There are only four days left to get your proposal in for this fall’s OpenSimulator Community Conference. Last year, around 350 people attended the conference, and more than 3,000 watched the 40-plus videos posted online. The conference was also a great opportunity to network with potential business partners and technology experts.Read More →

Press release: Red Dot Square announces ground breaking Virtual Reality software to help organisations make better, faster, retail and shopper decisions A new development in Virtual Reality technology is changing the way businesses plan, visualise and improve the retail and shopper experience thanks to the creation of the industry’s leadingRead More →

Framestore, the company behind the “Game of Thrones” virtual reality simulations at SXSWi 2014, has opened what it says is the world’s first virtual reality and immersive content studio. “We’re already building a state-of-the-art space in our New York office to accommodate a variety of cutting-edge equipment that will guideRead More →

Linden Lab founder Philip Rosedale offered insights into his new company’s business model and technical architecture yesterday in a talk and question-and-answer session about High Fidelity on the MOSES OpenSim grid yesterday. Of particular interest from a business perspective is that the High Fidelity software will be open source, similar toRead More →

London-based Cmoar Ltd. unveiled a new smartphone-based virtual reality headset at the Electronic Entertainment Expo in Los Angeles this week. The company is planning a Kickstarter for the project, but no date has yet been set. The headset is designed for watching traditional movies on a virtual movie screen, for watching 3DRead More →

Control VR, the glove-based controller system that got half-way to its $250,000 Kickstarter goal after just one day, has now passed that goal with 23 days left to go. The Los Angles-based company is promising delivery by Christmas of this year, with a two-glove development kit priced at the $600 pledge level.Read More →

Quality reasons have caused Ohio-based YEI Corporation to delay shipping on its Kickstarter-funded PrioVR virtual reality full body controller system. “You deserve a quality product and we don’t believe the product we can ship next month will meet that level of quality,” said Mike Sutherland, VP of YEI Technology, in an announcement. “The shortRead More →

Loading Human, a first-person adventure from Untold Games that ended a successful Kickstarter this past Tuesday, will have a natural, “invisible interface” approach to interactivity. Hand-held controllers allow the player to interact with any object in the game. Of particular interest is the fact that the in-world hands change gesturesRead More →

Press release: Announcing the 2nd Annual OpenSimulator Community Conference 2014 June 3, 2014 – AvaCon and the Overte Foundation are pleased to announce the second annual OpenSimulator Community Conference 2014, to take place virtually on the OpenSimulator Conference Center grid on November 8-9, 2014. The OpenSimulator Community Conference is anRead More →

Oculus VR is teaming up with Samsung on a new virtual reality headset, Engadget reported today. Oculus will provide the software, Samsung will handle the hardware. Samsung will also give Oculus early access to its next-generation OLED display screens. The site also reported that Samsung’s new headset will not beRead More →

BOSTON — The Immersive Education Initiative today announced that all official Immersive Education events will now accept Bitcoin starting with Immersion 2014 in Los Angeles next week, followed by the European Immersive Education Summit in Vienna this fall and the Immersive Researcher’s Summit in New York City next spring. To encourageRead More →

Since I last checked out grid-worthy WordPress themes, many more gorgeous, free, responsive themes have hit the market. Here’s a roundup of a few I’ve collected, thinking, “Wow, this would make a great grid website!” because they have a strong focus on images. These themes illustrate some of the other things IRead More →

The virtual reality hardware landscape is changing so quickly, it’s hard to keep up. But one trend is already clear, with devices falling into one of three categories — PC and console peripherals, self-contained systems, and smartphone-powered headsets. Here’s an overview of what’s going on with the all the majorRead More →

Quick round up of three stories that I had missed, in case you get all your virtual reality news from Hypergrid Business. Virtual reality comes to Chuck E. Cheese’s A $350 virtual reality headset might seem a little pricey, so until prices come down you can get your virtual reality fixRead More →

In February, I ran an overview piece about the Best metaverse communities, which has since become one of the most-read articles on this site. Yesterday, I updated that article with some new communities, and just got word of a few more communities that I’m missing, which might be of particular interest toRead More →

