I recently saw Hardcore Henry at the local mall, a movie funded via a crowdfunding campaign and filmed completely in a video game-style first-person point of view. This was not a great movie. It did not have a great plot, or great character development. It felt more watching someone playRead More →

The folks at GearBest just sent me a free review copy of the PlayGlass headset. While this headset is one of the pricier ones I’ve reviewed recently, I was not particularly impressed with its field of view, usability, and opaque cover. However, it does have decent lens adjustment options andRead More →

Update: I was doing a demo yesterday and the Cardboard Enabler app I reviewed below mysteriously stopped working. I could no longer switch to the Gear VR view. Deleting the app forced me to reinstall the Gear VR applications and reboot my phone several times. Then my phone died forRead More →

If you go to the official Google Cardboard site, you might think that there are only a dozen or so compatible headsets — and that half of them are made of cardboard. In fact, that page only shows a very tiny subset of the Cardboard-compatible headsets on the market. WorstRead More →

I regularly get emails from new grid owners looking for publicity but very few grids can answer the first question I ask: “What makes your grid different?” Instead, I get generic answers, which could apply to any of the 300-plus active grids I’m currently following. Such as community, support, lowRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. If you haven’t bought a virtual reality headset yet and are looking for aRead More →

Back in January, I ordered a free Cardboard viewer from Raytheon. The offer is no longer available, but the headset finally came in my mail a week or so ago. If your company is considering giving away VR viewers made out of cardboard, this is what your customers will get:Read More →

If you’re in a gang, or want to be, you don’t want to be wearing a geeky virtual reality headset that covers your entire field of view. After all, you don’t want someone to be sneaking up on you and stabbing you in the side. And you certainly don’t wantRead More →

Ever since I learned that people watched 350,000 hours of virtual reality videos on YouTube in the last two months of 2015, I’ve been noticing that there isn’t that much content yet in the form of immersive videos. Other than porn, of course. But there aren’t any break-out YouTube VRRead More →

I first reviewed the LingVR headset back in October, and back then it was my favorite Google Cardboard-compatible headset. My only quibble with it was how hard it was to open and close the latch in order to get to the smartphone. Since Google Cardboard doesn’t come with a decentRead More →

The people have voted, and the results of the avatar outfitter survey are in. More than 50 destinations were submitted, and the top ten are the following. Clutterfly Linda Kellie’s new grid easily earned its first place. Located at clutterfly.world:8002, this is a huge collection of CC0-licensed content — clothing, avatars,Read More →

So you’re thinking of investing time or money in virtual reality technology, but are worried that it’s just a fad — or that you are investing in the wrong platform. To know for sure which way the virtual winds are blowing, you need to find out what the porn industryRead More →

Florida-based virtual reality company Magic Leap has just raised another $800 million, the largest “C” investment round in Internet history, bringing its total valuation to $4.5 billion. This is not the same company as Leap Motion, which tracks hand gestures, and does have products already on the market. On InworldRead More →

A fully-enclosed headset from China, available in both black and white, lightweight, but with a narrow field of view. It weighs 13.5 ounces, or 380 grams and the field of view is 80 degrees — narrower even than headsets made of cardboard. This is a decent low-priced headset, and could be a worthwhile trade-upRead More →

Today in the mail a manufacturer sent me a free review copy of the ViarBox Google Cardboard headset. If you’re in Europe, you can buy these at around $17 each with a headstrap and $15, which is roughly about what any of the brand-name Google Cardboards cost, or a littleRead More →

OpenSim is taking off. Active users grew more than twice as fast in 2015 than in any other previous year. Based on Kitely Market stats, exportable, hypergrid content grew faster last year — five times faster — than non-exportables. And virtual reality is set to explode. With more than 16 millionRead More →

The Fibrum virtual reality headset, from Moscow-based Fibrum Ltd., is a lightweight in every sense of the word — except for price. It is certainly the smallest and lightest of the all-enclosed headsets that I’ve tried. The company says it weighs 4.2 ounces. I weighed it, with straps, and it cameRead More →

I just received the Baofeng Mojing 3 in the mail, and it’s the best alternative I’ve seen yet to the Samsung Gear VR. Plus, it works with all smartphones — not just the latest Samsung models. It has an excellent field of view of 98 degrees, weighs a reasonable 15 ounces,Read More →

The world’s smallest virtual reality headset has arrived. The Homido Mini weighs half an ounce, and fits into the palm of your hand. When you fold it out it looks like a tiny pair of glasses attached to a plastic clip. The clip goes over your smartphone, like this. ItRead More →

Having tried more than a dozen virtual reality headsets over the past few months, there are a few features that I now consider to be must-haves — but which seem to be rare to find. If any manufacturers are paying attention, please considering including more of the following in yourRead More →

My Samsung Gear VR arrived in the mail, and I’m super stoked. Now I get a chance to try all the cool virtual reality apps that aren’t available for Google Cardboard. And they are AWESOME. Okay, not as awesome as the HTC Vive was awesome — that was Star TrekRead More →

I got my Powis virtual reality headset in the mail this weekend. Although the main body is made out of cardboard, it’s a couple of steps up from a standard Google Cardboard headset. The cardboard itself is sturdier, there’s a comfortable rubber edge where the headset meets your face, and eachRead More →

