience. The show was launched on March 8, in honor of International Women’s Day, to celebrate and capture some of the wonderful storiesRead More →

One of the devices that generates the greatest interest among the tech community at the moment is Microsoft HoloLens. By revolutionizing the way we perceive reality-altering solutions, the technology that stands behind HoloLens is as fascinating as it is complex. In simple terms, it can be described as the mergingRead More →

Updated: January 19, 2018 Virtual reality is still in its very very very early stages. The headsets are bulky or uncomfortable, the interfaces aren’t really there yet, there isn’t that much content, and the experiences can sometimes give you motion sickness. But you need to try it anyway, and haveRead More →

More than 70 virtual and argumented reality companies will showcase their products, innovations and demos at CES 2017, starting this Thursday in Las Vegas. The full list of those exhibiting in the gaming and virtual reality category can be found here and include new virtual reality headsets, 3D cameras, motion and eyeRead More →

According to a new survey by Parks Associates, nearly 50 percent of U.S. broadband households who try a virtual reality headset plan to buy one. In addition, 3.5 percent of broadband households, or about 3.4 million households, already own a virtual reality headset. Despite the recent media attention to virtual reality,Read More →

Press release: Registration is now open for the 4th annual OpenSimulator Community Conference AvaCon is pleased to announce the third annual OpenSimulator Community Conference, to take place virtually on the OpenSimulator Conference Center grid on December 10 and 11, 2016. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community surroundingRead More →

Today, most virtual reality avatars are very basic, cartoony figures, with a limited range of motions and expressions. Vendors are working to change this, and make avatars more realistic, with facial expressions that reflect those of that actual users. The technology that makes it possible involves facial, body and eyeRead More →

Dacuda, a 3D scanning and room-scale virtual reality company is partnering with  brain technology company MindMaze on a new headset that will offer positional tracing and improve social interactions in virtual environments. The new MMI headset is due out later this year and will work with Android and iOS smartphones. It will useRead More →

The US virtual reality market revenues will reach $38 billion in annual revenues by 2026, after an “inflection zone” over the next five years, according to Greenlight Insights, Inc. Of that, 62 percent, will be hardware revenues, and a third of total industry reviews will be in the enterprise marketing. On theRead More →

Three 360 degree films — the Peal, Help and Real — demonstrated that immersive storytelling can pack a big emotional punch. The three films took the top prizes at the FIVARS 2016 Awards last month at the Virtual Reality Toronto event. The Festival of International Virtual and Augmented Reality Stories featured 30 titlesRead More →

Virtual reality ad platforms continue to evolve, with vendors now offering analytics for advertisements placed inside 360-degree videos, virtual reality games, and other virtual experiences. Vendors are also trying to make the ads less annoying for users by experimenting with ad types and placements. VirtualSky Denver-based VirtualSky recently rolled out the ability toRead More →

Update: The folks at GeekBuying sent me a $5-off coupon to share with readers: XIAOMIVR5 So I just received a Xiaomi VR in the mail. The headset has been getting some attention in the media recently because Xiaomi is a giant brand, but the headset itself left me underwhelmed. It hasRead More →

Press release: Greenlight Insights’ Virtual Reality Strategy Conference 2016 to Address Growth and Monetization Challenges VRS 2016 takes place Nov. 1-2, in San Francisco, and will feature new research findings from Greenlight’s fall 2016 VR Industry Report SAN FRANCISCO — Greenlight Insights’ Virtual Reality Strategy Conference 2016, will take place Nov. 1-2,Read More →

The car industry has long been at the forefront in introducing new technology and has often developed new technologies from within, putting them quickly into production mostly with huge safety and ecology benefits. Sceptics might argue that much of this progress has been at the hard-fought insistence of regulators, toRead More →

Press release: Enterprise AR and VR Event Launched in London A new virtual and augmented reality event, focused on its disruptive impact on business, has been announced to take place on the 21st of September in London. VR World: Beyond the Hype, is the only event exclusively dedicated to enterpriseRead More →

Disclosure: The folks at Vox VR just sent me a free review copy of their Vox+ Z3 headset, which is a rebranded version of the BoboVR Z3 but with a larger field of view. Thanks, guys! The purchase links at the bottom of this article are to all the major sites I knowRead More →