Press release: SMI and WorldViz Bring Eye Tracking to Virtual Reality BERLIN and TELTOW, Germany — VSS 2014 inFlorida: SensoMotoric Instruments and WorldViz show responsive 3D scenarios incorporating gaze and motion tracking  for realistic analysis and interaction in VR environments. SensoMotoric Instruments (SMI), a leader in eye tracking technology, andRead More →

A Beijing-based company, ANTVR Technology Co., Ltd., has created an open source version of the Oculus Rift and has reached $145,000 of its $200,000 Kickstarter goal after just four days.   This particular device falls into the same category as the Oculus Rift and Sony’s Project Morpheus, offering fully immersive virtual reality,Read More →

On Thursday, the Federal Communications Commission voted 3-2 to begin a four-month public comment period about new rules billed as meant to protect and promote an open Internet. For example, under the new rules, “priority service offered exclusively by a broadband provider to an affiliate should be considered illegal until proven otherwise.” However, accordingRead More →

We all know about the downsides of bubbles — the investment of time and money in hopeless projects, the over-inflated expectations, the fact that hype is all you see everywhere you go. But whether you call a bubble, a boom, or, per the Gartner hype cycle, the “peak of inflatedRead More →

I’ve written before about a few low-cost Oculus Rift alternatives, which basically put a cellphone inside some kind of frame. They include the Altergaze, which just concluded a successful Kickstarter with headset prices at around $140. And the vRase, which had its successful Kickstarter last fall with Kickstarter prices for the preorders starting at around $80.Read More →

Press release: Next3D Streams Live 360-Degree Stereoscopic Video to Virtual Reality Displays Such as the Oculus Rift ATLANTA — Next3D, a pioneer and leader in stereoscopic video compression and transmission solutions, announced today deployment of its proprietary NextStream360 system to capture sports, concerts, films, and other experiences for broadcast inRead More →

Recent moves by the Federal Communications Commission suggest that Internet service providers will be allowed to charge extra for higher connection speeds. Not to customers — they are already paying extra for faster broadband. But to content companies, like Netflix. Read more about the topic in this essay by FreeRead More →

The Oculus Rift virtual reality technology is one of the most exciting developments in gaming since original Nintendo. But can it be useful beyond gaming? You bet. Non-game virtual reality applications are poised to transform an enormous array of industries, including health care, oil & gas, architecture, education and just about everything inRead More →

Virtuix, the company that makes an omni-directional treadmill designed to work with the Oculus Rift, announced a $3 million investment round today. The company raised $1.1 million in a successful Kickstarter campaign last summer. The Omni is currently available for preorder, at prices starting at $500, with delivery slated for September. The investorsRead More →

In a brief announcement yesterday, the Federal Trade Commission approved Facebook’s proposed $2 billion buyout of virtual reality headset maker Oculus VR, Inc. The Facebook purchases promises to accelerate Oculus Rift development and move it beyond its original base of gaming supporters, towards a wider social use.Read More →

The Virtuix Omni, an omni-directional treadmill designed to be used with the Oculus Rift and similar virtual reality systems is now available for preorder at $499, with shipping scheduled for July. The company raised more than $1.1 million on Kickstarter last year, with more than 2,500 units already sold toRead More →

Press release: Disney’s Katie Fico to keynote Immersion 2014 BOSTON, MA –  The Immersive Education Initiative today announced that Disney’s Katie Fico will keynote IMMERSION 2014 in Los Angeles, California, this June. The award-winning Stereoscopic Supervisor at Walt Disney Animation Studios led the stereo team through the challenge of designingRead More →

A couple of days ago, in Utopias, dystopias, and other traps, I wrote about the pitfalls of imaging a future whether either everything is completely awful, or unimaginably perfect — which often turns out to be secretly awful, anyway. Other than digging a deep, deep hole and cowering in it, there’s reallyRead More →

Which ever way things go, with virtual reality, we’ve got to get in gear. For me, this means getting organized and productive. To help the process along, this week I’m reading The Secret to Peak Productivity by Tamara Myles. It’s all about the value of clear, concrete goals, and priorizing. For example, I’veRead More →

When the announcement came out on March 12 that Linden Labs was inviting beta testers for their Oculus Rift based VR viewer, I dusted off my Oculus Rift Developers kit and signed up. About six months ago, I tried out the first version of the Oculus Rift developer’s kit inRead More →