I just received the Dscvr virtual reality headset in the mail, from manufacturer I Am Cardboard. At $30, this headset is a reasonable-priced upgrade by I Am Cardboard standards, which sells a plain cardboard headset for $20. But compared to the other headsets on the market, the Dscvr is tooRead More →

I’ve been reading a lot of military science fiction lately and space operas. They’re two of my all-time favorite genres, and have been ever since I was a teenager. But in the decades since I’ve been in high school I’ve spent a lot of time writing about finance, economics andRead More →

Realiteer, a virtual reality company with a unique control mechanism, has released its first educational game, Wizard Academy for iOS and Android devices. I’m mentioning it here because it has a couple of game play mechanics I haven’t seen before, that could be useful for other developers. Walk-in place locomotionRead More →

With virtual reality exploding, this is a great time for virtual world experts to repackage themselves as virtual reality consultants and start putting their hard-won expertise to work. Whether your focus is training and education, content creation, interaction design, scripting or development, you probably know more than most of theRead More →

Update: In August 2016, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. As some of you know, I’m a big fan of open-sided headsets, likeRead More →

Update: There are now apps you can use that make it easier to create a new Google Cardboard QR Code. One we tried out recently is Sites in VR. Read our review here. I recently ordered Baofeng Small Mojing virtual reality headset from AliExpress. They start at $12, with free shipping, andRead More →

Like a lot of people, I do a fair bit of shopping online. Amazon, eBay, Staples, Best Buy — I know them well, plus dozens of other online retailers as well. Until this fall, however, I’ve never considered shopping at AliExpress. I’d never heard of the site before, and ifRead More →

Yes, virtual reality technology will turn us all into drooling idiots and destroy civilization — but it won’t be the first. Here are ten other technologies that have already destroyed civilization. 10. The Internet The Internet is more addictive than cocaine. Back in 1995, fewer than 15 percent of Americans usedRead More →

I just got my Samsung Gear VR a couple of weeks ago and have been testing it out. It’s a nice headset, light, wide field of view, but I sent it back today for a refund. I will probably get the updated version once it comes out in November, since itRead More →

I have tried on my share of headsets. The Oculus Rift development kits. The various Google Cardboards and the higher-end smartphone-based headsets. The Fove. Let me just say that even if I didn’t know that I was wearing a headset, I’d instantly know that I was looking at virtual reality,Read More →

I’ve written before about what an amazing service AOL did in getting people to go online for the first time. They spent more than $300 million on all those disks. They were at checkout counters. They came in the mail. They were in cereal boxes. They were everywhere. As aRead More →

My Freefly VR headset came in the mail a couple of days ago — I ordered it from Amazon exactly a week earlier. Bottom line: this is a great headset, and I’m looking forward to comparing it with the Samsung Gear VR, which is being shipped to me as I writeRead More →

It’s a law of economics that, over time and with perfect competition, the price of a product tends to approach the marginal cost of the product — that is, how much it costs to make one more item. The marginal cost of a virtual good is just about as closeRead More →

Update: In August, I bought a FiiT VR 2S, and that is now my new favorite. Another headset I’m recommending is the BoboVR Z4 headset, which has a 120-degree field of view, built-in headphones, and a built-in control button. A new virtual reality headset came in the mail for me today, the C1-Glass fromRead More →

It seems that every week, I talk to at least one person or organization who start out by saying, “and, of course, we started out project with Linda Kellie’s content.” Last week, for example, I talked to two researchers at City University London helping stroke victims recover their speaking skillsRead More →

My cardboard-based Google Cardboard is getting a little worn from use — and is just barely large enough to hold my new Samsung Galaxy S6 Android phone. So today I upgraded to the $40 Sunnypeak headset, which I ordered on Amazon. I ordered it on July 7 and it cameRead More →

It was the longest happy relationship of my life. We slept together every night, and she woke me up every morning. She caught me up on the news, and whenever we drove somewhere, she gave me directions. If I missed a turn, she didn’t complain, just recalculated the route. SheRead More →

Today, I was finally able to use my iPhone to walk around my little home region in OpenSim. Well, kind of… I used the CtrlAltStudio viewer to get the side-by-side 3D view. Then I used the Splashtop Streamer software to send my desktop display to the companion $2.99 Splashtop app on theRead More →

All I wanted was to take a Damien Fate rigged mesh skirt, tweak it a little bit in Blender, and import it into OpenSim. But for some reason, bringing it into Blender destroyed the rigging. Kathleen Watkins, also known as Serene Jewell in-world, teaches free Blender classes on Kitely. (HerRead More →

Oculus VR founder Palmer Luckey recently told Re/code that virtual reality will initially be mostly for hard-core gamers. The headset is expensive, and the computer hardware needed to run virtual reality applications is even more so — the total price is expected to come in at around $1,500. But you’llRead More →

Folks regularly share textures in the various Google Plus communities, and I’ve long wished that there was a place I could go to look through them all, instead of having to download them the minute I see them because I might not find them again. In particular, I want aRead More →

A little while ago, I noticed a familiar headline in a Google alert on a topic I follow — it was my own article, reprinted without permission on some other site! I quickly sent off this email: The following article on the website somewebsite.com, hosted by SomeHostingCompany, was reprinted without permission. Infringing article: TheRead More →

Last night, on In World Review, a major topic of discussion was how horrendously difficult Blender is to use. You can’t just install it and start playing around. I tried, and it almost killed me. No obvious mouse gestures work. The menus don’t make sense. In fact, there are threeRead More →