Lifeliqe, a 3D, VR and AR educational content platform launched the Lifeliqe Go: Gotta match ’em all campaign today in which teachers and students to match their 3D interactive educational models with the right environment using augmented reality. To participate in the Lifeliqe Go campaign, teachers will have to shoot real lifeRead More →

I really liked the first FiiT VR headset that I tried, and when the FiiT VR 2S came out, I had to order it. It has the same field of view, but weighs a little less, and is better for augmented reality since the outside cover is almost completely open. Disclosure:Read More →

Next year, all mainstream Windows 10 computers will be able to run augmented and virtual reality applications built for the  Windows Holographic platform, Intel CEO Brian Krzanich announced at the Intel Developer Forum earlier this month. Windows Holographic was originally developed for the HoloLens, Microsoft’s augmented reality headset. Watch demo video below:

Intel has announced a new all-in-one virtual reality headset, Project Alloy,  at the Intel Developer Forum 2016 earlier this month. The headset has its own brain, so not does not need to be connected to a computer or smartphone in order to work. There is no word yet on when the headsetRead More →

Press release: Worldwide Revenues for Augmented and Virtual Reality Forecast to Reach $162 Billion in 2020, According to IDC  FRAMINGHAM, Mass. – According to the new Worldwide Semiannual Augmented and Virtual Reality Spending Guide from the International Data Corporation (IDC), worldwide revenues for the augmented reality and virtual reality (AR/VR) marketRead More →

The smartphone is able to replace a lot of the things we use to need. Alarm clocks, GPS devices, cameras, mail delivery, televisions, radios, tape recorders, record players, calculators, guitar tuners, pedometers — the list goes on and on. The next-generation augmented and virtual reality headset, which looks like aRead More →

As the virtual and augmented reality space heats up, so does the number of conferences. Check out the latest technologies and network with industry leaders at these coming events. Below are a number of events organized in the virtual and augmented reality industry this year, which will take place inRead More →

New York-based Become Inc., launched a crowdfunding campaign last week for Veeso, which promises to be the world’s first virtual reality headset with built-in cameras that track facial expressions. The $70 Cardboard-compatible headset will work with both iPhones and Androids, with delivery estimated by the end of this year. ItRead More →

Leap Motion CTO David Holz spent more than an hour and a half last Thursday night answering questions about virtual and augmented reality in front of an audience of more than 200 avatars in AltspaceVR‘s virtual environment. He said that we’re about to see transparent, sunglasses-style virtual and augmented headsetsRead More →

Artificial intelligence could help make gesture recognition systems more effective, according to researchers at Purdue University. The system they created, Deep Hand, requires less processing power than other approaches, they said in a paper released this spring. It can allows users to perform a range of tasks such as picking items, driving virtualRead More →

UK-based eeGeo Ltd, an 3D mapping software company, has opened its platform to developers to help them create map-based virtual and augmented reality applications. “There’s a meaningful link between a true 3D environment and inducing presence,” eeGeo CEO Ian Hetherington told Hypergrid Business. “If you can induce presence, people will spendRead More →

Scroll to the bottom of this article for the infographic. Virtual reality is a rapidly evolving market, which provides unlimited opportunities, and attracts a lot of newcomers. While the fastest growth in the industry is fed by the demand for video games and entertainment, the second biggest share belongs to healthcareRead More →

Amsterdam-based paint company AkzoNobel has opened a virtual reality customer center in Slough, U.K., where retailers can experiment with different store layouts. “The center will enable us to help customers visualize and experiment with new design options,” said Matt Pullen, managing director of AkzoNobel UK and Ireland, in a statement. TheRead More →

A couple of weeks ago, I received a review copy of the UCVR headset in the mail. I haven’t been in a rush to review it, Because I didn’t have anything nice to say. I enjoy writing positive reviews a lot more. But I also don’t want people to waste their money.Read More →

Press release: Virtual Reality Developers Conference  Announces First Standalone Event in November 2016 Expanded focus on games, entertainment, brand experience, and innovation after sold out inaugural event at GDC SAN FRANCISCO — The Virtual Reality Developers Conference, the premier event for creators of immersive virtual and augmented reality experiences, today announcedRead More →

The other mini headset that I ordered recently has arrived, the Shinecon Mini from AliExpress, which cost me $13.50. Since it came at about the same time as the Leji VR Mini that I reviewed yesterday, I was able to compare the two mini headsets. They have a lot in commonRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. The Leji VR Mini that I ordered from AliExpress for $11 has just arrived,Read More →