After Sony made their Project Morpheus announcement, and the Oculus Rift won best of show at CES, and rumors began flying around about Microsoft planning a virtual reality product, I knew I had to get my act in gear. Mass adoption of virtual reality is coming, and while it’s takenRead More →

In a stunning development for the virtual reality industry, Facebook founder Mark Zuckerberg announced today that his company will buy Oculus VR Inc., the company behind the leading virtual reality headset. “The incredible thing about the technology is that you feel like you’re actually present in another place with otherRead More →

Virtual reality isn’t just for Kickstarter start-ups anymore. Tonight, Sony unveiled their new “Project Morpheus” virtual reality headset for PlayStation 4 in San Francisco at the Game Developers Conference, the worlds largest game industry event for professionals. The headset will be available for conference attendees to try out tomorrow, theRead More →

Press release: The Immersive Technology Alliance to Launch at Game Developers Conference Non-profit organization represents and grows Augmented Reality, Virtual Reality, 3D and Gesture markets. San Francisco – Originally founded in 2009, The Stereoscopic 3D Gaming Alliance has been formally renamed the The Immersive Technology Alliance (The ITA) and hasRead More →

Press release: Augmented Reality and Virtual Reality Market worth $1.06 Billion by 2018 DALLAS — According to a new report, Augmented Reality & Virtual Reality Market  – Global Forecast and Analysis to 2013 – 2018 published by MarketsandMarkets, the augmented reality and virtual reality market is expected to grow at a CAGR ofRead More →

Press release: VWBPE 2014 Kick-Off “Connections” March 12 — The four-day Virtual Worlds Best Practices in Education Conference starts on April 9, and will feature keynotes by Philip Rosedale, CEO of High Fidelity, founder of Linden Lab and creator of Second Life, and Ebbe Altberg, the new CEO of Second Life. TheRead More →

Not too many people saw the 2009 movie Surrogates in which Bruce Willis plays both his old, gnarly self as well as a plastic, youthful-looking robot version of himself. In the still above, Bruce Willis is sitting in a recliner, wearing a comfy bathrobe, about to lie back and put onRead More →

Press release: Virtual Reality Set to Revolutionize Architecture, Engineering and Real Estate PocketCake’s virtual reality services, combined with Oculus Rift hardware, allow clients to experience a project in an immersive 3D environment for a price comparable to traditional architectural illustrations KANSAS CITY, Mo. — PocketCake is working with some ofRead More →

Last updated Feb. 19, 2015: Please click here for latest list of Metaverse Communities. Staying on top of metaverse news and developments is hard. And getting help when you need it can be even harder. Fortunately, there are several online communities where OpenSim users share information and advice. Join in,Read More →

Chances are, there are few regular readers of Hypergrid Business who aren’t aware that we’re at the dawning of the age of virtual reality. The metaverse is coming. We’ll all soon be regular visitors to the Matrix. Snow Crash will be crashing. Our virtual streets will be paved with goldRead More →

Dear Linden Lab board of directors: I just heard that CEO Rod Humble is stepping down. I guess you guys will be looking for a new chief? I’d like to suggest some questions to ask yourselves as you decide the future direction of the company. Now, you might think thatRead More →

I am my own boss, and probably many of you are, as well. And even if you aren’t doing this virtual world stuff full-time yet, you might be planning to, or running a grid, consulting company, or virtual products store as a side business. And you know how hard itRead More →

MADISON, Wisconsin – Almost three decades before Building Information Modeling (BIM) would go mainstream, the term “Virtual Building” was used in the earliest implementation of BIM through Graphisoft’s ArchiCAD debut in 1987. Since then, the concept hasn’t changed, but visualization technology has advanced to the point where designers, engineers, contractors,Read More →

OpenSim’s 40 largest grids passed the 30,000 region mark this month, with a new total of 30,214 regions, a record high. The number of registered users on those grids reached 324,021 — with more than 4,000 new registrations over the past four weeks. Active users numbered 18,615. The non-profit OSgrid was theRead More →

The top 40 OpenSim grids have reached 29,617 regions, an increase of 912 regions since this time last month. They also reported 319,872 total registered users and 19,527 active users this month, a total of 3,675 new registered users and 1,052 new active users. All three numbers were record highs for OpenSim. Kitely, a cloud-based,Read More →

Oculus Rift inventor Palmer Luckey was in Cambridge Saturday, at the Microsoft NERD Center, for a recruitment event and mini virtual reality conference. If you couldn’t make it, you missed three different tracks of presentations, running from 3 p.m. to 9 p.m., plus demos of several Oculus Rift games. MostRead More →

This list only includes the 220 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

Press release: New Device to Revolutionize Gaming in Virtual Realities How is it possible to walk through 3D virtual realities while staying in one place? Engineers from the Vienna University of Technology have solved this problem and are now introducing their “Virtualizer”. VIENNA — Head-mounted devices, which display three dimensionalRead More →

Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, andRead More →

This list only includes the 219 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-readyRead More →

This list only includes the 214 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 developmentRead More →

The land area of the top 40 OpenSim grids continued to grow, with the number of regions now at 25,783 — an increase of 535 regions compared to the same time last month. This is another record high month for OpenSim region totals. ScienceSim saw the most growth, with 512Read More →

This list only includes the 214 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

This list only includes the 221 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in theRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

With PixieViewer, we’re closer to the dream of a Web-based viewer for OpenSim than we’ve ever been before. This particular viewer, which is built using HTML 5 technology, solves the biggest usability problem that OpenSim has. It requires no download — no plugins, no Java, no configuration, nothing. You goRead More →

This list only includes the 213 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. ‘Regions change,’ ‘Users change’ and ‘Actives change’ refers to how many more regions, registered users, and active usersRead More →

The top 40 OpenSim grids put an end to a two-month slide in region counts, gaining 28 regions. There are now 20,826 regions on the top 40 OpenSim grids. During the previous two months, there were a couple of major cleanups on OSgrid, the largest OpenSim grid, as well asRead More →

This list only includes the 224 grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. SpotOn3D did not releaseRead More →

The number of public OpenSim grids has more than doubled in 2012, from 98 at the start of the year, to 232 grids active this month. Here are some reasons why this is happening. Easier setup from established hosting providers Companies like Dreamhost Metaverse, SimHost, Virtual Reality, and many othersRead More →

OpenSim hosting company Virtual Reality is taking over support and development of the Phoenix viewer, the company announced today. The previous development team, Phoenix Firestorm Project announced the end of their support for the v1-based Phoenix viewer, earlier this month, so that they could focus on the Firestorm viewer. The PhoenixRead More →

In general, Hypergrid Business uses the Associated Press Stylebook for news and feature stories. More stylistic leeway is allowed for first-person columns and editorials. Types of stories We accept submissions in the form of briefs, news stories, feature articles, how-tos, opinion essays, and listsicles. Please send story ideas to [email protected] andRead More →

A few friends, colleagues, and fellow creators have a need to band together. Our intention is to gather creators and artists from all “virtual reality” platforms in order to collect, and organize factual information about rights and responsibilities of content creators. By working together, we believe that many of us will be ableRead More →

Last week, I attended the Federal Consortium for Virtual Worlds annual conference. I realize the theme for the conference was “Inspire the Future,” but an underlying theme I sensed was “Keeping up with the Future.” Our society and the technological changes are hitting us at an exponential rate. Like oneRead More →

[Note from Editor: SimHost‘s James Stalling responded to this review with the following: “He was a difficult customer who did not give OpenSim a good evaluation before he got involved, and didn’t give it a fair shake after he got involved.  I have to say that I disagree entirely with hisRead More →

The top 40 OpenSim grids gained 915 new regions since this time last month, bringing the total number of regions on these grids to 21,595, a new record high. OSGrid was the single biggest gainer. The non-profit grid, which allows users to connect regions running on home computers at noRead More →

This list only includes grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. SpotOn3D did not release their statisticsRead More →

This list only includes grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. SpotOn3D did not release updated dataRead More →

This list only includes grids that have published usage data this month. Some grids may have been down for maintenance, relocation, or were shut down since our survey last month. OpenLifeGrid does not consider themselves an OpenSim grid and does not publish usage data. “Regions change,” “Users change” and “ActivesRead More →