The Dlodlo Glass V1 headset looks like a pair of sunglasses and weighs just 78 grams, or less than three ounces. It has a field of view of 100 degrees — a little higher than the Gear VR’s 96 degrees, and almost as good as the 100 degrees of theRead More →

Lucasfilm’s ILMxLAB has teamed up with secretive augmented reality startup Magic Leap to develop mixed reality content. To give a little taste of what it may look like, the companies released a video in which holograms of R2D2 and C3PO interact with one another and with real objects in a real living room. ReadRead More →

I just received my free Loop VR headset from OnePlus. The company gave away thousands of headsets to promote the release of their new OnePlus 3 smartphone, and while it’s definitely an upgrade from the cardboard headset they sent out last year, it lacks many of the features that have recently becomeRead More →

Nothing beats taking an actual car for an actual drive, but virtual reality can whet buyer appetites for the real thing and can also offer customers an opportunity to see a broader variety of cars than can physically fit in a showroom. The automotive sector is notable in being an early moverRead More →

The growth of virtual reality devices market and the associated demand for new virtual reality experiences has increased the demand for low-poly 3D models, according to a report released last week. Sales of “low poly” models significantly grew in 2015 and is likely to record robust growth in 2016, driven byRead More →

Microsoft’s Windows Holographic  mixed reality operating system will be open to developers and manufacturers, the company announced last week during Computex 2016. Third parties will now be able to develop augmented and virtual reality devices, personal computers, displays and other accessories using Windows Holographic, a version of Windows 10 that can support both augmented realityRead More →

Today, Scope AR announces its augmented reality platform for repair manuals at the Augmented World Expo. WorkLink enables companies to provide interactive and augmented reality repair manuals to field technicians or other employees so that they can repair equipment, perform maintenance, or assemble machinery on the factory floors easily and quickly. WorkLink and the company’s other product, theRead More →

Press release: Voice Control, Gesture Control, and See-through Displays Are Top Electronic User Interface Innovations BOSTON, MA – With Apple, Google, and Microsoft sharpening their focus on electronic user interfaces, voice control, gesture control, and see-through displays are emerging as hot spots for innovation, as are newer form factors inRead More →

I just received a review copy of the Pico 1 headset in the mail. Disclosure: It was provided free by GeekBuying. But even though it was free, it still wasn’t worth the money. Was I disappointed? Absolutely! From the pictures and early descriptions I had this fantasy that the PicoRead More →

China-based smartphone manufacturer OnePlus gave away 30,000 free OnePlus Loop VR headsets today, manufactured in partnership with AntVR. The Cardboard-compatible headset is reminiscent of the Gear VR in its design, and is a significant upgrade from last year’s giveway, which was a Cardboard-compatible headset made of actual cardboard. Like lastRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. But I’m also still recommending the BoboVR Z4 headset, because of its 120-degree field of view, built-in headphones, and built-in control button. I would not recommend that anyone go rush out and buy a virtual reality headset rightRead More →

Press release: “Web Valentine’s Day” – P&G and Alibaba Refresh VR Shopping Experience BEIJING — P&G China and Alibaba VR Lab jointly launched the “VR Boy Friend” and “VR Girl Friend” marketing campaign on May 20, “Web Valentine’s Day,” the Chinese online version of the holiday, using VR technology on Alibaba’s TaobaoRead More →

A startup that allows a smartphone’s own camera to be used to track hand gestures has received a $20 million investment. Chinese technology conglomerate Kuang-Chi will invest in Israel-based provider of software-based machine vision and gesture recognition technology eyeSight Technologies, the company said in a statement. Currently, gesture controllers are only available for high-end,Read More →

Yuval Boger, CEO of Sensics and a leader in open-source VR talks to Anush Elangovan, the founder and CEO of NOD Labs, about tracking hand motion in virtual and augmented reality. Click here for podcast.

Disclosure: I bought this headset with my own money, and the purchase links at the bottom of this article are to all the major sites I know that carry it, with affiliate links where available. Bottom line: This headset does not make my best-buy list. It is heavy in comparison to otherRead More →

Samsung, Sony, HTC, and Oculus will lead other brands in shipping about 9.6 million units of virtual reality hardware in the global market this year, to surpass previous estimates of $2 billion in sales and reach around $2.3 billion, International Data Corp. predicted in a new research report, not counting salesRead More →