Because of its community and stability, Second Life is still the destination of choice for companies looking for a virtual world platform, said experts participating in a Second Life Community Conference panel about choosing the right virtual world. “Communities are amazing in Second Life,” said Chris Collins, CEO of Tipodean Technologies.Read More →

Press Release: Finalists Named in International Serious Play Award Competition SEATTLE – A panel of experts have selected 20 games as finalists in the 2011 International Serious Play Awards, a recognition program honoring outstanding examples of corporate, military, health care and school/at home learning titles. The games will be featuredRead More →

Press Release: Darius Lahoutifard, Reggie Smith III & Dr. Keysha Gamor top three in Virtual Awards 2011 Jacksonville, FL — The Association of Virtual Worlds announced the winners of its Virtual Excellence Awards 2011 today and Altadyn CEO Darius Lahoutifard was named Person of the Year.  He was nominated in the Enterprise category. AltadynRead More →

Press Release: WorldViz 3D Interaction Walls bring Semi-Immersive Virtual Reality to Mainstream Santa Barbara, CA –WorldViz, the industry leader in interactive virtual reality solutions, has released two turnkey 3D simulation systems based proprietary motion-tracking technology and a single front-projected 3D screen. The systems enable low-cost immersive Virtual Reality applications forRead More →

OpenSim grid owners now have another option for their grid server software — Aurora-Sim. This branch of OpenSim, still in “pre-alpha” stage of development, promises more security features and better vehicle physics than mainline OpenSim, but it is still too early to tell whether it will be able to deliver.Read More →

Press release: Fashion Research Institute Oversees Another Round of the Science Sim Land Grant Program with Intel Labs New York, NY  – Fashion Research Institute has been collaborating with Intel Labs since 2009, helping to push the limits of content development, and overseeing the Science Sim Land Grant Program. The programRead More →

It was an honor to present to the Nonprofit Commons in Second Life. A wide range of organizations were represented by their avatars in the central arena. There to discuss signage, I discussed tips and ideas for how they can improve their signage overall. Although most of the organizations, unfortunately,Read More →

Press Release: EON Reality Develops Unique EON Icube Content for Education and Entertainment IRVINE, Calif. – EON Reality, the world’s leading interactive 3D software provider, has recently taken a strategic decision to invest in the Virtual Learning Program content development area in addition to their current software and hardware strategy.Read More →

Press release: SpotOn3D announces collaborative partnership with Purdue University The Virtual Collaboration Laboratory within the Purdue University Department of Organizational Leadership and Supervision (College of Technology) announces the beginning of a collaborative partnership with SpotOn3D — a software firm whose main objective is to bridge the gap between the 2DRead More →

Press Release: I/ITSEC: Unity Powers 3D Virtual Training Simulations for the Defense, Military, Aerospace and Homeland Security Industries ORLANDO, FL and SAN FRANCISCO, CA– Unity Technologies, provider of the Unity development platform for games and interactive 3D on the web, iOS, Android, consoles and beyond, announced that D2 TEAM-Sim andRead More →

Much has been said in recent years regarding the benefits and substantial returns an organisation can achieve by integrating an Online 3D Environment into their everyday operations. Indeed, examples and demonstrations of the power and financial savings 3D collaboration can bring to businesses have been researched, developed, trialed and documentedRead More →

Press Release: Ball State University’s IDIA Lab launches next-generation immersive learning experience on Blue MarsMassive New Site Features Fully Interactive, Detailed Replicas of 1915 Panama- Pacific International Expo, Japanese Temple, Virtual Museum and More MUNCIE, IN and HONOLULU, HI, Nov 23, 2010 — Ball State University’s Institute for Digital IntermediaRead More →

Press Release: New venture to deliver decades of applied research and cognitive application development to learning in simulated environments Three firms will combine expertise to deliver highly interactive and responsive 3D virtual reality environments Round Hill, Va. — Cranial Tap, Inc., a leading developer of virtual world solutions, announces aRead More →

Press Release: “Create Once, Experience Everywhere” 3D/VR Format Unveiled for Immersive Education Cross-platform Open File Format Enables “Create Once, Experience Everywhere” 3D/VR Content for OpenSim, Open Wonderland, Open Cobalt and other platforms BOSTON, MA – November 09, 2010 – The Immersive Education Initiative today unveiled iED 3D/VR™, the open andRead More →